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Sonalysts easter eggs.
Has anybody ever discovered any hidden extras in any of SCS's games?
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Uh .. only extra bugs as far as I know .. maybe LWAMI could implement some :|\\
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I suggest using the decompress.exe and then visiting the graphics and interface folders (and of course applying the decompress there) ... while not being some "true" easter eggs there are some interesting things in there.
Cheers OS |
Well yes - for example in the interface p-3 is GBU-31. Yes only laser prompting on a beam did not manage to be made in game. :o
Easter eggs it only bugs, another there no.:down: |
I always thought it was funny how they included Sonalysts Headquarters as a land target in 688i Hunterkiller. :rotfl:
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Not so much easter eggs, as things that have been ripped from the sim (like the ECM Jammer functions) or things that were simply not utilized (like the multitude of torpedo sounds in the sound archive).
I hope to change some of this... Cheers, David |
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Not necessary to update anything... I simply have to make the proper assignments in the database... that will be a part of the ATC Mod. :)
Cheers, David |
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I bitterly drop tears in a case all it is as all works more less well in SubCommand (SCX-II Partly) and as it is all have spoiled in the engine DW. I once again speak - simply I drop tears all this ...:nope: |
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[/quote]: There is one "true" easter egg in the graphics folder, its picture of SCS's Waterford studios.[/quote]
This egg for a long time has become rotten - it lays in graphic archive from times 688 Jane H/K... |
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