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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
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I think for the moment im geting back to the atlantic. My sistem specs( P4 3.0, 1,5 Gb ddr, Gforce 6600 Gt AGP) ran Sh3 fine but in Sh4, its all choppy and slow, mainly in the control room of the purpose and tambor, in S-class runs fine in the control room so i think its another bug, the graphics in Sh3 were better in my opinion now all its kind of blurry and foggy, plus the game is full of bugs (A key, speed function not working etc) and the patrols are so, so far away, its not like geting from germany to england i ddint had the idea it was so far away to patrol it gets kind of boring and i never was a high tc apologist, but mainly the control room bug its the one that annoys me more, so for the time being im off to the atlantic. Maybe when patch 1,4 is out i will return
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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I have to agree with you here. GWX outclasses SH4 in so many ways. The Graphics look TERRIBLE on my LCD, screen tearing is horrid, sound bugs (when I hit ' to return my rudder to neutral my CE says "Rudder..Rudder..Rudder"). Not being able to click on my officers to "take over thier position", missing depth markings (safe depth, critical depth)..... Im just very dissapointed right now. I hope the devs make this right.
This is just a few of the bugs I have experienced in 4 hrs of play. SH3 sad to say is just more immersive of an environment. |
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#3 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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The devs are working on FSAA as well as the issue with higher resolutions not working.
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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That will go a looong way to fixing SH4...
Is there a way to turn Vsync on with SH4? |
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#5 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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X:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Cfg and open up the file 'Main.cfg'. Then look for the line... Synchronized=No change 'No' to 'Yes'. Hope that helps
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#6 |
Mate
![]() Join Date: Mar 2007
Posts: 52
Downloads: 0
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What does v sync do? Does it require additional graphic power like AA?
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#7 | ||
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#8 | |
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
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![]() Quote:
All I've seen is the post copied to this forum by Neal Stevens. The devs said they had "Strong hopes" the FSAA problem would be fixed. They didn't mention resolution at all. In addition, I know they're not native English speakers, but the phrase "strong hopes" didn't sound like something they were in control of. Since this is a problem affecting GRAW and other Ubi games, I wonder if in fact this is a problem with whatever engine Ubi are using, and the SH4 team are waiting for that fix to come from somebody else in Ubi.... Just my guess, seemed like a weird way to put it... EDIT : Actually I re-read that dev message and they do talk about a fix for high resolution users so I was wrong there. Again though, the term seems weird - why use the term "fix" and not just say there will be support for higher resolutions? I don't know, probably just being paranoid ![]() r. Last edited by ryuzu; 03-24-07 at 05:13 PM. |
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