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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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See bottom of Color Set and post for download links.
----------- V1.22 -------------- ---------------------------------------------------------------- PPI CIRCLE RANGE MARK v1.22 : Stand Alone version : DS_Variants ---------------------------------------------------------------- This mod not possible without Anvart's PPIRadarPS.fx edit. Thank you Anvart!!! This mod not possible without DarkShip's PPI set. Thank you DarkShip!!! For SH4, v1.2 ONLY. This mod ; 1) activates the PPI CIRCLE RANGE MARKS. 2) Changes the color and style of the ppiCircles and Radar backround. 3) Modifies Anvarts original PPIRadarPS.fx. ----- Note: ----- I tested it while "IN BASE". I don't know if it will work on a saved game outside base. Use at own risk!!! --------- CREDITS ; --------- Anvart original PPIRadarPS.fx from his RadarSweep mod. DarkShip for excellent work on designing v122 PPI's. LukeFF for historical research and mod additions. Redwine and Hitman for their work on starting the whole idea, and tweak ideas. Jace11 for his ideas and willing to tweak. -------------- DarkShip PPI's -------------- 16 Spiderweb designs ; 3 Redwine ; (1) Three Color variants - Black/Blue/BlueGreen (2) Two Background variants - standerd default/darkgreen (3) Range Ring ON/OFF (4) Range Scale ON/OFF - Black/BlueGreen Only (5) Donut Variants (6) Redwine variants ------------ INSTALLATION ------------ JSGME ready. Unzip ALL or your favorite PPI to mods folder. Enjoy .... Mraah. Note : v122 does NOT include Anvarts SHController.ACT mod that removes the word "RANGE" from the PPI. Note : See bottom of post to download Anvarts RadarSweep7z which contains SHController.ACT . COMPLETE SET (1-5) Download ; http://files.filefront.com/PPI_DS_ALL_v122zip/;7777092;;/fileinfo.html (1) Black Grid PPI Set ![]() Download Black Grid PPI Set ; http://files.filefront.com/PPI_DS_Black_v122zip/;7777093;;/fileinfo.html (2) Blue Grid PPI Set ![]() Download Blue Grid PPI Set ; http://files.filefront.com/PPI_DS_Blue_v122zip/;7777094;;/fileinfo.html (3) BlueGreen PPI Set ![]() Download BlueGreen PPI Set ; http://files.filefront.com/PPI_DS_BlueGreen_v122zip/;7777095;;/fileinfo.html (4) Donut PPI Set ![]() Download Donut PPI Set ; http://files.filefront.com/PPI_DS_Donut_v122zip/;7777097;;/fileinfo.html (5) Redwine PPI Set (includes special PPIRadarPS.fx + Mraah Faded Green Background) ![]() Download Redwine PPI Set ; http://files.filefront.com/PPI_DS_RW2_v122zip/;7777098;;/fileinfo.html COMPLETE SET (1-5) Download ; http://files.filefront.com/PPI_DS_ALL_v122zip/;7777092;;/fileinfo.html NEW!!! - Mraah Faded Green Background (works best with blue/bluegreen PPI) Example Screen Shot : Donut @ BlueGreen_noRG scale ![]() Download Mraah Faded Green Background ; JSGME Ready - Activate AFTER PPI - Deactivate BEFORE PPI. http://files.filefront.com/PPI_MR_fade_122zip/;7740586;;/fileinfo.html NEW!!! - Mraah Noise Mod - Select from 30-80% Noise to PPI -Example- 60% Noise + Mraah Faded + BlueGreen PPI ![]() EDIT NOTE : Redwines PPI will not work with Noise MOD. I had to mod a special PPIRadarPS.fx for his PPI. Download Mraah Noise Mod - Activate mod AFTER PPI/Fade - Deactivate mod BEFORE Fade/PPI. http://files.filefront.com/PPI_Noise_FX_v1zip/;7739064;;/fileinfo.html Bonus Downloads (not needed for v1.22) 1. -- VERSION 2 --- PPI-Ascope_SIM tweak files for all four sub classes. --- Needs TimeTravellers MiniTweaker --- ---Tweaks PPI + Ascope Range Step value's and PPI Range Readout size. --- http://files.filefront.com/PPI+Ascope+SIM+tweak+v2zip/;7809179;;/fileinfo.html 2. -- VERSION 2 --- Range Step Mod : -------------------------------------------------------------------- Range Step Change Variations --- 80|40|8 ... 40|20|8 ... 40|20|10. <---- VERSION 2 -------------------------------------------------------------------- For SH4, v1.2 Only. Stand alone mod. Version 2 Adds A-scope range correction JSGME COMPATIBLE --- just unzip to your mods folder. I tested it while "IN BASE". I don't know if it will work on a saved game outside base. Use at own risk!!! Can be shared and modified into your own mod without my permission, however, please include this readme. Mod wasn't possible without TimeTravellers Mini-Tweaker!!!! ------------ FILE CHANGES ; ------------ 1. data\interior\NSS_Gato\NSS_Gato_CT.sim 2. data\interior\NSS_Porpoise\NSS_Porpoise_CT.Sim 3. data\interior\NSS_Salmon\NSS_Salmon_CT.Sim 4. data\interior\NSS_Sclass\NSS_Sclass_CR.Sim ------------ GAME CHANGES ; ------------ Changes default range selection to 80k or 40k (depending on which mod you download) Each mouse click decreases range from 80 (40)--> 40 (20)--> 8 (10) ... depending on which mod. Allows for natural range stepping when approaching a target. This mod was not possible without the creation of Timetravellers Mini-Tweaker Program! --- Thank you TimeTraveller! 1. Range Step 80 | 40 | 8 download ; http://files.filefront.com/Range+Step+80+40+8+v2zip/;7809181;;/fileinfo.html 2. Range Step 40 | 20 | 8 download ; http://files.filefront.com/Range+Step+40+20+8+v2zip/;7809182;;/fileinfo.html 3. Range Step 40 | 20 | 10 download ; http://files.filefront.com/Range+Step+40+20+10+v2zip/;7809180;;/fileinfo.html Suggested companion mods : (1) Redwines Small Contact Stage 1 (used in screenshots above). http://www.subsim.com/radioroom/showthread.php?p=499149 (2) Anvarts SHController.ACT file (located inside RADARSWEEP mod) ---Removes text "RANGE" from PPI--- Please read Anvarts enclosed readme for instructions on where to install SHController.ACT file. http://files.filefront.com/RadarSweep7z/;7681926;;/fileinfo.html ENJOY ![]() Last edited by Mraah; 06-17-07 at 10:42 AM. |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Thank you thank you thank you!
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#3 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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For those who are curious about the changes in the PPIRadarPS.fx file ...
PS stands for Pixel Shader. VS stands for Vertex Shader. I spent some time at the Microsoft website understanding how it all works. There wasn't a crash course, just information. You can check it out too, here's the link ... http://msdn2.microsoft.com/en-us/library/bb173493.aspx The change was simple. After looking at the "return f;" return type I realized that if it wants to return to f why not include the grid in there too!!!! So here's the change (orange is my addition) : float4 f=tex2D(fadetex,In.Tex0)+tex2D(grid,In.Tex1); Good news .... while typing this I had a brain storm. I might be able to increase the resolution of the grid with another tweak in the fx file. However, I'm thinking it would only work on very high rez screens. Worth a shot, and gives me something to do. Can ya guess?? Jace11 might know, I've seen his crazy PPI scope from other thread. ![]() ![]() ![]() ![]() Last edited by Mraah; 05-23-07 at 12:39 AM. |
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#4 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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THIS MOD IS READY FOR FOR JSGME?:hmm:
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers man super job!
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#6 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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#7 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Many thanks ,for your hard work on this major improvement, mate....
Looks absolutely 100% fantastic! ![]() |
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#8 |
Bosun
![]() Join Date: Apr 2005
Location: Central Connecticut
Posts: 66
Downloads: 2
Uploads: 0
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Wonderful!!! Great job man!!!
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Dual core 2.8 Ghz HP Media Center running XP pro 2 Gb mem ATI X1650 w/512 Mb mem Realtek High Definition Audio |
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#9 |
Mate
![]() Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
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Great idea Mraah!
![]() May i suggest to include an Alpha layer in the ppiCircles.dds file to improve transparency. The beam tail is too dense on the screenshots and masks excessively the circles, imo. ----------- Just a fast tweak on the dds; here's what I get: ![]() ![]() Thanks, DS |
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#10 | ||
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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so ... ![]()
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"victim's ? ... arent we all ? " |
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#11 | |||
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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#12 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Not bad guys. Very nice pictures. But your mod does not support a DevTeam plans and does not work in a mode of radar noise. I think my variant of a script (PPIRadarPS.fx) is more good (correct). Look pictures: Usual mode. ![]() Radar noise mode. ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-03-07 at 02:01 PM. |
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#13 |
Helmsman
![]() Join Date: May 2005
Location: CSA - Confused States of America
Posts: 107
Downloads: 99
Uploads: 0
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Mraah - I think increased text font is mute issue with new card and magnification. Thanks Again - Going on patrol and check this radar out in combat.
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#14 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Very nice Anvart... !
![]() How do you edited the range text ? Share your files please. ![]() |
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#15 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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