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Old 06-04-07, 07:06 PM   #1
jason210
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Default out of fuel

Er...ran out of fuel. Is that it? I guess I picked up a bad "return to base" habit in SH3...
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Old 06-04-07, 07:33 PM   #2
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dont forget to use 2/3 speed. watch your flank speed runs
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Old 06-04-07, 08:16 PM   #3
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Its a bit of a cheat but you can still get back.

It seems there are solar chargers on the fleet boats. If you surface the batteries will recharge even if your out of diesel.

Itll take forever but you can get back.

Next time optimum range / cruise speed is 10 knots (except S class).
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Old 06-05-07, 01:00 AM   #4
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Yes........ 10kts unless pursuing or running.
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Old 06-08-07, 02:16 AM   #5
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If you ran our of fuel they would send out a rescue ship, however this is not in the game.
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Old 06-08-07, 02:29 AM   #6
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Quote:
Originally Posted by Palidian
If you ran our of fuel they would send out a rescue ship.
Proof?
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Old 06-08-07, 02:41 AM   #7
Palidian
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??? If a sub ran out of fuel, they would raido there postition and a rescue ship would be sent. This is not in the game.

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Palidian
If you ran our of fuel they would send out a rescue ship.
Proof?
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Old 06-08-07, 10:07 AM   #8
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Quote:
Originally Posted by Palidian
??? If a sub ran out of fuel, they would raido there postition and a rescue ship would be sent. This is not in the game.

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Palidian
If you ran our of fuel they would send out a rescue ship.
Proof?
If it was possible they would try to 'rescue' a sub in trouble however a little luck would be needed. Not to mention a royal ass chewing for having to divert assets and lack of good command decisions.

I think that just about everyone has run out of fuel at least once in this game espically on the steep (front side) of the learning curve. Later in the war it gets much easier as there are more 'tenders'.

There was a discussion about a "rescue" button but doubt we will see it.
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Old 06-08-07, 10:29 AM   #9
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No rescue button please.....this then allows you to blast around and not worry about fuel. Use the unlimited fuel button in this case if you want to be at flank from start to finish. I like the no rescue deal. Makes you have to think about your next move.
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Old 06-08-07, 02:54 PM   #10
Palidian
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The only time I ran or of fuel when when I took dammage and went from 3/4 fuel to 1/4 fuel.

Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by Palidian
??? If a sub ran out of fuel, they would raido there postition and a rescue ship would be sent. This is not in the game.

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Palidian
If you ran our of fuel they would send out a rescue ship.
Proof?
If it was possible they would try to 'rescue' a sub in trouble however a little luck would be needed. Not to mention a royal ass chewing for having to divert assets and lack of good command decisions.

I think that just about everyone has run out of fuel at least once in this game espically on the steep (front side) of the learning curve. Later in the war it gets much easier as there are more 'tenders'.

There was a discussion about a "rescue" button but doubt we will see it.
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Old 06-08-07, 10:10 PM   #11
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Its funny how everyone spends countless hours trying to perfect torpedo shots then sail off aimlessly with no regard to fuel consumption/range . Spend some time to calculate how far you can travel on the fuel you have . Some paperwork needs to be done on this .
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Old 06-08-07, 11:07 PM   #12
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Quote:
Originally Posted by sober
Its funny how everyone spends countless hours trying to perfect torpedo shots then sail off aimlessly with no regard to fuel consumption/range . Spend some time to calculate how far you can travel on the fuel you have . Some paperwork needs to be done on this .
Speak for yourself... (crisp salute).

Some people are new to the game /genere and have to learn.
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Old 06-08-07, 11:13 PM   #13
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Half a tank left equals turning around and head for home. Leaves a bit in reserve as well. You never know what might be necessary. You might be lucky, catch a task-force, but need to do flank to catch up. Or get unlucky and some MoFo shoot a hole in your hull and make you leak fuel.

In either case, half a tank minimum before turning around and head for home, leave you good manouvering room to handle most situations. Especially later in the war where subtenders and bases are more plentiful.
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Old 06-08-07, 11:34 PM   #14
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Is there a way to determint the distance that can be travelled at current speed as in SHIII?Thanks! Joe S
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Old 06-08-07, 11:39 PM   #15
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Sure .... just look at your nav map
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