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#1 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
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I was thinking how everybody seems to have a different level of realism in their military sims. I enjoy sims alot but I think more for the immersiveness, but when it comes to the action I like it fast. Lack of patience perhaps. I play SH3 at 23% difficulty with no crew fatigue and the spy sat mod (I call it good intel). LOL. I know that sounds horribly easy but that's how I like it. Sailing around the Atlantic blowing up ships. I love sims though. It's great that designers and modders can design games that cater to both hardcore and casual players
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#2 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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From monday to Thursday I don't have much time to spend playing SH3, so I like to play it almost the same as you, with SpySat and all those goodies at 31% realism, but during the weekend, I am more relaxed and have more time, I pull it up to 50-60%. I have to admit that my skills are still poor to play at higher levels of realism.
![]() I know that I enjoy both realism and fun, but I tend to like more the fun part of it, rather that the realism and historical side. That's one of the excellent things about SH3, you can set it the way you enjoy it the most. ![]() ![]() CapZap
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#3 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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I play both ways Obviously with UBerstein I like a rockem sockem game.
but thats a fairly recent thing for me this year. I have played traditional sub sims for many many years and I prefer the slow creeping tension to the adreniline junkie life of jet pilots. that said I usually play what might be called Normally but I usually play with my settings as maxed out but with the crew doing the fire control table. manual shooting I can do but if we are simming the situation someone else would be doing that while im at the eyepiece or Id be doing it while someone else was at the eyepiece. and unlike my names sake I like to "Dance with the one eyed lady" myself. MM [edit] uberboot games are usually the same settings but with unlimited fuel Crossing the atlantic at 35 knots can save a lot of time. |
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#4 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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Lots of immersion for me.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#5 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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I like mine realistic where the outcome is always in doubt. In SH3/GWX, I have a lot invested in a good and efficient crew, losing that would mean a lot.
I also like to get the feel for the period and this gives me a better understanding of history. Without risk involved, I would get bored very quickly. Sinse the game is designed for all levels of players, SH3 fits a wide range of tastes. ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#6 | ||
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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![]() Quote:
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![]() It's the same with me. Every little details that adds to realism increases also the atmosphere of the game. And that is perhaps the part of it I enjoy most so I play as realistic as possible. (But with external views for nice views when nothing happens ![]() More realism doesn't mean a worse playability though. It's just a different experience then. Though I can understand that somebody who is not into every detail the game might give would rather turn them off so that he or she can concentrate on the things he likes more about the sim. |
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#7 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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[quote=Brag
Without risk involved, I would get bored very quickly. ![]() Its a valid point absolutely thats been a priority throughout the Frankenboot project if the enemy doesnt have an even chance of killing you its no good. M |
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#8 |
中国水兵
![]() Join Date: May 2006
Posts: 272
Downloads: 162
Uploads: 0
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Fairly high realism... until it all goes pear-shaped and I get really annoyed!
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#9 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
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good points everyone!
just cause i don't like alot of realism doesn't mean I don't like the challenge. I love avoiding destroyers and without the danger of dying the game would be lame. I just don't enjoy the more mundane tasks like switching my crew around and stuff. I guess on the easier settings I take more risks. I duke it out with planes more and probably stay exposed to DD's longer than I should before diving ![]() |
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#10 |
Canadian Wolf
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Have always appreciated the Silent Hunter Series, more 3 & 4, being easily tailored to ones style via game options and available mods.
I play at about 60% realism for SH3. When I played SH3, probably 6-8 hours a week tops. A time thing, if I had more I would play more. RDP Last edited by ReallyDedPoet; 06-28-07 at 01:18 PM. |
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#11 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
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Gute Frage, gord96,
I play at 86%: no map updates, no event cam, with manual TDC &/or Weaps Officer help. I figure, my 1WO wants to be a Kaleun one day, so he needs practice -- for the surface shots, he does ship ID & firing solutions while I plot the intercept course, confirm ship nationality, set torpedo pistol, depth, & speed, and the aiming points. I never touch the flak or deck gun, it's not in my job description. With only a few hours after work every day, it might take a whole week to finish a patrol.
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![]() Dietrich Schöneboom, U-431 "Es wird klappen, Herr Kaleun. Ganz sicher." |
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