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Old 06-19-07, 08:24 PM   #1
Webster
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Default [REQ] smaller sub visual battle damage mod

has anyone made the visual battle damage for sub smaller?

seeing a 20 foot hole in the hull and looking in at the interior of my sub is a little overboard. i have been using the smaller sea floor rocks and smaller grass mods but i havent seen anyone with a simular mod for smaller sub visual damage.
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Old 06-19-07, 08:59 PM   #2
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Know what you are talking about, started this thread awhile back, not a lot of response. Check out the pics.

http://www.subsim.com/radioroom/show...amage+Textures

RDP
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Old 06-20-07, 12:58 PM   #3
Redwine
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Hole size are "linked" to the shell or weapon damage radius...

The only way to reduce the hole, is to reduce the bullet, shell, bomb, torpedo, DC radius.

To "unlink" the hole size from the shell radius may be not posible... may be it is hardcoded.... :hmm::hmm::hmm:
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Old 06-20-07, 01:00 PM   #4
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Quote:
Originally Posted by Redwine
Hole size are "linked" to the shell or weapon damage radius...

The only way to reduce the hole, is to reduce the bullet, shell, bomb, torpedo, DC radius.

To "unlink" the hole size from the shell radius may be not posible... may be it is hardcoded.... :hmm::hmm::hmm:
Yeah, Captain Cox responded to this in the other link, he is going to give it a look over the next few days.

RDP
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Old 06-20-07, 01:01 PM   #5
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Redwine
Hole size are "linked" to the shell or weapon damage radius...

The only way to reduce the hole, is to reduce the bullet, shell, bomb, torpedo, DC radius.

To "unlink" the hole size from the shell radius may be not posible... may be it is hardcoded.... :hmm::hmm::hmm:
Yeah, Captain Cox responded to this in the other link, he is going to give it a look over the next few days.

RDP
Is there a solution on the horizon ?

If we reduce all radius to make smaller holes, we will need to rework all shells hitpoints.
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Old 06-20-07, 01:06 PM   #6
ReallyDedPoet
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Redwine
Hole size are "linked" to the shell or weapon damage radius...

The only way to reduce the hole, is to reduce the bullet, shell, bomb, torpedo, DC radius.

To "unlink" the hole size from the shell radius may be not posible... may be it is hardcoded.... :hmm::hmm::hmm:
Yeah, Captain Cox responded to this in the other link, he is going to give it a look over the next few days.

RDP
Is there a solution on the horizon ?

If we reduce all radius to make smaller holes, we will need to rework all shells hitpoints.
No solution yet.

This is CCs' post:

I think if the 2 could be separated...SOMEHOW??? Subs using one set of damage textures and the rest using the stock, this would indeed be possible. The question is only how to tie that new damage texture to only subs. I guess...stressing "GUESS" that it could be done with some hexediting etc.


This is the texture I am looking for:



RDP
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Old 06-23-07, 06:32 PM   #7
Webster
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Quote:
Originally Posted by reallydedpoet
Know what you are talking about, started this thread awhile back, not a lot of response. Check out the pics.

http://www.subsim.com/radioroom/show...amage+Textures

RDP

looks like this has been on the minds of many of us.

i hope we end up with a nice solution that is tweakable to make ev1 happy.
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Old 06-24-07, 04:27 PM   #8
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Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by reallydedpoet
Know what you are talking about, started this thread awhile back, not a lot of response. Check out the pics.

http://www.subsim.com/radioroom/show...amage+Textures

RDP

looks like this has been on the minds of many of us.

i hope we end up with a nice solution that is tweakable to make ev1 happy.
Agreed, be nice to replace what is there

RDP
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