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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2007
Posts: 22
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I was just curious if anyone has any set ways on how many torpedos you fire at certain types of targets?
I fire 1 at DDs 2 at small targets 3 at medium to Large Merchants/Tankers 4 at Light/Heavy Cruisers 6 at BBs and CVs LCDR D. C. Limback USS Drum SS-228
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#2 | |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
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Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
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#3 |
Machinist's Mate
![]() Join Date: Apr 2007
Posts: 130
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1 at DDs and Small tankers/freighters
1 at Medium tankers/freighters 2 at Large tankers/freighters 2 at Liners, all sizes 4 at everything else except the pirate ship....I'm planning on having the crew board that bastage and make his crew walk their plank. |
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#4 |
A-ganger
![]() Join Date: Oct 2005
Posts: 78
Downloads: 44
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Same procedure as UnSalted, except I plan to RAM the pirate ship.
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#5 |
A-ganger
![]() Join Date: Jun 2005
Posts: 77
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wow, you guys waste a lot of hardware on unworthy targets. if there are only small or medium merchants, i break off the attack, and look for better targets.
if its a bigger merchant, i'll give him one shot. if he is still moving, he might get another. finish him with deck gun. |
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Germany
Posts: 936
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I do it realistic
![]() 3 fish per target, one set for MOT, one with left, one with right gyro angle. That was standard procedure, except for really big targets.
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#7 |
Bosun
![]() Join Date: Sep 2006
Posts: 63
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