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#1 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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I was looking at the Ships in the Data/Sea File and noticed that none of the Merchant ships have a Cargo Loadout just info on engines and compartments Bla Bla Bla.
Anyways what if they screwed up and didn't put the cargo catagories in the Ship configs like they are set up for the CV's and Planes. I am setting up all the Jap Tankers with a cargo of Oil and I will let you know what happens. I found a whole list of cargo's from tanks to Ammo and more and not a single thing is on a single Jap Merchant or Allied either for that matter! Maybe that is why no Damm Lg Tanker is going down with a BANG!!! Dave BTW here is the cargo list: [CargoEntry 1] NodeName=Oil LinkName=Lazi02 StartDate=19380101 EndDate=19451231 CargoType=2 [CargoEntry 2] NodeName=Freight Containers LinkName=Lazi02 StartDate=19380101 EndDate=19451231 CargoType=0 [CargoEntry 3] NodeName=Freight Crates LinkName=Lazi01 StartDate=19380101 EndDate=19451231 CargoType=0 [CargoEntry 4] NodeName=Ammo Containers LinkName=Lazi01 StartDate=19380101 EndDate=19451231 CargoType=1 [CargoEntry 5] NodeName=Ammo Crates LinkName=Lazi02 StartDate=19380101 EndDate=19451231 CargoType=1 [CargoEntry 6] NodeName=Aircraft LinkName=Lazi02 StartDate=19380101 EndDate=19451231 CargoType=0 [CargoEntry 7] NodeName=Tanks LinkName=father_JAP02 StartDate=19380101 EndDate=19451231 CargoType=0 [CargoEntry 8] NodeName=Trucks LinkName=father_JAP StartDate=19380101 EndDate=19451231 CargoType=0 [CargoEntry 9] NodeName=Trap Container LinkName=Lazi01 StartDate=19380101 EndDate=19451231 CargoType=0 [CargoEntry 10] NodeName=American Tanks LinkName=father_AMER StartDate=19380101 EndDate=19451231 CargoType=0 [CargoEntry 11] NodeName=American Trucks LinkName=father_AMER02 StartDate=19380101 EndDate=19451231 CargoType=0 Last edited by leovampire; 05-18-07 at 10:45 PM. Reason: I am working on this now needed to change title from [TEC] to [WIP] |
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#2 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
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Yeah, that could definitely explain why tankers never go sky-high like they did in SH3! Good catch.
But not every merchant should be loaded, however, particularly ones that are not part of a convoy or are docked in port. Empty merchants (which do not explode and sink easily) should be one of the negatives of conducting port raids |
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#3 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
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Interesting leovamp.. Keep us posted! Thanks
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
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Not all should be loaded with oil. Ones heading to Java etc should be empty and then return to Japan loaded.
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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True, jace, but (I posted this same thing a while ago) not a single tanker in the stock layers has "fuel" as the internal cargo. Not one.
Also, the merchant ships have naught but frieght, there are no aircraft, ammo, etc. They clearly didn't spend much time populating the campaign layers. |
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#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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If this works I will upload a file for everyone I am working on populating the Airports and CV's better as well so it will be done for everyone. I put almost 12 hours of game play a day in so it will be well tested before I give it to you guys. Plus I have to research who to give credit to because if it wasn't for some guys in here I would never have even learned how to do any of this plus some of the things I am doing is adding on to others work and Mods.
Dave |
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