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-   -   out of fuel (https://www.subsim.com/radioroom/showthread.php?t=116133)

jason210 06-04-07 07:06 PM

out of fuel
 
Er...ran out of fuel. Is that it? I guess I picked up a bad "return to base" habit in SH3...

Avatar 06-04-07 07:33 PM

dont forget to use 2/3 speed. watch your flank speed runs

SteamWake 06-04-07 08:16 PM

Its a bit of a cheat but you can still get back.

It seems there are solar chargers on the fleet boats. If you surface the batteries will recharge even if your out of diesel.

Itll take forever but you can get back.

Next time optimum range / cruise speed is 10 knots (except S class).

mfddan 06-05-07 01:00 AM

Yes........ 10kts unless pursuing or running.

Palidian 06-08-07 02:16 AM

If you ran our of fuel they would send out a rescue ship, however this is not in the game.

LukeFF 06-08-07 02:29 AM

Quote:

Originally Posted by Palidian
If you ran our of fuel they would send out a rescue ship.

Proof?

Palidian 06-08-07 02:41 AM

??? If a sub ran out of fuel, they would raido there postition and a rescue ship would be sent. This is not in the game.

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Palidian
If you ran our of fuel they would send out a rescue ship.

Proof?


SteamWake 06-08-07 10:07 AM

Quote:

Originally Posted by Palidian
??? If a sub ran out of fuel, they would raido there postition and a rescue ship would be sent. This is not in the game.

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Palidian
If you ran our of fuel they would send out a rescue ship.

Proof?


If it was possible they would try to 'rescue' a sub in trouble however a little luck would be needed. Not to mention a royal ass chewing for having to divert assets and lack of good command decisions.

I think that just about everyone has run out of fuel at least once in this game espically on the steep (front side) of the learning curve. Later in the war it gets much easier as there are more 'tenders'.

There was a discussion about a "rescue" button but doubt we will see it.

AVGWarhawk 06-08-07 10:29 AM

No rescue button please.....this then allows you to blast around and not worry about fuel. Use the unlimited fuel button in this case if you want to be at flank from start to finish. I like the no rescue deal. Makes you have to think about your next move.

Sailor Steve 06-08-07 10:34 AM

SH1 had a "Rescue Button" of sorts, and you might have liked it, AVG. If you ran out of fuel you could end the mission; however, depending on where you were, you might be towed home (nice graphic of a freighter towing a sub), captured by the enemy or "lost at sea". The odds were nicely balanced depending on location at the time, and it added a great sense of fear when you actually had to resort to it.

AVGWarhawk 06-08-07 10:37 AM

Now that would be cool. I never played SH1. If you are out of fuel and there was a random reaction....now you got something!

SteamWake 06-08-07 10:44 AM

Quote:

Originally Posted by Sailor Steve
SH1 had a "Rescue Button" of sorts, and you might have liked it, AVG. If you ran out of fuel you could end the mission; however, depending on where you were, you might be towed home (nice graphic of a freighter towing a sub), captured by the enemy or "lost at sea". The odds were nicely balanced depending on location at the time, and it added a great sense of fear when you actually had to resort to it.

I like that. Might add that if you DID get a ride home you would either be retired, discharged, or take a huge renown hit.

Snowman999 06-08-07 02:00 PM

Quote:

Originally Posted by Sailor Steve
SH1 had a "Rescue Button" of sorts, and you might have liked it, AVG. If you ran out of fuel you could end the mission; however, depending on where you were, you might be towed home (nice graphic of a freighter towing a sub), captured by the enemy or "lost at sea". The odds were nicely balanced depending on location at the time, and it added a great sense of fear when you actually had to resort to it.

I remember the rescue button. Nice feature.

Probably wouldn't be a freighter though. There were three (?) major classes of tugs in WWII. From memory I think they were AT (yard tug), ATF (fleet tug), and ATR (rescue tug). I think pre-war there was an ATO (ocean-going tug) that morphed into the ATF. As the offensive perimeter was pushed west the tugs followed, basing in the Marshalls and later the Marianas. Battle damage was their normal job, so they had a lot of work other than rescuing out-of-fuel situations. But they were available, presuming the problem was east enough to avoid Japanese land-based air.

I don't know of any boats that ran out due to miscalculation, but there were probably a few that recieved tank damage and lost part of their load while in the patrol area. Pretty dumb to abandon/lose a boat 300 miles west of Midway because it has a hole in the fuel tank.

Palidian 06-08-07 02:54 PM

The only time I ran or of fuel when when I took dammage and went from 3/4 fuel to 1/4 fuel.

Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by Palidian
??? If a sub ran out of fuel, they would raido there postition and a rescue ship would be sent. This is not in the game.

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Palidian
If you ran our of fuel they would send out a rescue ship.

Proof?


If it was possible they would try to 'rescue' a sub in trouble however a little luck would be needed. Not to mention a royal ass chewing for having to divert assets and lack of good command decisions.

I think that just about everyone has run out of fuel at least once in this game espically on the steep (front side) of the learning curve. Later in the war it gets much easier as there are more 'tenders'.

There was a discussion about a "rescue" button but doubt we will see it.


Sailor Steve 06-08-07 06:44 PM

Quote:

Originally Posted by Snowman999
Probably wouldn't be a freighter though.

I figured (didn't know) that that was probably the case. I was just mentioning the picture they put with it.

Nice info on the tug types and service, though. Thanks.:sunny:


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