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Old 01-12-07, 09:03 AM   #1
Txema
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Default GWX - Silent running in Type XXI

First of all, I want to congratulate the developers of GWX... It is excellent !!!

Now I want to point out a little concern about the Type XXI in GWX. I have noticed that since the December 23 fix, when I order "silent running" in a type XXI the velocity is lowered to around 2 knots. I understand that it is done to have real silent running and to avoid being heard by the enemy ships. However, this low velocity feels adequate for the normal "U-boats", but not for the Type XXI. If I understand it properly, the noise emited by a submerged U-boat in SH3 does not depend only on its raw velocity, but on the percentage of the maximum possible velocity it is actually using... am I right? In that case, the safe "silent running" velocity for a Type XXI should be much higher than that for the other U-boats... am I right?

Thank you very much for your help !!!


Txema

P.S. In real life, the Type XXI had a "creep" motor that allowed it to navigate under water at moderate velocities and producing very low noise. This seems another important advantage of this U-boat and it would be very good to have it modelled somehow in SH3 !!! (for example allowing it to navigate submerged at moderate velocities (higher that 2 knots!!!) without being detected by the anemy hydrophones).

http://www.uboataces.com/uboat-type-xxi.shtml
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Old 01-12-07, 09:17 AM   #2
Mush Martin
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Default hmmmmmmm

Quote:
Originally Posted by Txema
First of all, I want to congratulate the developers of GWX... It is excellent !!!

Now I want to point out a little concern about the Type XXI in GWX. I have noticed that since the December 23 fix, when I order "silent running" in a type XXI the velocity is lowered to around 2 knots. I understand that it is done to have real silent running and to avoid being heard by the enemy ships. However, this low velocity feels adequate for the normal "U-boats", but not for the Type XXI. If I understand it properly, the noise emited by a submerged U-boat in SH3 does not depend only on its raw velocity, but on the percentage of the maximum possible velocity it is actually using... am I right? In that case, the safe "silent running" velocity for a Type XXI should be much higher than that for the other U-boats... am I right?

Thank you very much for your help !!!


Txema

P.S. In real life, the Type XXI had a "creep" motor that allowed it to navigate under water at moderate velocities and producing very low noise. This seems another important advantage of this U-boat and it would be very good to have it modelled somehow in SH3 !!! (for example allowing it to navigate submerged at moderate velocities (higher that 2 knots!!!) without being detected by the anemy hydrophones).

http://www.uboataces.com/uboat-type-xxi.shtml
I drive a customized Type IXB however as I recall Type XXI had a silent speed of 5 knots. I will look and see if I can locate a way to change silent speed order for type XXI however GWX team also adjusted enemy AI sensors so it may be problematic for you as they are generally saying "in GWX two knots is silent speed" it may be that even if we change the order
it could create a stealth problem for you so before you change it back it up so you can change it back if you need to............Ill let you know here if I find it MM.
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Old 01-12-07, 09:32 AM   #3
Mush Martin
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Default OK

Quote:
Originally Posted by Txema
First of all, I want to congratulate the developers of GWX... It is excellent !!!

Now I want to point out a little concern about the Type XXI in GWX. I have noticed that since the December 23 fix, when I order "silent running" in a type XXI the velocity is lowered to around 2 knots. I understand that it is done to have real silent running and to avoid being heard by the enemy ships. However, this low velocity feels adequate for the normal "U-boats", but not for the Type XXI. If I understand it properly, the noise emited by a submerged U-boat in SH3 does not depend only on its raw velocity, but on the percentage of the maximum possible velocity it is actually using... am I right? In that case, the safe "silent running" velocity for a Type XXI should be much higher than that for the other U-boats... am I right?

Thank you very much for your help !!!


Txema

P.S. In real life, the Type XXI had a "creep" motor that allowed it to navigate under water at moderate velocities and producing very low noise. This seems another important advantage of this U-boat and it would be very good to have it modelled somehow in SH3 !!! (for example allowing it to navigate submerged at moderate velocities (higher that 2 knots!!!) without being detected by the anemy hydrophones).

http://www.uboataces.com/uboat-type-xxi.shtml
OK the best suggestion I have is that I dont know how to change the speed assigned to the order for silent running maybe someone from GWX will stop by with that, in the meantime what I suggest is this

in the file Ubisoft/SilentHunterIII/Data/Submarines/NSS_Uboat21/NSS_Uboat21cfg

you will find this


[Unit]
ClassName=SSTypeXXI
HumanPlayable=YES
Interior=data/Interior/NSS_Uboat21/NSS_Uboat21
UnitType=200
MaxSpeed=15.6
MaxSpeedSubmerged=17.5
Length=76.7
Width=6.6
Draft=6.3
RenownAwarded=200


[Salvo]
1=1,3,5,2,4,6
2=1,2,4,6
3=1,3,5,6
4=1,3,5
5=2,4,6
6=1,4
7=2,3
8=5,6

[Properties]
PeriscopeDepth=16;meters
SnorkelDepth=16;meters
CrashDepth=70;meters
MaxDepth=500;meters
SurfaceDepth=10;meters
TorpLaunchMaxDepth=50;meters
StormConditions=14,0.4;max wind speed [m/s], max rain intensity [0,1]

[EngineProperties]
AllStop=0.00
AheadSlow=0.12
AheadOneThird=0.57
AheadStandard=0.80
AheadFull=0.94
AheadFlank=1.00
BackSlow=-0.26
BackStandard=-0.40
BackFull=-0.53
BackEmergency=-0.66

what you can do is figure out what percentage of your top underwater speed adds up to 5 knots and enter that percentage as ahead slow speed above, notice that no percentage symbols appear in the settings, here percentages are expressed as decimals

the Idea being that when you order silent running immediately after hitting the z to order it you immidiately hit button 1 to order the speed you desire Your Type XXI is equipped with Creeping motors in the game while under silent running they will be engines used.
I once swapped them out for the engines on my type IXB as my reg motors.

also with GWX bouancy you should when at 0 knots you will drift approx two metres above ordered depth this can cause your conning tower to broach. you can adjust periscope depth here but the problem isnt a problem over 4knots so you may not need to.

hope it all helps MM.
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Last edited by Mush Martin; 01-12-07 at 10:29 AM.
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Old 01-12-07, 10:34 AM   #4
bigboywooly
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Open the above file

In the section

[EngineProperties]
AllStop=0.00
AheadSlow=0.12 <---- change to 0.40
AheadOneThird=0.57
AheadStandard=0.80
AheadFull=0.94
AheadFlank=1.00
BackSlow=-0.26
BackStandard=-0.40
BackFull=-0.53
BackEmergency=-0.66

However as posted above you WILL be detected at silent running
Yes the XXI had a creep motor in RL and indeed does so ingame but its not used
Go figure
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Old 01-12-07, 10:43 AM   #5
_Gabriel_
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[QUOTE=bigboywooly]Open the above file

In the section

[EngineProperties]
AheadSlow=0.12 <---- change to 0.40


Yes that works, but i like to use the standard 2knots speed, it more intresting when the destroyers starts to get youre sorry a**

No offence, if he want that he should use the change


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Old 01-12-07, 01:06 PM   #6
Ducimus
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As an aside, from my understanding, your underwater speed isn't what dictates passive hydrophone detection. it's your engine's RPM's. Theoriticlaly you could do 17 kts underwater, but so long as your RPM's were say, 100 or less, you'd be silent enough to escape detection.

edit: i just had an idea, i dont know if it will work, and i dont really care enough to try it myself.

But...

Quote:
[EngineProperties]
AllStop=0.00
AheadSlow=0.12
AheadOneThird=0.57
AheadStandard=0.80
AheadFull=0.94
AheadFlank=1.00
BackSlow=-0.26
BackStandard=-0.40
BackFull=-0.53
BackEmergency=-0.66
All these are.. i think.. are a percentage of your total speed (or RPM). What if you were to increase the maximim speed of the sub to somethin totally outragous. But then limit, or throttle back its top speed via the engine properies in the CFG file.

For instance, 12% of say.. i dunno. 30 KT's is going to produce alot faster speed then 12% of 17 kts, and perhaps be somewhere near the same level RPM?

Then you take the max speed and cap it at i dunno, 60% .

Just a thought, i dunno if it would work.
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Old 01-12-07, 01:10 PM   #7
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True
But the only way to lower RPMs in game is to lower speed

Unless you have a new propulsion system :rotfl:
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