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-   -   How many fish do you fire? (https://www.subsim.com/radioroom/showthread.php?t=116066)

mfddan 06-03-07 07:24 PM

How many fish do you fire?
 
I was just curious if anyone has any set ways on how many torpedos you fire at certain types of targets?

I fire 1 at DDs
2 at small targets
3 at medium to Large Merchants/Tankers
4 at Light/Heavy Cruisers
6 at BBs and CVs

LCDR D. C. Limback
USS Drum SS-228

Shyzar 06-03-07 08:48 PM

Quote:

Originally Posted by mfddan
I was just curious if anyone has any set ways on how many torpedos you fire at certain types of targets?

This may seem stupid, but I fire one at at a time at juicy targets, if they are still floating after first, I fire another (I use torp damage x1.5 mod though, so usually they aren't).

UnSalted 06-04-07 12:30 AM

1 at DDs and Small tankers/freighters
1 at Medium tankers/freighters
2 at Large tankers/freighters
2 at Liners, all sizes
4 at everything else except the pirate ship....I'm planning on having the crew board that bastage and make his crew walk their plank.

Tronics 06-04-07 04:23 AM

Same procedure as UnSalted, except I plan to RAM the pirate ship.

popeye 06-04-07 04:56 AM

wow, you guys waste a lot of hardware on unworthy targets. if there are only small or medium merchants, i break off the attack, and look for better targets.

if its a bigger merchant, i'll give him one shot. if he is still moving, he might get another. finish him with deck gun.

AntEater 06-04-07 05:16 AM

I do it realistic :D
3 fish per target, one set for MOT, one with left, one with right gyro angle.
That was standard procedure, except for really big targets.

STEED 06-04-07 05:18 AM

What ever it takes to sink them. :smug:

FooFighters 06-04-07 05:36 AM

I use 1 for DD's
Small merchants and tankers I usually leave alone
medium merchants and tankers.. 1 fish at the time
Large tankers and merchants and liners.. 2 fish
BB and CV.. fire per 2

Capt. Shark Bait 06-04-07 05:51 AM

depends on if i miss or not:ping:

GnarPow 06-04-07 08:12 AM

1 torpedo for a small merchant isnt a waste... 95% of the time I can sink a small merchant with 1 good shot... If you fir 3 torps for a 8000ton ship whats the difference if you fire 1 or a 3000 ton ship

SteamWake 06-04-07 09:52 AM

Modern Medium Composites seem to require 4 to 6 torps and about 50 rounds of deck gun :p They are tough buggers.

ps; Im using the die slowly mod so they may require some adjustment to there HP.

I generally fire at least 2 at nearly any target just to hedge my chances against a torpedo failure / dud.

Quillan 06-04-07 09:54 AM

As a general rule, I don't fire at small ships at all, or tankers (too many 8-10 torpedo episodes and the tanker still sailing). I fire 2 torpedoes at all medium/large merchants, and follow up with more later if necessary. I'll shoot 1 only at a destroyer, but generally only when I have to. I fire two at cruisers or carriers, and when I see a battleship, I either unload the entire complement of that end's tubes at it if it's a single, or I split 3/3 between two battleships if my front tubes are fully loaded and pointing at them. 3 torpedoes may or may not sink a BB, depending on where they hit.

UnSalted 06-04-07 10:24 AM

There are many factors involved as there usually is in every decision....remaining torpedos, how close I am to ending a patrol and going home, can I surface and take out a small ship with guns alone, etc, how much gun ammo is left, etc etc.

I've found I can use the deck gun with HE rounds on small and medium tankers and often set them afire with 5-10 hits. Once they start burning it's easy enough to follow them until they burn and sink. It seems to me the tankers are assigned a much higher gun damage factor than other ships by the AI which would make sense.

Every time I learn an absolute about what does what in this game, I find an exception within hours....that IMHO is what makes it a great game.

SteamWake 06-04-07 11:01 AM

Yes I have much better luck with the deck gun against tankers than torpedoes.

Its just to pesky escorts keep spoiling my fun ;)

starvingartist507 06-04-07 11:50 AM

I fire as many as needed, generally not more than two or three at the outside per ship are needed. Let it be known that I do not let any merchie get past. Ever. If I've got 3 shells left for the DG, I surface and fire at the rudder / screws. Damn those ships and their supplies!

I also don't mind coasting submerged off their beam to make sure they sink. If a little patience and a lot of good preparation can save me a torpedo, so be it. But again, no one gets past safe if I can help it. You never know when a plane will swoop out of nowhere and damage your scopes beyond repair. That means one quick trip back to port, and I'd hate to roll in with fish still in the tubes.

BTW: I'm using RFB, so merchies are alot harder to come by, also, with 100% realism, I have to fire a small spread to account for miniscule targeting and plotting errors. I'm not perfect, but I have a large warhead that says I'm good enough! SINK!


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