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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Antialiasing broken again in 1.3?
Gato-class submarine. The wierd thing is, at the start of a patrol, this problem doesn't exist, then it crops up some time later. I run the game at 16x AA, and this is NOT the result of ALT-TABing:
![]() Hopefully this is one of those beta issue problems that was fixed in the final version of the 1.3 patch. |
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#2 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
Downloads: 1
Uploads: 0
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aa better not be broken in 1.3 as that would be bad
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I dont know but I would be checking my settings.
I'm pretty sure we would have heard a lot more about this issue if it was true. |
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#4 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Mine is still working fine.
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#5 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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mines working. must be your drivers.
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#6 |
Watch Officer
![]() Join Date: Apr 2007
Location: York, England
Posts: 346
Downloads: 47
Uploads: 0
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I am having no problems either. Don't know what could be causing your probs.
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#7 |
Ace of the deep .
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