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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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[REL] Kakemann's improved escorts 1.41
[This post was updated 21/5-07 - Reason: New version]
Hi everybody! This is a new thread replacing the old Kakemann's escort thread. There are 2 versions to download. One of them makes the AI more challenging than the other. For details, see provided readme file. REMEMBER! ---------------------- If you don't install using JSGME but do it manually, remember to back up the files from the original install in case you don't like my MOD! __________________________________________________ __________________________________________________ _________ Quote:
STANDARD version: Kakemann's Improved escorts 1.41 Standard ELITE version: Kakemann's Improved escorts 1.41 Elite
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 Last edited by kakemann; 05-21-07 at 02:29 PM. Reason: New versions 1.41 |
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#2 |
Canadian Wolf
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Nice work, thanks for including the read me
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#3 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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No problem
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#4 |
A-ganger
![]() Join Date: Apr 2005
Posts: 76
Downloads: 40
Uploads: 0
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Nice mod addition... I like the certificate.......
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Dragon Uss_Nogard_SS56 "Thanks to Ubi Soft and the Silent Hunter Wolves of the Pacific Team, and all the modders from around the world." ![]() |
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#5 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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![]() ![]() Thanks! ![]()
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#6 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
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![]() ![]() I hope the Escorts now are more agressive. Stock game they are just too easy. Now we have a challenge!:p |
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#7 |
Loader
![]() Join Date: Mar 2007
Location: Queen Creek, AZ. USA
Posts: 88
Downloads: 23
Uploads: 0
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Hi Kakemann;
Quick question. Do you have to start a new carrer for this to work? Seems like you shouldn't since it is a .cfg file change. I hit a convoy last night, and the destroyers didn't pick me up, or react while I sunk three ships. ![]() ![]() I'm starting a new patrol from Pearl today, so I'll see if there is any difference. Thanks for the mod. ![]()
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JerryT |
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#8 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Using your Standard one and yes the game play is better except for one thing other than seeing a warship there is almost no reason to dive anymore how do you increase the planes in the airports a little bit more not like originaly that was rediculous but enough so that they show up after you sink a ship? I would change it if I knew how just can't figure out how to use the tools programs always getting error messages.
Dave |
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#9 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#10 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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What program should i use to change these values? SH3 mini tweeker or something else?
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#11 | ||||
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
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You don't need to use mini tweaker. Just open the airstrike.cfg in notepad.
If you see close to the end of this file you see the following lines: Quote:
Quote:
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__________________________________________________ __________________________________________________ __________ If you would like to change the general airtraffic around japanese airbases (aircoverage areas), you have to change some other files. You can use notepad to edit these as well. The files that needs to be changed to add more traffic to areas with aircoverage go to the following directory: DATA/LAND There are three files that you have to look into here. These files are: DATA/LAND/LAB_SmallAirBaseJP/LAB_SmallAirBaseJP.cfg DATA/LAND/LAB_MediumAirBaseJP/LAB_MediumAirBaseJP.cfg DATA/LAND/LAB_LargeAirBaseJP/LAB_LargeAirBaseJP.cfg Opening one of these you will see something similar to this: Quote:
The text I highlighted in bold represents the number of squadrons on that type of airbase. The higher number - the more airplanes will cover that airspace. See the readme to see what I changed these numbers to. If you have problems finding balanced settings you can try to reduce the numbers slightly from the original SH4 settings instead. If you have a backup, of course ![]() Did this make sense, leovampire? ![]()
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#12 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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Now I just have to play with it to make them show up a little bit more
![]() But one more quick question when I open the files with notepad does it change anything on how the game reads things? I am asking because I did this with a couple of files once trying to see if I could change values and since then I have tryed to use Mini Tweeker and keep getting error messages in trying to do anything to these files! Or are the 2 unrelated? |
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#13 |
Bilge Rat
![]() Join Date: Apr 2007
Posts: 1
Downloads: 0
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Is this compatible with 1.3?
Thanks! |
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#14 |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
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Improved Campaign Layers v0.72 and this MOD conflict
![]() Maybe 30 file conflicts. Maybe someone can merge these two MODS in favor of keeping the tougher escorts of Kakemann's improved escorts 1.41 |
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#15 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Is stock 1.3 AI not enough??
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Regards, Bando |
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