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Old 05-16-07, 02:02 AM   #1
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Default [WIP] Merchants with actual cargo

I was looking at the Ships in the Data/Sea File and noticed that none of the Merchant ships have a Cargo Loadout just info on engines and compartments Bla Bla Bla.

Anyways what if they screwed up and didn't put the cargo catagories in the Ship configs like they are set up for the CV's and Planes.

I am setting up all the Jap Tankers with a cargo of Oil and I will let you know what happens.
I found a whole list of cargo's from tanks to Ammo and more and not a single thing is on a single Jap Merchant or Allied either for that matter!
Maybe that is why no Damm Lg Tanker is going down with a BANG!!!

Dave

BTW here is the cargo list:

[CargoEntry 1]
NodeName=Oil
LinkName=Lazi02
StartDate=19380101
EndDate=19451231
CargoType=2

[CargoEntry 2]
NodeName=Freight Containers
LinkName=Lazi02
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 3]
NodeName=Freight Crates
LinkName=Lazi01
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 4]
NodeName=Ammo Containers
LinkName=Lazi01
StartDate=19380101
EndDate=19451231
CargoType=1

[CargoEntry 5]
NodeName=Ammo Crates
LinkName=Lazi02
StartDate=19380101
EndDate=19451231
CargoType=1

[CargoEntry 6]
NodeName=Aircraft
LinkName=Lazi02
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 7]
NodeName=Tanks
LinkName=father_JAP02
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 8]
NodeName=Trucks
LinkName=father_JAP
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 9]
NodeName=Trap Container
LinkName=Lazi01
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 10]
NodeName=American Tanks
LinkName=father_AMER
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 11]
NodeName=American Trucks
LinkName=father_AMER02
StartDate=19380101
EndDate=19451231
CargoType=0

Last edited by leovampire; 05-18-07 at 10:45 PM. Reason: I am working on this now needed to change title from [TEC] to [WIP]
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Old 05-16-07, 05:00 AM   #2
vindex
Planesman
 
Join Date: Apr 2007
Posts: 192
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Default

Yeah, that could definitely explain why tankers never go sky-high like they did in SH3! Good catch.

But not every merchant should be loaded, however, particularly ones that are not part of a convoy or are docked in port. Empty merchants (which do not explode and sink easily) should be one of the negatives of conducting port raids
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Old 05-16-07, 05:04 AM   #3
kakemann
Samurai Navy
 
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Interesting leovamp.. Keep us posted! Thanks
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Old 05-16-07, 06:42 AM   #4
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
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Default

Not all should be loaded with oil. Ones heading to Java etc should be empty and then return to Japan loaded.
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Old 05-16-07, 08:20 AM   #5
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Default

True, jace, but (I posted this same thing a while ago) not a single tanker in the stock layers has "fuel" as the internal cargo. Not one.

Also, the merchant ships have naught but frieght, there are no aircraft, ammo, etc. They clearly didn't spend much time populating the campaign layers.
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Old 05-16-07, 02:13 PM   #6
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Default I am working on changing things now

If this works I will upload a file for everyone I am working on populating the Airports and CV's better as well so it will be done for everyone. I put almost 12 hours of game play a day in so it will be well tested before I give it to you guys. Plus I have to research who to give credit to because if it wasn't for some guys in here I would never have even learned how to do any of this plus some of the things I am doing is adding on to others work and Mods.

Dave
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