SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-25-07, 09:22 AM   #1
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Spy Sat For GWX v1.02

GWX v1.02 Spy Sat Mod

Firstly, this mod is NOT supported by the GWX Devs.

If you're having problems please direct them my way on Subsim (danlisa).

This is a realism killer!

You need GWX & the 1.02 Patch

Be Warned there will be continued updates to the GWX RND layer so this will have to be adapted along the way.

Also with the increased graphics being rendered there maybe a small drop in performance. However I have not noticed this in testing.

-----------------------------------------------------------

This package is JSGME ready.

The usual applies:

Be in Port
Rollback SH3 Commander
Enable Spy Sat Mod

-----------------------------------------------------------

Happy Hunting

Download Links:
http://www.megaupload.com/?d=08FBEWK3
http://www.mediafire.com/?1m2u0k2dnrh
http://files.filefront.com/GWX_v102_.../fileinfo.html

__________________
danlisa is offline   Reply With Quote
Old 02-25-07, 09:28 AM   #2
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

a bit too late .. this is what Germany would have needed ..
__________________

GlobalExplorer is offline   Reply With Quote
Old 02-25-07, 11:39 AM   #3
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,887
Downloads: 946
Uploads: 5


Default

Yes

As always thanks for your work on this.
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 02-25-07, 12:10 PM   #4
azn_132
Grey Wolf
 
Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
Default

Finally! Now ill be huntin wit less days to spare.
__________________


azn_132 is offline   Reply With Quote
Old 02-25-07, 12:26 PM   #5
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
Default

spy sat mod is an interesting one. Its good for people with little time or patiance on their hands or those who just feel like an arcade style patrol...
But play with it too much and it really makes the game boring after a while, as its just too much, i wish there was something inbetween, that showed more contacts than stock/gwx does, but not EVERYTHING like spy sat does.
JU_88 is offline   Reply With Quote
Old 02-25-07, 01:09 PM   #6
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,887
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by JU_88
spy sat mod is an interesting one. Its good for people with little time or patiance on their hands or those who just feel like an arcade style patrol...
But play with it too much and it really makes the game boring after a while, as its just too much, i wish there was something inbetween, that showed more contacts than stock/gwx does, but not EVERYTHING like spy sat does.
Good point I use this just because of the time factor. I have not gotten bored with it yet, beats patrolling for hours at a time for contacts.

SHGen is a nice compromise.
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 02-26-07, 03:38 AM   #7
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by JU_88
i wish there was something inbetween, that showed more contacts than stock/gwx does, but not EVERYTHING like spy sat does.
You know, this is possible.

For example this mod changes the Report Probability to 100% & the Contact Update Time to 60mins.

There is no reason that we can't change the Report Probability to 75% & (example) half the Contact Update Time. (some are really high in the std RND).

I believe it's just a matter of balance.

At the very least, you won't have continual tracking of all convoys every 60 mins as you now have a 25% chance of not actually receiving any intel.

Please Disscuss.
__________________
danlisa is offline   Reply With Quote
Old 02-25-07, 07:43 PM   #8
loreed
Torpedoman
 
Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
Best aid for tweakers yet

I am gald you updated this one. It makes expermentation much more enjoyable without droning around endlessly trying to find targets to check out "improvements" with

Much appreciated
loreed is offline   Reply With Quote
Old 03-27-07, 03:32 AM   #9
USS Sea Tiger
XO
 
Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
Default Spy sat Mod question for Danlisa

Hi

Can an edition of Spysat be made for Stock SHIII

Due to limitations of my machine I cannot run it with GWX

thank you

Mike D
USS Sea Tiger is offline   Reply With Quote
Old 03-27-07, 03:36 AM   #10
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

There is already a Stock 1.4b version of Spy Sat. You will be able to find it in the download section of U-Boot RealSimulation - http://u-boot.realsimulation.com/
__________________
danlisa is offline   Reply With Quote
Old 03-27-07, 09:57 PM   #11
USS Sea Tiger
XO
 
Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
Default Sorry to sound stupid,, But....

WOW GREAT,, can't wait to give it a try,

I looked there in the files, under mods there was nothing,,

Might it be somewhere else
USS Sea Tiger is offline   Reply With Quote
Old 03-29-07, 06:56 AM   #12
cardician
Torpedoman
 
Join Date: Mar 2007
Posts: 115
Downloads: 0
Uploads: 0
Default

So this doesn't work with GWX 1.03?
cardician is offline   Reply With Quote
Old 03-29-07, 07:01 AM   #13
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by cardician
So this doesn't work with GWX 1.03?
LOL, it will work with 1.03, BUT because this mod contains the campaign RND layer from 1.02, that will be carried over after you apply the 1.03 patch. So you will experience none of the changes made to the RND layer if you use this version of the mod.

I plan to put up the new version this weekend. For now, just do what the real kaleuns did.:rotfl:
__________________
danlisa is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.