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Antialiasing broken again in 1.3?
Gato-class submarine. The wierd thing is, at the start of a patrol, this problem doesn't exist, then it crops up some time later. I run the game at 16x AA, and this is NOT the result of ALT-TABing:
http://img.photobucket.com/albums/v2...744.28_109.jpg Hopefully this is one of those beta issue problems that was fixed in the final version of the 1.3 patch. |
aa better not be broken in 1.3 as that would be bad
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I dont know but I would be checking my settings.
I'm pretty sure we would have heard a lot more about this issue if it was true. |
Mine is still working fine.
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mines working. must be your drivers.
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I am having no problems either. Don't know what could be causing your probs.
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no probs here, too
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Hmmph, that's wierd, then. It might be time to try a different driver version.
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I always try 4x first to see if AA works well with the game. Only after that is verified do I use higher AA, but I test those as well since some games just don't like them and end up looking worse and going slower than 4x, or an extremely marginal improvement at best.
I think you can get better overall quality by using 4x and cranking the AS to 16x, and using NVTray to crank up the Image Quality settings throughout. |
LukeFF, I've got the same problem, been trying to run 16x AA to no avail, 8x doesn't work either, and the same with 4x, I didn't even bother with 2x. I'm running two 8800 GTXs in SLI with nVidia 158.24 32-bit Forceware drivers in Vista 32-bit.
Blah. :shifty: |
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