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Old 05-22-07, 11:50 PM   #1
Mraah
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Default [REL] PPI Circle Range Mark v1.22

See bottom of Color Set and post for download links.

----------- V1.22 --------------

----------------------------------------------------------------
PPI CIRCLE RANGE MARK v1.22 : Stand Alone version : DS_Variants
----------------------------------------------------------------
This mod not possible without Anvart's PPIRadarPS.fx edit. Thank you Anvart!!!
This mod not possible without DarkShip's PPI set. Thank you DarkShip!!!

For SH4, v1.2 ONLY.

This mod ;
1) activates the PPI CIRCLE RANGE MARKS.
2) Changes the color and style of the ppiCircles and Radar backround.
3) Modifies Anvarts original PPIRadarPS.fx.
-----
Note:
-----
I tested it while "IN BASE". I don't know if it will work on a saved game outside base.
Use at own risk!!!
---------
CREDITS ;
---------
Anvart original PPIRadarPS.fx from his RadarSweep mod.
DarkShip for excellent work on designing v122 PPI's.
LukeFF for historical research and mod additions.
Redwine and Hitman for their work on starting the whole idea, and tweak ideas.
Jace11 for his ideas and willing to tweak.
--------------
DarkShip PPI's
--------------
16 Spiderweb designs ;
3 Redwine ;
(1) Three Color variants - Black/Blue/BlueGreen
(2) Two Background variants - standerd default/darkgreen
(3) Range Ring ON/OFF
(4) Range Scale ON/OFF - Black/BlueGreen Only
(5) Donut Variants
(6) Redwine variants
------------
INSTALLATION
------------
JSGME ready. Unzip ALL or your favorite PPI to mods folder.
Enjoy .... Mraah.

Note : v122 does NOT include Anvarts SHController.ACT mod that removes the word "RANGE" from the PPI.
Note : See bottom of post to download Anvarts RadarSweep7z which contains SHController.ACT .

COMPLETE SET (1-5) Download ;
http://files.filefront.com/PPI_DS_ALL_v122zip/;7777092;;/fileinfo.html

(1) Black Grid PPI Set


Download Black Grid PPI Set ;
http://files.filefront.com/PPI_DS_Black_v122zip/;7777093;;/fileinfo.html

(2) Blue Grid PPI Set


Download Blue Grid PPI Set ;
http://files.filefront.com/PPI_DS_Blue_v122zip/;7777094;;/fileinfo.html

(3) BlueGreen PPI Set


Download BlueGreen PPI Set ;
http://files.filefront.com/PPI_DS_BlueGreen_v122zip/;7777095;;/fileinfo.html

(4) Donut PPI Set


Download Donut PPI Set ;
http://files.filefront.com/PPI_DS_Donut_v122zip/;7777097;;/fileinfo.html

(5) Redwine PPI Set (includes special PPIRadarPS.fx + Mraah Faded Green Background)


Download Redwine PPI Set ;
http://files.filefront.com/PPI_DS_RW2_v122zip/;7777098;;/fileinfo.html


COMPLETE SET (1-5) Download ;
http://files.filefront.com/PPI_DS_ALL_v122zip/;7777092;;/fileinfo.html


NEW!!! - Mraah Faded Green Background (works best with blue/bluegreen PPI)
Example Screen Shot : Donut @ BlueGreen_noRG scale


Download Mraah Faded Green Background ;
JSGME Ready - Activate AFTER PPI - Deactivate BEFORE PPI.
http://files.filefront.com/PPI_MR_fade_122zip/;7740586;;/fileinfo.html


NEW!!! - Mraah Noise Mod - Select from 30-80% Noise to PPI
-Example- 60% Noise + Mraah Faded + BlueGreen PPI


EDIT NOTE : Redwines PPI will not work with Noise MOD. I had to mod a special PPIRadarPS.fx for his PPI.

Download Mraah Noise Mod - Activate mod AFTER PPI/Fade - Deactivate mod BEFORE Fade/PPI.
http://files.filefront.com/PPI_Noise_FX_v1zip/;7739064;;/fileinfo.html


Bonus Downloads (not needed for v1.22)

1. -- VERSION 2 --- PPI-Ascope_SIM tweak files for all four sub classes.
--- Needs TimeTravellers MiniTweaker ---
---Tweaks PPI + Ascope Range Step value's and PPI Range Readout size. ---
http://files.filefront.com/PPI+Ascope+SIM+tweak+v2zip/;7809179;;/fileinfo.html

2. -- VERSION 2 --- Range Step Mod :
--------------------------------------------------------------------
Range Step Change Variations --- 80|40|8 ... 40|20|8 ... 40|20|10. <---- VERSION 2
--------------------------------------------------------------------
For SH4, v1.2 Only.
Stand alone mod.
Version 2 Adds A-scope range correction
JSGME COMPATIBLE --- just unzip to your mods folder.
I tested it while "IN BASE". I don't know if it will work on a saved game outside base.
Use at own risk!!!
Can be shared and modified into your own mod without my permission, however, please include this readme.
Mod wasn't possible without TimeTravellers Mini-Tweaker!!!!
------------
FILE CHANGES ;
------------
1. data\interior\NSS_Gato\NSS_Gato_CT.sim
2. data\interior\NSS_Porpoise\NSS_Porpoise_CT.Sim
3. data\interior\NSS_Salmon\NSS_Salmon_CT.Sim
4. data\interior\NSS_Sclass\NSS_Sclass_CR.Sim
------------
GAME CHANGES ;
------------
Changes default range selection to 80k or 40k (depending on which mod you download)
Each mouse click decreases range from 80 (40)--> 40 (20)--> 8 (10) ... depending on which mod. Allows for natural range stepping when approaching a target.

This mod was not possible without the creation of Timetravellers Mini-Tweaker Program! --- Thank you TimeTraveller!

1. Range Step 80 | 40 | 8 download ;
http://files.filefront.com/Range+Step+80+40+8+v2zip/;7809181;;/fileinfo.html

2. Range Step 40 | 20 | 8 download ;
http://files.filefront.com/Range+Step+40+20+8+v2zip/;7809182;;/fileinfo.html

3. Range Step 40 | 20 | 10 download ;
http://files.filefront.com/Range+Step+40+20+10+v2zip/;7809180;;/fileinfo.html


Suggested companion mods :
(1) Redwines Small Contact Stage 1 (used in screenshots above).
http://www.subsim.com/radioroom/showthread.php?p=499149

(2) Anvarts SHController.ACT file (located inside RADARSWEEP mod)
---Removes text "RANGE" from PPI---
Please read Anvarts enclosed readme for instructions on where to install SHController.ACT file.
http://files.filefront.com/RadarSweep7z/;7681926;;/fileinfo.html


ENJOY Mraah

Last edited by Mraah; 06-17-07 at 10:42 AM.
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Old 05-23-07, 12:00 AM   #2
LukeFF
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Thank you thank you thank you!
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Old 05-23-07, 12:23 AM   #3
Mraah
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For those who are curious about the changes in the PPIRadarPS.fx file ...

PS stands for Pixel Shader. VS stands for Vertex Shader.

I spent some time at the Microsoft website understanding how it all works. There wasn't a crash course, just information. You can check it out too, here's the link ...

http://msdn2.microsoft.com/en-us/library/bb173493.aspx

The change was simple. After looking at the "return f;" return type I realized that if it wants to return to f why not include the grid in there too!!!!

So here's the change (orange is my addition) :

float4 f=tex2D(fadetex,In.Tex0)+tex2D(grid,In.Tex1);

Good news .... while typing this I had a brain storm. I might be able to increase the resolution of the grid with another tweak in the fx file. However, I'm thinking it would only work on very high rez screens. Worth a shot, and gives me something to do. Can ya guess?? Jace11 might know, I've seen his crazy PPI scope from other thread.


Last edited by Mraah; 05-23-07 at 12:39 AM.
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Old 05-23-07, 01:32 AM   #4
bruschi sauro
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THIS MOD IS READY FOR FOR JSGME?:hmm:
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Old 05-23-07, 01:37 AM   #5
CaptainCox
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Cheers man super job!
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Old 05-23-07, 01:48 AM   #6
Mraah
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Quote:
Originally Posted by bruschi sauro
THIS MOD IS READY FOR FOR JSGME?:hmm:
Yes. Zip download has 4 folders. Each has the seperate mod folder to copy into JSGME.
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Old 05-23-07, 05:41 AM   #7
Canonicus
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Many thanks ,for your hard work on this major improvement, mate....

Looks absolutely 100% fantastic!
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Old 05-23-07, 06:22 AM   #8
mgbmike
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Wonderful!!! Great job man!!!
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Old 05-23-07, 06:54 AM   #9
DarkShip
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Great idea Mraah!

May i suggest to include an Alpha layer in the ppiCircles.dds file to improve transparency.

The beam tail is too dense on the screenshots and masks excessively the circles, imo.

-----------
Just a fast tweak on the dds; here's what I get:





Thanks,
DS
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Old 05-23-07, 09:13 PM   #10
Jmack
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by bruschi sauro
THIS MOD IS READY FOR FOR JSGME?:hmm:
Yes. Zip download has 4 folders. Each has the seperate mod folder to copy into JSGME.


so ... do i install the 4 folders or just one ?
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Old 05-24-07, 12:55 AM   #11
Mraah
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Quote:
Originally Posted by Jmack
Quote:
Originally Posted by Mraah
Quote:
Originally Posted by bruschi sauro
THIS MOD IS READY FOR FOR JSGME?:hmm:
Yes. Zip download has 4 folders. Each has the seperate mod folder to copy into JSGME.


so ... do i install the 4 folders or just one ?
When you open the zip file it'll contain the main folder. Inside that folder are the 4 JSGME compatible folders. You can install all 4 folders to your MODS folder if you want, but you can only activate one.
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Old 06-03-07, 12:54 PM   #12
Anvart
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Quote:
Originally Posted by Mraah
For those who are curious about the changes in the PPIRadarPS.fx file ...

PS stands for Pixel Shader. VS stands for Vertex Shader.
...
So here's the change (orange is my addition) :

float4 f=tex2D(fadetex,In.Tex0)+tex2D(grid,In.Tex1);
...
Hi, Mraah and RedWine.
Not bad guys. Very nice pictures.
But your mod does not support a DevTeam plans and does not work in a mode of radar noise.
I think my variant of a script (PPIRadarPS.fx) is more good (correct).
Look pictures:
Usual mode.


Radar noise mode.

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Last edited by Anvart; 06-03-07 at 02:01 PM.
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Old 06-03-07, 01:26 PM   #13
Bear
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Mraah - I think increased text font is mute issue with new card and magnification. Thanks Again - Going on patrol and check this radar out in combat.
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Old 06-03-07, 01:58 PM   #14
Redwine
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Very nice Anvart... !

How do you edited the range text ?

Share your files please.
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Old 06-03-07, 02:05 PM   #15
Anvart
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Quote:
Originally Posted by Redwine
Very nice Anvart... !

How do you edited the range text ?

Share your files please.
You know where my mods are located ...
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