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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Dec 2003
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Has anybody ever discovered any hidden extras in any of SCS's games?
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#2 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Uh .. only extra bugs as far as I know .. maybe LWAMI could implement some
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
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I suggest using the decompress.exe and then visiting the graphics and interface folders (and of course applying the decompress there) ... while not being some "true" easter eggs there are some interesting things in there.
Cheers OS |
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#4 |
Soundman
![]() Join Date: Sep 2004
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Well yes - for example in the interface p-3 is GBU-31. Yes only laser prompting on a beam did not manage to be made in game.
![]() Easter eggs it only bugs, another there no. ![]()
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#5 |
Ocean Warrior
![]() Join Date: Sep 2006
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I always thought it was funny how they included Sonalysts Headquarters as a land target in 688i Hunterkiller. :rotfl:
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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Not so much easter eggs, as things that have been ripped from the sim (like the ECM Jammer functions) or things that were simply not utilized (like the multitude of torpedo sounds in the sound archive).
I hope to change some of this... Cheers, David
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#7 | |
Navy Seal
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#8 |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
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[/quote]: There is one "true" easter egg in the graphics folder, its picture of SCS's Waterford studios.[/quote]
This egg for a long time has become rotten - it lays in graphic archive from times 688 Jane H/K...
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