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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: SDK or No SDK? | |||
Yes |
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105 | 86.07% |
No |
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17 | 13.93% |
Voters: 122. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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What you guys think? Should we ask S.C.S to release a SDK?
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#2 |
The Old Man
![]() Join Date: Jul 2005
Location: Canada
Posts: 1,448
Downloads: 10
Uploads: 0
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Go for it, but it will never happen, for the same reason that we aren't "allowed" to make our own units.
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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We can ask SCS for a lot of things but this is something we most likely wont get ... why? Because DW is just an offspin of SCS product for its goverment customers. They make money by creating platforms and stuff for them. Guess what they don't want ... that those customers can get their new platforms and whatnot for free.
But hey ... it never hurts to ask - just dont hold your breath. Cheers OS |
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#4 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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They won't make it anyway. Such thing needs documentation and support. And it will expose bugs not exposed yet.
It is more expensive then not releasing anything, that's sure ![]() |
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#5 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
Uploads: 0
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Would be nice, but... You might as well ask for the plans to the real platforms for all you are likely get anywhere LOL.
As OneShot points out, they'll not want to feed the hand that will clearly bite it! |
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#6 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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Just keep up the votes up then we band together to force S.C.S to release it.
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#7 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
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#8 | |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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Regarding the comparison to SBPro. I don't know the license politics of SCS in detail, but is DW not only licensable to endusers and not to commercial/government users? Anyway, an official statement of SCS regarding this issue and the future of DW in general, would be nice. In the other case, this topic arise in the community on a regulary basis, which does not have any positive effects. |
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#9 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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Quote:
In other words we do have already a lot of possibilities to play around with the game, however only few of the community have taken the steps to work on those ... And aside from things in the game there is a lot of stuff relating to the game that could be done and again only a small number is actually doing something in those areas. For example comprehensive tutorials (yes we do have some, but some areas - especially the FFG are still pretty sparse), wider range of missions (you know there are more then just the sub platforms in the game ... the majority of missions still centers around the sub platforms). So, lots of possibilities, but whenever there is a call for stuff you see a lot of views on the relevant posts on the forum but zero answers. But when somebody wants to petition SCS for new platforms, everybody jumps on the bandwagon and everything will be better - if SCS could just include a Tico, Burke, another sub, SSBN, whatever (fill in your favourite platform). Sure, its a lot easier to use stuff others made then put in some time yourself. Btw. : Big thanks and kudos to all the modders, mission designers and everybody else in the community who try to enrich the game and our experience with it. Cheers OS |
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#10 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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No reason to be angry. As you perhaps know, I've already started work on a tool (RandomEnviornment). Hence, I'm not just passive and 'whining'.
The mission editor is indeed powerful but in some areas the engine/AI have deficits. Specially in that areas, which you've mentioned (non-Sub) and when you want to include air platforms you reach the limit of the engine. A SDK would just enrich the possibilites, nothing more. Have a look at those games/sims, which provide one (or a 'real' script language) like Civ4,ArmedAssault and Orbiter and how the AddOns 'boosted' the original sim. |
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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It's hard to see who is going to make all these future mods when we can't even get a list of playable scenarios together.
![]() http://www.subsim.com/radioroom/showthread.php?t=105791 Cheers, David
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#12 |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
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Can't believe some people vote "No"??!!!!
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#13 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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If you are going through hell... keep going (Winston Churchill) |
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#14 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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I voted no simply because it is something you will never get. It is pretty clear that they have a tech base that they are not willing to give up - why? Because suppose they decide to make a Ticonderoga sim based on this engine, yet someone has already done it? Basically, an SDK is taking money out of their pockets.
-S |
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#15 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
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![]() I vote for us trying to build more support for DW, so maybe Sonalysts will just build us new add-ons. Seems to me that that's the only way with this sim. They're only going to do it if it's profitable for them. And I wouldn't expect it any other way. This poll is not useful in any way.
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