SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

View Poll Results: SDK or No SDK?
Yes 105 86.07%
No 17 13.93%
Voters: 122. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 05-12-07, 03:26 PM   #1
Lagger123987
Grey Wolf
 
Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
Default Petition to S.C.S for a SDK

What you guys think? Should we ask S.C.S to release a SDK?
Lagger123987 is offline   Reply With Quote
Old 05-12-07, 04:21 PM   #2
fatty
The Old Man
 
Join Date: Jul 2005
Location: Canada
Posts: 1,448
Downloads: 10
Uploads: 0
Default

Go for it, but it will never happen, for the same reason that we aren't "allowed" to make our own units.
fatty is offline   Reply With Quote
Old 05-12-07, 04:21 PM   #3
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Default

We can ask SCS for a lot of things but this is something we most likely wont get ... why? Because DW is just an offspin of SCS product for its goverment customers. They make money by creating platforms and stuff for them. Guess what they don't want ... that those customers can get their new platforms and whatnot for free.

But hey ... it never hurts to ask - just dont hold your breath.

Cheers
OS
OneShot is offline   Reply With Quote
Old 05-12-07, 05:08 PM   #4
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

They won't make it anyway. Such thing needs documentation and support. And it will expose bugs not exposed yet.
It is more expensive then not releasing anything, that's sure
Dr.Sid is offline   Reply With Quote
Old 05-12-07, 05:34 PM   #5
Chock
Sea Lord
 
Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
Uploads: 0
Default

Would be nice, but... You might as well ask for the plans to the real platforms for all you are likely get anywhere LOL.

As OneShot points out, they'll not want to feed the hand that will clearly bite it!
Chock is offline   Reply With Quote
Old 05-12-07, 06:45 PM   #6
Lagger123987
Grey Wolf
 
Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
Default

Just keep up the votes up then we band together to force S.C.S to release it.
Lagger123987 is offline   Reply With Quote
Old 05-12-07, 07:42 PM   #7
azn_132
Grey Wolf
 
Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Lagger123987
Just keep up the votes up then we band together to force S.C.S to release it.
How are u goin to force S.C.S to release a SDK?
__________________


azn_132 is offline   Reply With Quote
Old 05-14-07, 12:02 PM   #8
Hawk66
Commodore
 
Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by OneShot
We can ask SCS for a lot of things but this is something we most likely wont get ... why? Because DW is just an offspin of SCS product for its goverment customers. They make money by creating platforms and stuff for them. Guess what they don't want ... that those customers can get their new platforms and whatnot for free.
Probably true. But perhaps a limited SDK would be possible. The limitation could be, that you cannot create new units but that you could enhance the existing ones and other areas, like AI, engine, mission editor and so on.

Regarding the comparison to SBPro. I don't know the license politics of SCS in detail, but is DW not only licensable to endusers and not to commercial/government users?

Anyway, an official statement of SCS regarding this issue and the future of DW in general, would be nice. In the other case, this topic arise in the community on a regulary basis, which does not have any positive effects.
Hawk66 is offline   Reply With Quote
Old 05-14-07, 02:06 PM   #9
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Quote:
Originally Posted by Hawk66
Probably true. But perhaps a limited SDK would be possible. The limitation could be, that you cannot create new units but that you could enhance the existing ones and other areas, like AI, engine, mission editor and so on.
Well we do have sort of an limited SDK already ... We can play around with the doctrines and the database, we have a powerful mission editor, we can tamper with the graphics and the sound to some extend (tho we dont have access to the engine itself). What we cant do is play around with the hardcoded AI, interfaces and all the stuff thats in the engine itself.

In other words we do have already a lot of possibilities to play around with the game, however only few of the community have taken the steps to work on those ... And aside from things in the game there is a lot of stuff relating to the game that could be done and again only a small number is actually doing something in those areas. For example comprehensive tutorials (yes we do have some, but some areas - especially the FFG are still pretty sparse), wider range of missions (you know there are more then just the sub platforms in the game ... the majority of missions still centers around the sub platforms). So, lots of possibilities, but whenever there is a call for stuff you see a lot of views on the relevant posts on the forum but zero answers.

But when somebody wants to petition SCS for new platforms, everybody jumps on the bandwagon and everything will be better - if SCS could just include a Tico, Burke, another sub, SSBN, whatever (fill in your favourite platform). Sure, its a lot easier to use stuff others made then put in some time yourself.

Btw. : Big thanks and kudos to all the modders, mission designers and everybody else in the community who try to enrich the game and our experience with it.

Cheers
OS
OneShot is offline   Reply With Quote
Old 05-14-07, 03:33 PM   #10
Hawk66
Commodore
 
Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
Default

No reason to be angry. As you perhaps know, I've already started work on a tool (RandomEnviornment). Hence, I'm not just passive and 'whining'.

The mission editor is indeed powerful but in some areas the engine/AI have deficits. Specially in that areas, which you've mentioned (non-Sub) and when you want to include air platforms you reach the limit of the engine.

A SDK would just enrich the possibilites, nothing more. Have a look at those games/sims, which provide one (or a 'real' script language) like Civ4,ArmedAssault and Orbiter and how the AddOns 'boosted' the original sim.
Hawk66 is offline   Reply With Quote
Old 05-15-07, 03:30 AM   #11
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

It's hard to see who is going to make all these future mods when we can't even get a list of playable scenarios together.

http://www.subsim.com/radioroom/showthread.php?t=105791

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 06-20-07, 06:57 AM   #12
caymanlee
Medic
 
Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
Default

Can't believe some people vote "No"??!!!! :hmm:
caymanlee is offline   Reply With Quote
Old 06-27-07, 06:12 AM   #13
Nexus7
Commander
 
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by caymanlee
Can't believe some people vote "No"??!!!! :hmm:
I cant believe this topic has gone so far... why don't directly ask them the source code :rotfl:
__________________
If you are going through hell... keep going (Winston Churchill)
Nexus7 is offline   Reply With Quote
Old 05-13-07, 07:07 PM   #14
SUBMAN1
Rear Admiral
 
Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
Default

I voted no simply because it is something you will never get. It is pretty clear that they have a tech base that they are not willing to give up - why? Because suppose they decide to make a Ticonderoga sim based on this engine, yet someone has already done it? Basically, an SDK is taking money out of their pockets.

-S
__________________
SUBMAN1 is offline   Reply With Quote
Old 05-13-07, 09:41 PM   #15
Sea Demon
Ocean Warrior
 
Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
Default

I vote for us trying to build more support for DW, so maybe Sonalysts will just build us new add-ons. Seems to me that that's the only way with this sim. They're only going to do it if it's profitable for them. And I wouldn't expect it any other way. This poll is not useful in any way.
Sea Demon is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.