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Old 03-27-07, 05:32 AM   #1
cardician
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Default Two more newbie questions

So I finished Naval Academy with excellents and started a career. I went on my first patrol and boy did I have a great time. I started in 1939 in a IIa class sub I believe it is. Wow, talk about a relic . Holds all of 5 torpedoes, no aft tubes, no other weapons, no nothing. But, she's mine and I'm gonna make germany proud with her.

Anyway, I was ordered to patrol a sector, so I head there, manage to sink 4300 tons of merchant vessels and then head back. Saved and quit. Came back later, loaded the save and accidently deleted it. DOH! Oh well, I had such a good time I don't mind doing it again. This time on my way to the sector I'm ordered to patrol I run across a British C2 Cargo ship. Though its still marked as neutral since I guess War hasn't been declared yet, I decide to sink her anyway. I'm getting better at lining up shots (though I still let the computer do the torpedo solutions) and figuring out how to intercept, so I figure out where the ship is going to be and lay in wait. It comes across perfectly and I release a torpedo. Direct hit just slightly infront of the middle. The boat slows down a bit...and then keeps going regaining its regular speed, only now starting evasive maneuvers. Ok...so I let another torpedo go. Another direct hit, pretty close to where the first one hit. Nothing. Slows down 1 knot for a bit and keeps going. Now I'm dumbfounded. What's going on here? Annoyed I stalk the ship and actually make a point of getting on the other side and getting ahead of it. Finally I line up for another shot, direct hit, middle of the hull and this one sinks it immediately. Three torpedoes it took. My question, is this normal? Later I came across another C2 Cargo ship, wasted my last 2 torpedoes on it and it just kept chugging along despite the gaping hole in its side. I guess 6200 tons isn't bad for my first patrol, but c'mon. What did I do wrong? I don't have any mods installed yet, just FYI. Also, I thought this weird because I managed to sink other merchant ships on the first patrol with one torpedoe normally. Those were only 2000 tons of course, so is that the reason?

One other question. On the way back from my patrol I obviously make liberal use of time compression. Well for some reason at some point it stops letting me go all the way up to 1024. I know in some views it limits you to 32 times, but now even on the navmap I was being limited to 8 times?! Any ideas why that's happening? Just a bug?

Regardless, I'm loving this game and after playing it for awhile look forward to addin the GWX mod.
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Old 03-27-07, 05:37 AM   #2
melnibonian
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Quote:
Originally Posted by cardician
One other question. On the way back from my patrol I obviously make liberal use of time compression. Well for some reason at some point it stops letting me go all the way up to 1024. I know in some views it limits you to 32 times, but now even on the navmap I was being limited to 8 times?! Any ideas why that's happening? Just a bug?
The reasons why you cannot go faster than 32 or 8 TC are:
1. You're too close to land
2. You're too close to a target but you haven't been detected yet (32TC)
3. You're too close to a target and detected (8TC)

you can alter all these from the options in SH3Cmd if you like.
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Old 03-27-07, 05:38 AM   #3
danlisa
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C2 cargos have always been unrealistically hard to sink. GWX has corrected that.

As for the TC being locked at 8, this usually occurs when you are close to land or the sea bed.(what Mel said)

There is an excellent additional program called SH3 Commander 2.7, as well as many other settings available to you, it allows you to set your own TC values. You can read about it here & d/l it here - http://www.users.on.net/~jscones/software/products.html
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Old 03-27-07, 06:09 AM   #4
cardician
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Wow, that was a quick response for so early in the morning At least here its only 7am.

Anyway, that explains it perfectly. I was indeed cruising pretty close to land when the 8x limitation was occurring. Now I understand. Thanks so much.

Also, I do indeed intend to add GWX, but was holding off because from what I've read it makes things more realistc, ie. harder. Is it configurable to some degree? I mean I like hitting the smaller ships and watching them explode and split with one torpedo and head for the bottom. I wasn't sure if I was ready to take that away. But needing 3 hits to sink those cargo boats when I've only got 5 torpedoes...well that doesn't make for a very satisfying patrol. Maybe I'll add GWX a little sooner than I was thinking.
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Old 03-27-07, 07:57 AM   #5
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SH3Cmd is customisable in many areas. GWX is a bit more realistic than stock SH3 (i.e. more "difficult") but nothing really hard. As you keep playing you will develop your tactics and you will learn from your experiences. Be careful though as the Royal Navy is doing exactly the same thing. If you still find the game hard you can try altering the difficulty (realism) settings.
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Old 03-27-07, 08:12 AM   #6
Platapus
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I am really enjoying SH3 with GWX. Much thanks to the Mod developers

I have read many posts where players are using GWX and SH3 Commander. I did not know you could use multiple mods at the same time

But my question is: What is the advantage of SH3 Commander when used in conjunction with GWX? What am I going to get with SH3 Commander?

Nooblet minds need to know
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Old 03-27-07, 08:15 AM   #7
danlisa
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Quote:
Originally Posted by Platapus
I am really enjoying SH3 with GWX. Much thanks to the Mod developers

I have read many posts where players are using GWX and SH3 Commander. I did not know you could use multiple mods at the same time

But my question is: What is the advantage of SH3 Commander when used in conjunction with GWX? What am I going to get with SH3 Commander?

Nooblet minds need to know
Have a read of the documentation - http://www.users.on.net/~jscones/software/products.html

Needless to say, most people here do not leave port without it.

It's not a mod as such, rather an external program which offers more functionality.

EDIT - did you know that GWX came 'bundled' with extra mods? You can use any amount of mods in conjuction with your game as long as they are compatible. The mod creator will usually tell you the compatibility of the mod you are using.

You might want to read the GWX manual to find out what has been included.
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Old 03-27-07, 08:57 PM   #8
UnterseeBoogeyMan
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Granted I'm not on GWX, but by success with taking out C2s with one shot is like 50/50 going on 60/40. Generally what I try to do is haul ahead of the target, outside of his visual range, submerge to periscope depth. Wait until I have a shot 90 degrees to his bow and within 1000 meters of him. I plot my own solutions, and the newbie guides (which have helped me) say plot your torpedo to run at half the depth displacement (amount of the ship in the water). In this case, the C2 is I beleive 7.4, so I set the depth to run at just alittle above 3.5 meters below water. I'm not sure on the displacemnt but that's where the ship manual on the UZO screen comes in handy. When the target is at 0 degrees bearing is not the time to fire. Fire ahead of the target ussually b/w 10-15 degrees ahead of him depending on your range. One thing to watch is the color of the carrot lined up over the target. When it turns green, that's when you know you are shooting ahead of the target at just the right time, no too early or too late. Have fun!
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Old 03-28-07, 08:34 AM   #9
3Jane
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http://www.subsim.com/radioroom/show...074#post469074
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