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-   -   [Tec] Question about merchants (https://www.subsim.com/radioroom/showthread.php?t=114700)

leovampire 05-16-07 02:02 AM

[WIP] Merchants with actual cargo
 
I was looking at the Ships in the Data/Sea File and noticed that none of the Merchant ships have a Cargo Loadout just info on engines and compartments Bla Bla Bla.

Anyways what if they screwed up and didn't put the cargo catagories in the Ship configs like they are set up for the CV's and Planes.

I am setting up all the Jap Tankers with a cargo of Oil and I will let you know what happens.
I found a whole list of cargo's from tanks to Ammo and more and not a single thing is on a single Jap Merchant or Allied either for that matter!
Maybe that is why no Damm Lg Tanker is going down with a BANG!!!

Dave

BTW here is the cargo list:

[CargoEntry 1]
NodeName=Oil
LinkName=Lazi02
StartDate=19380101
EndDate=19451231
CargoType=2

[CargoEntry 2]
NodeName=Freight Containers
LinkName=Lazi02
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 3]
NodeName=Freight Crates
LinkName=Lazi01
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 4]
NodeName=Ammo Containers
LinkName=Lazi01
StartDate=19380101
EndDate=19451231
CargoType=1

[CargoEntry 5]
NodeName=Ammo Crates
LinkName=Lazi02
StartDate=19380101
EndDate=19451231
CargoType=1

[CargoEntry 6]
NodeName=Aircraft
LinkName=Lazi02
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 7]
NodeName=Tanks
LinkName=father_JAP02
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 8]
NodeName=Trucks
LinkName=father_JAP
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 9]
NodeName=Trap Container
LinkName=Lazi01
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 10]
NodeName=American Tanks
LinkName=father_AMER
StartDate=19380101
EndDate=19451231
CargoType=0

[CargoEntry 11]
NodeName=American Trucks
LinkName=father_AMER02
StartDate=19380101
EndDate=19451231
CargoType=0

vindex 05-16-07 05:00 AM

Yeah, that could definitely explain why tankers never go sky-high like they did in SH3! Good catch.

But not every merchant should be loaded, however, particularly ones that are not part of a convoy or are docked in port. Empty merchants (which do not explode and sink easily) should be one of the negatives of conducting port raids

kakemann 05-16-07 05:04 AM

Interesting leovamp.. Keep us posted! Thanks :rock:

Jace11 05-16-07 06:42 AM

Not all should be loaded with oil. Ones heading to Java etc should be empty and then return to Japan loaded.

tater 05-16-07 08:20 AM

True, jace, but (I posted this same thing a while ago) not a single tanker in the stock layers has "fuel" as the internal cargo. Not one.

Also, the merchant ships have naught but frieght, there are no aircraft, ammo, etc. They clearly didn't spend much time populating the campaign layers.

leovampire 05-16-07 02:13 PM

I am working on changing things now
 
If this works I will upload a file for everyone I am working on populating the Airports and CV's better as well so it will be done for everyone. I put almost 12 hours of game play a day in so it will be well tested before I give it to you guys. Plus I have to research who to give credit to because if it wasn't for some guys in here I would never have even learned how to do any of this plus some of the things I am doing is adding on to others work and Mods.

Dave

kakemann 05-16-07 02:30 PM

Quote:

Originally Posted by leovampire
If this works I will upload a file for everyone I am working on populating the Airports and CV's better as well so it will be done for everyone. I put almost 12 hours of game play a day in so it will be well tested before I give it to you guys. Plus I have to research who to give credit to because if it wasn't for some guys in here I would never have even learned how to do any of this plus some of the things I am doing is adding on to others work and Mods.

Dave

Nice Vamp! Look forward to your findings!
Thanks for your work!:up:

Julius Caesar 05-16-07 03:41 PM

If you go to the mission editor and open jap merchant files, you will see that tankers are loaded with freight. :roll:
Example:

http://i28.photobucket.com/albums/c2...5/untitled.jpg

I guess if you do change what you are planning, it would create all tankers with oil?

jmjohnson36 05-16-07 03:54 PM

Tankers
 
I messed with this some when I made the Merchant Power pack 1 and 2, the jap ships had very little petrol/oil so you would not see much of that, and I believe the CFG file places/ overides somethings you place in the main ship cfg.
I noticed alot of my ships I converted now in my campaign which is cool and the Hollywood effects works from SH3 to Sh4...but I didnt convert it yet for the public.

leovampire 05-16-07 06:23 PM

What I am trying to do is this
 
Like a Carrier has planes for cargo just listed as Airgroups But the merchant ships have nothing but this:

[Unit]
ClassName=OLNippon
3DModelFileName=data/Sea/NOL_Nippon/NOL_Nippon
UnitType=101
MaxSpeed=11
Length=159.7
Width=19.8
Mast=28.9
Draft=9
Displacement=9974
DisplacementVariation=5
RenownAwarded=400
CrewComplement=30
SurvivalRate=80
SurvivalPercentage=80

[2DCompartments]
UnitPos=95,0,326,27
NbOfComp=4
Name1=Propulsion
Area1=103,0,30,18
Name2=Keel
Area2=166,0,187,10
Name3=Engines Room
Area3=214,13,71,18
Name4=Fuel Bunkers
Area4=287,13,30,18

So what I am trying to do is this:

[Unit]
ClassName=OLNippon
3DModelFileName=data/Sea/NOL_Nippon/NOL_Nippon
UnitType=101
MaxSpeed=11
Length=159.7
Width=19.8
Mast=28.9
Draft=9
Displacement=9974
DisplacementVariation=5
RenownAwarded=400
CrewComplement=30
SurvivalRate=80
SurvivalPercentage=80

[2DCompartments]
UnitPos=95,0,326,27
NbOfComp=4
Name1=Propulsion
Area1=103,0,30,18
Name2=Keel
Area2=166,0,187,10
Name3=Engines Room
Area3=214,13,71,18
Name4=Fuel Bunkers
Area4=287,13,30,18

[CargoEntry 1]
NodeName=Oil
StartDate=19380101
EndDate=19501231
CargoType=2

And adjusting the other Merchant ships to have stuff like Amo Crates and Different kinds of Freight that come into play at differnt time dates in the game.

If a life boat can have people as a cargo why can't a Large Ocean liner have them plus freight in the hold or what not?!

Yes all Tankers will have Oil because that is the only Liquid Freight in the game other than the FUEL they carry to move with. See if you hit a ship right and open up their fuel tanks when that runs out the ships do stop moving but I am adding Oil to the cargo holds other than what is in their fuel tanks.

I just hope it all works okay I would really like to give back something to the community after all that you guys make for us.

leovampire 05-16-07 10:25 PM

I think I got it
 
Okay I want to show you a picture of 2 Large Jap tankers I just sunk and what it looks like but how do I post a picture to show the results?

In the mean time I am working on the other ships in the game.

Dave

Ducimus 05-16-07 10:29 PM

Somethin' tells me tonnage scores are gonna to go through the roof :88)

leovampire 05-16-07 11:07 PM

I hope this works well enough for you to see
 
http://server7.pictiger.com/img/1148...losion-1-.php]http://images7.pictiger.com/thumbs/6...c7b2568.th.jpg[/URL]

http://server7.pictiger.com/img/1148...losion-2-.php]http://images7.pictiger.com/thumbs/b...62c24b3.th.jpg[/URL]

http://server7.pictiger.com/img/1148...losion-3-.php]http://images7.pictiger.com/thumbs/e...a05c7e6.th.jpg[/URL]

vindex 05-17-07 01:11 AM

Now that's what I'm talkin about!!! :rock:

So I guess all the tankers in vanilla SH4 are filled with vegetable oil?! :-?

Or knowing the Japanese, maybe vitamin drinks ...

leovampire 05-17-07 03:14 AM

LMAO ROFL
 
The merchant ships that I am setting up with Amo crates go up pretty good as well nice big fire balls as you can see in these new pictures. I hope this will add some new life to the game for people like me! And the secondary under water explosions you can hear are pretty good as well splashes up like a depth charge going off!

http://server7.pictiger.com/img/115289/computer-games-and-screenshots/amo-ship-blowing-up-1-.php]


http://server7.pictiger.com/img/115290/computer-games-and-screenshots/amo-ship-blowing-up-.php]



http://server7.pictiger.com/img/1152...ng-to-go-.php]



http://server7.pictiger.com/img/1152...-down-now-.php


Dave


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