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#1 |
The Old Man
![]() Join Date: Apr 2005
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Well, I've been running some version of Redwine's battery life mod with 1.3, but had been spending so much time just testing and tweaking other stuff that I'd never really checked out the battery performance. Finally tried it last night and was getting really short endurance submerged, so I de-activated the mod with JSGME and tried again - this time it was even shorter - ridiculously so.
I started playing around with minitweaker and was able to stretch it a bit, but I eventually hit a wall and no matter how I changed the parameters I was playing with I could not get more than about 32 hours on batteries at 2 knots with my Salmon class test boat (best info I've found online was that endurance was supposed to be 48 hours at 2 knots, but I'm not sure how accurate/legit that figure is). And, even when I got that far, it took me over 10 hours to recharge batteries from 25% to 100%, which something tells me must be too long. I remember a lot of discussion about battery life a while back, but I can't remember if anybody ever found a solution that works since the new patch. The only things I could find that seemed to be obvious candidates to play with were the "milesSubmerged" and "knotsSubmerged" factors in the subname_sim files, but like I said no matter how I played around with these I could never get more than about 32 hours (lots of different combinations gave me 32 hours, but never could get more). I was leery of screwing with the other parameters 'cause i only wanted to affect battery life and not max speed or speed at particular telegraph settings and I was concerned that the other parameters would probably mess with those. Does anybody know the secret for getting reasonably accurate battery life and recharge results with the 1.3 patch? If so, can you let me in on it? Thanks ![]() [edit] well, that was weird - turns out I don't think I actually have been able to change the battery life/discharge rate at all, with any of my tweaking (went back and checked the stock/Redwine results with my standardized testing approach and got the same results - always about 30-32 hours at 2 knots in a Salmon class boat no matter what numbers I picked (also tried to mess with the other parameters (rpm and power), with same results). However, while I could not seem to affect the battery discharge rate, I was able to radically affect (lengthen) the battery recharge rate with some of these changes. Net result, though, was still no usable outcome. Tried looking at this .sim file in S3D, but couldn't seem to be able to change even as many parameters as I could in minitweaker - just the power and rpm factors, as best I could tell (still trying to get the hang of S3D so maybe I missed something there). Any ideas/suggestions, anybody?
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![]() Last edited by panthercules; 09-07-07 at 10:16 PM. |
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#2 |
The Old Man
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bump - nobody has working batteries or knows how to fix this?
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#3 |
Eternal Patrol
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Location: Waterbury, CT. USA
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Someone had posted something about this before and he said to do something or another.
I am not sure where the thread is but shouldn't be too hard to find Here found it on page 3 http://www.subsim.com/radioroom/showthread.php?t=120422 |
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#4 |
The Old Man
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No - haven't talked with Redwine yet - I remember seeing that thread before, and after re-reading it just confirmed that whatever RW was trying to do there doesn't seem to have worked. I guess I'll go ahead and D/L his files and take a look at them, but from the posts in that thread it sounded like those that tried it didn't get workable results either
![]() I guess if the Jap escorts suck at their jobs and folks have modded the encounters with planes down to minimal levels, maybe nobody is seeing any problems with battery life because there's no reason to be submerged long enough for it to become an issue - maybe that's even realistic, as perhaps the American subs just never experienced the nerve-wracking worry over whether their air or batteries would give out and force them to the surface under unfortunate conditions. If so, I'll sure miss that aspect of gameplay, compared to SH3.
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#5 | |
A-ganger
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Location: Boston,Ga.
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Maxen Thor ![]() |
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#6 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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![]() ![]() ![]() I am starting to hate patch v1.3, really i am thinking seriouslly to roll back to v1.2... the only real improvement of v1.3 over v1.2 is the enemy AI, but to have it, we must to accept lot of things ruinied by patch v1.3. Enemy AI may be tweked any way.... we can do it, i am thinking seriously to roll back, the only think apreciated into v1.3 is the no DVD exe, but v1.3 intruced more bugs than fixes. |
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#7 | |
The Old Man
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It seemed to me like there had been more positives than negatives with 1.3, but if it does turn out that many of those positives could have been achieved by modding 1.2 and that 1.3 broke stuff as relatively critical as battery life, it might be interesting to see how they really stack up in this respect.
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#8 |
Watch
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Location: Albany, NY
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I copied all the subs out of the sub file from TM 1.2 then over wrote those in the sub file for patch 1.3 and it has worked so far, no bugs. I have the longer battery life. I saved of copy of the original sub files, so if things didn't work out or I just want to change them back I can.
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#9 | |
中国水兵
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Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#10 | ||
The Old Man
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#11 | |||
中国水兵
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Besides being careless, apparently the congressman was quite an unsavory character because he was convicted of accepting bribes for military contracts, too. http://www.ww2pacific.com/congmay.html explains what happened with the press conference. Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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