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#1 |
Stowaway
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Which guns would most closely match a .50 cal and .30 cal
automatic? :hmm: |
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#2 | |
Eternal Patrol
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in game for sub guns your choices are 20 mm or 37 mm for usable sub guns all you could really do to make a 30 or a 50 calibre is tweek these two guns with less power and range and a higher cyclic rate of fire to simulate a 50 or a 30 but there are no reasonable analogs for them in game as is. somewhere I probably have enough data to provide you with settings but to what end? and for what its worth twenty mm single in game feels closest to Real World Browning. MM |
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#3 |
Stowaway
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The Weapons were used on the K-Ships of course.
![]() A .50 cal, a .30 cal and usually a BAR. If I were to change the stock Guns .dat, all guns I tweak would be affected game wide right? Perhaps I need to add the guns? |
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#4 | |
Eternal Patrol
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and ill get right back to you before I go back to work here. MM |
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#5 |
Eternal Patrol
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as it stands your choices for AI guns arent much different
twenty mm for smallest mg type and 37 mm as before option is either 40mm bofors single or brit 2pdr pom pom niether of which really match so for just straight up swap with no gun ammo or rate changes your best choice is for twenty mm = .50 BMG unless you can figure a way to mount an Aircraft MG no other idea the pt boats look like they carry .303's but i think thats just a visual illusion as no .303 mg appeared in AI guns] sorry dude. MM |
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#6 |
Grey Wolf
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[quote=priater]BAR.quote]
A B.A.R? That 20rd LMG in many WW2 Shooters?
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#7 | |
Eternal Patrol
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[quote=azn_132]
Quote:
as at the beginning of the war any gun that could point up was a good gun MM |
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#8 |
Stowaway
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@MM Being that guns are just a node, should be no problem using any
in game gun. @anz_132 Yep, Browning Automatic Rifle. As the K-Ships were mainly intended as a spotter they were not heavy weapons platforms. The danger was that they could spot the heck outta a sub and call in the real killers. From there position they could also see a sub that was submerged!! To what depth, I don't know...YET! |
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#9 | |
Grey Wolf
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#10 | |
Eternal Patrol
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that while I was working up typeXI uberboot I was able to mount twin 4" on the sub but wasnt able to get AI guns working. so I have been sort of conditioned to think of them as seperate items Also I dont know how far down your kboat could see into the water it would depend on environmental conditions as I recall in the pacific IJN aircraft would report visible sightings usually down only to 50 or so feet and occasionally 70 or so MM |
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#11 | |
Eternal Patrol
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for my uber sub I isolated a single type for such changes. (not currently using method) MM |
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#12 |
Rear Admiral
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Your better off utilising stock guns if you can mate
Otherwise you will have to make allowances for gun.dats that dont include any new ones You could end up making half a dozen dats for different mods |
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#13 | |
Stowaway
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After alot of research, conversations, and communications, I've found a couple of documents. ![]() ![]() I can create new, stand alone dats for shells and guns so they would work with all major mods and Stock SH3 and not affect current guns and shells dat files. What does everyone think? Would a .50 cal and .30 cal be useful? I hate to put 20mm guns on a ship that did not use them. ![]() |
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#14 |
Eternal Patrol
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They would be usefull in twin mounts and single for pts
and smaller patrol types but the guns would need some sort of mount for ships that probably might be more work im not sure.???????????????? |
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#15 |
Stowaway
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I've already got the .50 and .30 modeled.
![]() Mounts could be a re-work of an existing mount? :hmm: Just seems to me that USA units should have the .50s! (GOD I LOVED that weapon while in the service!) European, 20mm USA, .50s Also, the B-25 gunships (and others?) had a BOATLOAD of .50s didn't they? |
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