![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Loader
![]() Join Date: Jul 2006
Posts: 84
Downloads: 0
Uploads: 0
|
![]()
What are their proper tactics-specifically in "Barants Sea Loiter"
|
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
All around, sending TASM on frigates or even destroyers is useless. TASMs are slow. They will be shot down, if you send them one by one. If you send them all at once, it is quite possible that all will folow same chaff cloud and miss.
Use torpedoes for vessels with anti-missile defense. TASMs are good only for defenseless targets. Harpoon is better. It is smaller and faster. But hardly a chance against big ships with missiles, guns and countermeasures. Torpedo is always better. Yeah .. you must get closer, but that's what's sub good in. Any bloody frigate can shoot Harpoons, but only sub can get close enough to shoot torpedoes. |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
|
![]()
What I generally do is disable the vessel with torpedo's and then take them out with TASM's. I'm closer to them and they watch from 'scope view...awesome show!
![]() ![]() |
![]() |
![]() |
![]() |
#4 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
Localize the target as best you can using ESM and sonar, or even just by guessing from the information about the target's initial location, course and speed. The missile's seeker will take care of any uncertainty if you just get it in the ballpark. Shoot a maximum sized salvo of TASMs. That means all twelve VLS tubes plus 4 torpedo tubes (16 missiles). Don't worry so much about whether all your TASMS hit or not. It only takes 1 or 2 hits to essentially put a ship out of action, so even if you manage to just pick off one of the escorts you've accomplished the goal. The point of shooting a lot of them at once is to improve the odds that at least one of them penetrates his AAW defenses and electronic warfare. Start closing (quickly). If you want to try a second salvo, follow up with another max sized salvo of 4 Harpoons. Next, quickly close to engage with torpedoes. You don't want to be anywhere near the datum you just left by shooting all those missiles. Don't go too slow. The second option requires more patience: Get within the limiting lines of approach of the formation, slowly get close to them and engage with torpedoes when you're in range. I haven't made up my mind about which is the best tactic, necessarily, but I can say that the second tactic is more time consuming and requires more navigational skill. The good thing is that in a nuke, you don't have to worry so much about being in a tail chase, so you'll probably be able to get off lots of shots if you use the second option. Last edited by SeaQueen; 11-26-06 at 11:56 AM. |
|
![]() |
![]() |
![]() |
#5 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
|
![]()
I never load TASMs -- the Navy converted theirs to TLAM long ago...
|
![]() |
![]() |
![]() |
#6 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#7 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
That being said, I think the best use of the TASM against SAM-equipped ships is to fire at least 8 missiles from a range of between 5-10 miles. You might get away with 6 in some cases, but its chancey. Of course, if you can get that close, a torpedo will get the job done too. I usually only fire the missiles if I know I'm detected and I want to take out the ASROC shooters before they put some serious hurt on me. The other way to use them would be to hit the capital ships immediately after the escorts have moved out of position due to torpedo evasion. It's basicly a sucker punch, and you hit them with the whole VLS.
__________________
![]() |
||
![]() |
![]() |
![]() |
#8 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
|
![]() I've heard on some sites that the newer version of Tomahawk (I can't remember what variant it's called), is dual land-attack/anti-ship capable. If this is true, can't we model this version by changing the database and modeling that capability?
And if true, that means 688(I) boats do have an anti-ship Tomahawk role IRL. |
![]() |
![]() |
![]() |
#10 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#11 | |
Samurai Navy
![]() Join Date: Sep 2001
Location: Flanders
Posts: 569
Downloads: 4
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#12 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
Instead, I try to come in offset somewhat. That's sort of where it gets kind of squishy, because if the formation is designed smartly, to avoid detection you need to be super precise in your maneuvers. The other option is to get behind them and shoot wakehomers from behind. It's not always such a bad idea in terms of survivability, but sometimes you can't always sink a ship. Which mission is this, btw? |
|
![]() |
![]() |
![]() |
#13 | ||
Samurai Navy
![]() Join Date: Sep 2001
Location: Flanders
Posts: 569
Downloads: 4
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#14 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
I've never had any problem with the TASM in this scenario, though. Honestly, I think the TASM makes the scenario a bit too easy because they give you enough information to target the Russian SAG as soon as you receive the radio message. It's never out of range, so I can usually destroy at least one of the escorts using a salvo of TASMs. The fact that they have good SAMs is the only thing that prevents me from destroying the entire battle group as soon as I get the radio message, actually. With a salvo size of 16 missiles, statistics says that at least one or two is almost certain to hit something. Suppose that a single missile only has a one in ten chance of getting through their missiles and chaff. Then the probablity of scoring at least one hit given a salvo size of 16 missiles is pk = 1-(1-0.1)^16 = 0.81 That's pretty good! I like those odds! ![]() After clearing the datum from my initial cruise missile attack, I make another attack with the Harpoons. The salvo size is smaller, but they're faster and so individually they they are a little bit more likely to make it through the Russian formation's defenses. A salvo of four missiles usually does okay as well. With a little luck I can sometimes destroy a second escort. Then I have to clear the datum again... By that time I'm ready to make an attack with my torpedoes and finish off anything that survived the two strikes already made against it. For this I use tactics similar to what you described. Last edited by SeaQueen; 11-23-06 at 05:08 PM. |
|
![]() |
![]() |
![]() |
|
|