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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Nov 2006
Posts: 101
Downloads: 19
Uploads: 0
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hi all,
i downloaded JSGME to install 2 mods. but when i put it in the sh4 folder, and put my mods into the mods file, and start it in JSGME, it doesnt work. when i start sh4 i dont see any difference. the mods arent there. can some1 tell me what i am doing rong?? thx |
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#2 |
Watch
![]() Join Date: Dec 2006
Location: Germany
Posts: 27
Downloads: 0
Uploads: 0
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You a) need to run JSGME once before you can use any mod (JSGME will then create the MODS folder by itself) and b) should maintain the same folder structure WITHIN the Mods folder as you would have if you wouldn't use JSGME but simply replaced files, aka ... MODS/Data/cfg etc
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"Once the stone you're crawling under is lifted off your shoulders Once the cloud that's raining over your head disappears The noise that you'll hear is the crashing down of hollow years" Dream Theater - Hollow Years |
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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http://www.subsim.com/radioroom/show...5&postcount=27
That explains it pretty well I think. And just to be sure, double check all your "MOD" folders and see that the next folder down is named "Data" if it is then its OK, sometimes when you unpack a .rar it will create a folder with the same name as the mod but the actual mod folder is inside it. So better check as i said before you drop any mods in to JSGME Sometimes RAR's unpack's like this=no good Some Cool Mod for SH4/Some Cool Mod for SH4/Data/Menue...etc. Should look like this=good Some Cool Mod for SH4/Data/Menue...etc. |
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#4 |
Helmsman
![]() Join Date: Nov 2006
Posts: 101
Downloads: 19
Uploads: 0
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must i start JSGME and then start sh4??
couse i dont start JSGME when i play sh4 and my filename in the mod map is: parab's tweaked air strikes => Data => Cfg => airstrike.cfg is this correct? |
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#5 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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If you have mods in JSGME that are in the "Activated Mods" window you don't need to start it every time. It will "inject"the mods once you transfer them in to that "Activated Mods" window and they will stay "injected" until you remove them.
Quote:
And you say you don't see the difference...well that particular mod will take some time to spot as it is a subtle game play mod, not a graphic mod or anything you would spot directly. |
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#6 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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My mods work with JSGME just fine. They've been downloaded a couple of hundred times and so far noone had problems with it.
![]() As others have already mentioned, make sure you've copied the "ParaB's..."-folder into the correct MODS folder. You should now see it in the JSGME interface and be able to install/deinstall it. You only need to install a mod via JSGME ONCE and you don't need to run JSGME every time you play SH4. |
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