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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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http://rapidshare.com/files/40766612/Sobers__SH4_ver1.2__waves_mod_ver_1.4_for_RFB_ver_ 1.28.rar.html
![]() I used the mini tweaker to change some variables for the waves . I am using RFB (mod by Beery) so any changes are over the top of the RFB (mod by Beery) Scene dat file . The first thing i noticed was that 15m\s waves look more realistic . Ships , sampans etc do not seem to have the burning , damage by large waves like in SH3 (needs more testing) . Now i will talk about the radar . Without the larger 15m\s waves when a radar contact was made the time compression drops to 8X and if you want to ignore the contact and time compress away then you find that you have to turn the radar off or the game will keep recieving radar contact and time compressing back to 8X . With the larger waves the radar seems to lose contact in between waves and you can time compress normally until contact is lost . Now i will talk about losing contact with larger 15m\s waves . You seem to lose radar contact on and off in heavy seas (needs more testing) . Now i will talk about contact reports . Contact reports seem to be far far fewer in heavy seas (needs more testing) . Now i will talk about periscope sightings in 15m\s winds . Forget about seeing much in heavy seas . Overall the game seems to be harder to get tonnage . Last edited by THE_MASK; 07-03-07 at 07:50 AM. |
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#2 |
Canadian Wolf
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Look forward to this Sober, thanks for your efforts
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#3 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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#4 | ||
Canadian Wolf
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#5 |
Ace of the deep .
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Download link for Sobers waves mod for RFB . Feedback please .
Look for link at top of thread Last edited by THE_MASK; 07-02-07 at 10:11 PM. |
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#6 |
Seaman
![]() Join Date: Apr 2007
Posts: 35
Downloads: 30
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Hello Sober!
Thanks for sending the link, I have looked at the scene.dat file in the sim, and it looks pretty good! I have not seen it in stormy weather yet, as I have yet to see stormy weather! Always sunny but with variable winds. Does anyone have a weather mod to make changes more frequent or localized?
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#7 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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And, I'm not sure if this is related to the mod or not, but there still seems to be something wrong with the sea color (seems much too light-blue/turquoise looking, even in very deep water well off-shore - I'm not sure 'cause I haven't seen much in the way of deep Pacific water except in movies, but it just seems too much - like everything looks like the shallow water in a clear lagoon or something). I have that problem with the stock water, but I think what you're doing with the foam/wave tip effect may be accentuating it as instead of a whitecap effect I seem to be getting large areas of ocean going all white/foamy at the same time - maybe it's just not "choppy" enough or something. I think this holds a lot of promise, as the stock water/wave effects in SH4 just don't seem to have the same ooomph as they did in SH3. I definitely got a real "Das Boot" sense of pounding through a harsh North Atlantic storm in SH3, but I don't get anything like I would expect the Pacific equivalent to be in SH4 yet - but the higher waves here at least start to move in that direction. Keep up the good work ![]()
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#8 |
Ace of the deep .
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Wasnt there someone that adjusted files for individual ships and subs in SH3 to better cut thru waves ? That would be the only way as far as i can guess . Maybe Anvart is our saviour here .
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#9 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Cool work Sober!
![]() Just one thing. What are the tweaks you did to the Scene.dat, I have some other stuff tweaked in that .dat so I need to put it in manually. Cheers! |
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#10 |
Sailor man
![]() Join Date: Apr 2006
Posts: 47
Downloads: 24
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Can you please post screenshots with and without your mod for direct comparison?
And is there any chance of having this mod for Trigger Maru as well? |
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#11 |
Ace of the deep .
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Variables i changed with Mini tweaker by Timetraveller and using Improved Scene.dat Tweakfile by robbierob2005 . Some variables may have changed , some may not have . These are the changes .
General Environmental Data MaxWaveHeight=512 SeaSpeed=0.05 ChoppyWave=0.02 |
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#12 | ||
Ace of the deep .
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#13 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Cheers for the info Sober!
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#14 |
Canadian Wolf
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Nice sober, just saw the new pics
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#15 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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[EDIT] BTW - just tracked down the source of my "slideshow" problem, and it doesn't appear to be related to this mod at all - turns out somehow my video driver setting for Antialiasing had reverted to "Application controlled" for some unknown reason. When I set it back to 4x the slideshow feel went away, and this looked much better than it did before. Now that it's playable on my machine, I'll try to give it a workout on my next patrol.
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![]() Last edited by panthercules; 07-01-07 at 04:29 PM. |
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