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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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I was wondering whether anyone else experienced this issue.
On some occasions after a convoy attack, the high time acceleration performance never restores properly. I play on 2048x when in transit from one area to another. If there are no ships nearby then the sub movement on the map is very smooth and fast. When I encounter a convoy the performance drops dramatically (as it should with all the ships around). The problem is, that sometimes the smooth performance NEVER restores after a convoy encounter and I am stuck with a chugging poor motion even at 1024x for the rest of the mission. That really takes the enjoyment away, because I know that it should not be so. Upon starting a new patrol everything is great again. Rebooting the PC and reloading the game or mission do not help. I would appreciate some help. Thanks a lot! |
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#2 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
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the only time i get that is if ive used fraps to record a short clip then obviously the fps drops but doesnt restore properly afterwards im not sure what the problem could be tbh so i just stopped using it now.
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#3 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#4 |
Chief of the Boat
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Welcome aboard Probex
![]() What spec is your rig ?...in particular CPU...Graphics...Ram ![]() |
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#5 |
Mate
![]() Join Date: Dec 2006
Location: Canada
Posts: 59
Downloads: 0
Uploads: 0
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I get this problem on some occasions but for the most part I can play smooth at maximum time compression.
Regards, Grell |
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#6 |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
Uploads: 0
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I get an issue similar to this and I don't use SH3Gen. Just GWX and Commander 2.7.
________ FIND DISPENSARY Last edited by IRONxMortlock; 08-14-11 at 02:23 PM. |
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#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Hello and Welcome
![]() Can I ask if this TC slowdown occurs when ships are sunk in shallow water? It has been shown that if a ship is sunk in shallow water then the SH3 engine still tracks it's existence. FYI - cruising around at high TC, whilst quicker, means that you miss a lot of action. I personally only use a TC upto 512 and only when going to America. At all other times nothing above 128.
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#8 |
Electrician's Mate
![]() Join Date: Dec 2006
Location: Melbourne, FL
Posts: 131
Downloads: 39
Uploads: 0
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After experimenting around, I have found that GWX runs a whole bunch better if you do NOT use SH3Gen to load the superflous map info and "flavor". It's just more stuff that has to be loaded up.
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#9 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#10 |
Electrician's Mate
![]() Join Date: Dec 2006
Location: Melbourne, FL
Posts: 131
Downloads: 39
Uploads: 0
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Melbonian...load it up (SH3Gen) and note your fps. Then try it again without. I have a custom built system with a 1.5 gig Ram, 7800 GS OC card, and dedicated 80 gig game drive...defragged and clean as can be. I was getting 40 fps with SH3Gen....100+ without it.
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#11 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() I never expected to see such a drop in the frame rates due to SH3Gen. Still 40FPS is not that bad actually. I mean the game is functional isn't it? Well close to harbours it might be a bit slower but so far I haven't seen any problems. I have a 3.3GHz with 512MB RAM and 128MB graphics card. Not top class machine but I still have no problems with GWX
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#12 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Sure, sh3Gen is adding a lot of stuff that the game engine has to process, so of course there will be a performance impact. But from the technical point of view, the maximum additional workload will be a couple of hundred additional graphic primitives which have to be rendered in the map. I am programming 3D graphics in other contexts and never saw a drastic performance hit with even thousands of comparably simple primitives, so if UBI's implementation isn't completely fubar, there should not be such a drastic impact. I will however take this report very seriously and test myself as soon as I have GWX running. Some hints how this could be circumvented: -disable map output through Sh3Gen's General Options -set your intelligence level to default -close Sh3Gen when it's finished generating files GE
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#13 | |
Seaman
![]() Join Date: Nov 2006
Posts: 35
Downloads: 1
Uploads: 0
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Pity, I like SH3Gen a lot. |
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