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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 189
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Will there be a patch 1.4?
Hi everyone
Since patch 1.3 came out, various issues have been uncovered and some issues have been found not be fixed. That's fine, that's how patches work in real life for the moment (so please, no rant in this thread on (the lack of) testing at UBI or complaining how it all went wrong and how you'll never buy a UBI game again). That said, I believe (and that's my personal opinion) that an additional patch is required to fix some of the issues that seemingly cannot be modded. I would at least nominate: - Switch for Contact/Contact Influence setting not working (http://www.subsim.com/radioroom/showthread.php?t=118393) - Subs at flank speed crash dive slower than subs that crash dive at 0 speed (http://www.subsim.com/radioroom/showthread.php?t=118833) - Making the "imperial measures" option truely imperial (i.e. deckgun range in yards instead of meters, the radar and sonar stations in yards) - Fixing the 'ghost ship' issue: ships respawn quickly after you sank them and when you sink them again, you do not get the credit, but you have used up your torpedos - A change request: Being in friendly territory, close to your base, running out of fuel and...well, and then never getting home as you can't ask for a tow (a tow should come with a serious penalty of course). - Ironing out some (serious) graphic glitches regarding sailors becoming transparent when Volumetric Fog is enabled and the sun shining through metal - Special missions, such as spy insertion, are still repeated even with the same destination. - With early war conning towers, you cannot use the AA gun when having to fire to port or starboard. The metal plating of the conning tower blocks the view. - Damage reports are not accurate. You will receive messages that the pressure hull is repaired but when you dive you sink like a brick. Same for engine repairs. You receive the message but when you touch the throttle, nothing happens.(http://www.subsim.com/radioroom/showthread.php?t=119742) I've seen other issues as well, but those that I have seen myself can be/have been modded away. Anybody have any news on whether there will be a new patch and what issues will be fixed? thanx
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=================== AMD Athlon 64 3200+ 2.1Ghz 1Gb RAM MSI NVidia 6800 128MB MSI motherboard Realtek soundcard Windows XP Pro SP2 =================== Last edited by PepsiCan; 08-07-07 at 04:40 AM. |
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#2 |
Lucky Jack
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Most likely not.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#3 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
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I think it's up to the modders now..
Gladly there are some great modders here ! ![]() |
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#4 |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 189
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But which official source said that?
I never heard Elenaiba or other developers saying this. So, what is the official word here? And if there isn't one, what should/needs to happen to let that word lean towards doing another patch?
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=================== AMD Athlon 64 3200+ 2.1Ghz 1Gb RAM MSI NVidia 6800 128MB MSI motherboard Realtek soundcard Windows XP Pro SP2 =================== |
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#5 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
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Ubisoft hasn't stated that there won't be another patch. Until they do, another patch is always possible.
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#6 |
Gunner
![]() Join Date: Apr 2007
Posts: 96
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^^ +1
Although I would be thinking months at this point if anything
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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The only thing not on the first post list, and arguably the most annoying bug left, is the repeat mission bug.
There might be some way to avoid it, maybe, but it's counter intuitive whatever it is cause so many people report it. |
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#8 | |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 189
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![]() Quote:
From what I've read in "Silent Service" most boats patrolled in certain areas (Honshu, Formosa Strait and Philipines were the most common destinations I believe) and most skippers were sent to the same location, time and time again. Only the Narwhal class boats and occasionally some float boats did anything other than patrol an area and rake up tonnage. Furthermore, special ops like dropping off agents and the like was mostly done by the Australian based boats. Pearl boats rarely got involved except when serving as shields for taskforce operations. So, it should be repetitive I think. Furthermore, it doesn't really matter where you sink your ships, does it? ![]()
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=================== AMD Athlon 64 3200+ 2.1Ghz 1Gb RAM MSI NVidia 6800 128MB MSI motherboard Realtek soundcard Windows XP Pro SP2 =================== |
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#9 | ||
Swabbie
![]() Join Date: Jul 2007
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![]() Quote:
There are many evidences that show it is a bug : one of them is every time i come back to harbour I have the same screen with the same medal the same date and the same patrol number. When after 10 (completed) patrols, in December, I am told I have just been awarded for my 2nd patrol in August, I can't tell it's a feature. |
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#10 |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 189
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Like I said a few posts back, repeating special missions, like agent insertion and photo missions, shouldn't be repetitive. But having to go to the East China Sea or Formosa Strait should be repetitive as that was the bread and butter of subs.
And yes, there were three subs in the US Navy that did mostly special ops: Narwhal, Nautilus and Argonaut. That happened basically because they were too big and slow (took them ages to dive for example) to do convoy attacks. But the Narwhal class isn't part of the game, so...
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=================== AMD Athlon 64 3200+ 2.1Ghz 1Gb RAM MSI NVidia 6800 128MB MSI motherboard Realtek soundcard Windows XP Pro SP2 =================== |
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