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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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Er...ran out of fuel. Is that it? I guess I picked up a bad "return to base" habit in SH3...
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#2 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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dont forget to use 2/3 speed. watch your flank speed runs
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Its a bit of a cheat but you can still get back.
It seems there are solar chargers on the fleet boats. If you surface the batteries will recharge even if your out of diesel. Itll take forever but you can get back. Next time optimum range / cruise speed is 10 knots (except S class). |
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#4 |
Watch
![]() Join Date: May 2007
Posts: 22
Downloads: 0
Uploads: 0
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Yes........ 10kts unless pursuing or running.
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#5 |
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
Uploads: 0
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If you ran our of fuel they would send out a rescue ship, however this is not in the game.
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#7 | ||
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
Uploads: 0
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??? If a sub ran out of fuel, they would raido there postition and a rescue ship would be sent. This is not in the game.
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#8 | |||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I think that just about everyone has run out of fuel at least once in this game espically on the steep (front side) of the learning curve. Later in the war it gets much easier as there are more 'tenders'. There was a discussion about a "rescue" button but doubt we will see it. |
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#9 |
Lucky Jack
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No rescue button please.....this then allows you to blast around and not worry about fuel. Use the unlimited fuel button in this case if you want to be at flank from start to finish. I like the no rescue deal. Makes you have to think about your next move.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 | ||||
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
Uploads: 0
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The only time I ran or of fuel when when I took dammage and went from 3/4 fuel to 1/4 fuel.
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#11 |
Ace of the deep .
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Its funny how everyone spends countless hours trying to perfect torpedo shots then sail off aimlessly with no regard to fuel consumption/range . Spend some time to calculate how far you can travel on the fuel you have . Some paperwork needs to be done on this .
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#12 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Some people are new to the game /genere and have to learn. |
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#13 |
Loader
![]() Join Date: Apr 2007
Location: Norway
Posts: 84
Downloads: 0
Uploads: 0
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Half a tank left equals turning around and head for home. Leaves a bit in reserve as well. You never know what might be necessary. You might be lucky, catch a task-force, but need to do flank to catch up. Or get unlucky and some MoFo shoot a hole in your hull and make you leak fuel.
In either case, half a tank minimum before turning around and head for home, leave you good manouvering room to handle most situations. Especially later in the war where subtenders and bases are more plentiful. |
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#14 |
XO
![]() Join Date: Jan 2002
Posts: 409
Downloads: 28
Uploads: 0
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Is there a way to determint the distance that can be travelled at current speed as in SHIII?Thanks! Joe S
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#15 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Sure .... just look at your nav map
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