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Old 08-02-07, 04:26 AM   #1
CaptainCox
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Default Lightning prob in SH4



As I think you guys might have a trick or 2 up your sleeves I decided to post a plea here

Over at the SH4 mod forum we are trying to figure why the lightning is not showing up as it should in bad weather. We can now see it but only when its really dark, and it only seem to emanate from one spot etc.
Thread Link:
http://www.subsim.com/radioroom/showthread.php?t=115503

I have been searching this forum for a lead but have not really found any hard facts as of yet. Maybe one of you guys remember or did a tweak for this stuff in GWX for example or simply looked at enhancing the lightning for SH3 and could give us some hints as to what to look for.

We found that there are settings for "Lightning" in the
Scene.dat
Materials.dat
Particles.dat

But are there any other .dat that might control this stuff?

Thanks and Cheers!
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Old 08-02-07, 04:59 AM   #2
danlisa
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Those 3 files do control the lightning.

I think you need to look elsewhere, maybe the Environment settings. I reckon the improved environmental effects in SH4 are affecting the lightning. What do they look like with all the filters off?

Also, don't forget that the files are DDS and as such, the further away the lightning is rendered the game will use the reduced version (are they dds is SH4?).
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Old 08-02-07, 05:09 AM   #3
CaptainCox
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Surprisingly they are TGA's. One of the 1st thing i looked at.
Environment settings might be a lead. Did not yet check that stuff. Will have a look. Thanks!
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Old 08-02-07, 07:32 AM   #4
Dowly
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Just a though, check if the alpha channel of the lighting .tga is messed up. If it's solid white or close to solid white, it there's no problem. But if it's very very very transparent white that you can barely see, then that's the problem.
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Old 08-02-07, 07:45 AM   #5
DivingDuck
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Moin CC,

have you checked the selfillumination bytes in the tga´s properties section?

Regards,
DD
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Old 08-02-07, 10:34 AM   #6
CaptainCox
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Cheers guys, just home here and will start digging
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Old 08-02-07, 12:05 PM   #7
CaptainCox
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Quote:
Originally Posted by DivingDuck
Moin CC,

have you checked the selfillumination bytes in the tga´s properties section?

Regards,
DD
Where would i find that?
In the TGA itself or do you mean in the particles.dat or...

Cheers!
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