![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
Posts: 152
Downloads: 46
Uploads: 0
|
![]()
I see in published accounts that O'Kane took TANG well below test depth, and in game, I've survived incredible depths before eventually being crushed. My question is, how can I order a depth that is beyond the maximum portrayed on the gauge? I know the game recognizes greater depths, because they are listed as you sink. Any ideas?
__________________
I had a life back in the Real World... before I discovered SubSims. |
![]() |
![]() |
![]() |
#2 |
Torpedoman
![]() Join Date: Apr 2007
Location: fl
Posts: 112
Downloads: 0
Uploads: 0
|
![]()
I took a gato class to 450ft. with no problems. game incidates crash deep was 325ft.
|
![]() |
![]() |
![]() |
#3 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
|
![]()
Press the 'd' key to execute a dive, then once you reach the desired depth, press 'a' to level out.
![]() |
![]() |
![]() |
![]() |
#4 |
Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
Posts: 152
Downloads: 46
Uploads: 0
|
![]()
Thanks, rodan54!
__________________
I had a life back in the Real World... before I discovered SubSims. |
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() |
![]()
Which brings up an interesting point: if the real guage has a limit, how did they know how deep they were? I firmly believe U.S. fleet subs could dive a lot deeper than the official limits, but how did they know?
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#6 |
Sailor man
![]() Join Date: May 2007
Posts: 44
Downloads: 5
Uploads: 0
|
![]()
I suppose you could guesstimate by knowing the divisions on the depth gauge. Like the scene in Das Boot during the Gibraltar sequence when they're at a depth deeper than the gauge shows.
IE: |...|...| 1...2...3...4...5 That only works to a certain depth however. I don't think the in-game gauge does that. |
![]() |
![]() |
![]() |
|
|