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TASM
What are their proper tactics-specifically in "Barants Sea Loiter"
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All around, sending TASM on frigates or even destroyers is useless. TASMs are slow. They will be shot down, if you send them one by one. If you send them all at once, it is quite possible that all will folow same chaff cloud and miss.
Use torpedoes for vessels with anti-missile defense. TASMs are good only for defenseless targets. Harpoon is better. It is smaller and faster. But hardly a chance against big ships with missiles, guns and countermeasures. Torpedo is always better. Yeah .. you must get closer, but that's what's sub good in. Any bloody frigate can shoot Harpoons, but only sub can get close enough to shoot torpedoes. |
What I generally do is disable the vessel with torpedo's and then take them out with TASM's. I'm closer to them and they watch from 'scope view...awesome show! :rock::rock:
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Localize the target as best you can using ESM and sonar, or even just by guessing from the information about the target's initial location, course and speed. The missile's seeker will take care of any uncertainty if you just get it in the ballpark. Shoot a maximum sized salvo of TASMs. That means all twelve VLS tubes plus 4 torpedo tubes (16 missiles). Don't worry so much about whether all your TASMS hit or not. It only takes 1 or 2 hits to essentially put a ship out of action, so even if you manage to just pick off one of the escorts you've accomplished the goal. The point of shooting a lot of them at once is to improve the odds that at least one of them penetrates his AAW defenses and electronic warfare. Start closing (quickly). If you want to try a second salvo, follow up with another max sized salvo of 4 Harpoons. Next, quickly close to engage with torpedoes. You don't want to be anywhere near the datum you just left by shooting all those missiles. Don't go too slow. The second option requires more patience: Get within the limiting lines of approach of the formation, slowly get close to them and engage with torpedoes when you're in range. I haven't made up my mind about which is the best tactic, necessarily, but I can say that the second tactic is more time consuming and requires more navigational skill. The good thing is that in a nuke, you don't have to worry so much about being in a tail chase, so you'll probably be able to get off lots of shots if you use the second option. |
I never load TASMs -- the Navy converted theirs to TLAM long ago...
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That being said, I think the best use of the TASM against SAM-equipped ships is to fire at least 8 missiles from a range of between 5-10 miles. You might get away with 6 in some cases, but its chancey. Of course, if you can get that close, a torpedo will get the job done too. I usually only fire the missiles if I know I'm detected and I want to take out the ASROC shooters before they put some serious hurt on me. The other way to use them would be to hit the capital ships immediately after the escorts have moved out of position due to torpedo evasion. It's basicly a sucker punch, and you hit them with the whole VLS. |
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I've heard on some sites that the newer version of Tomahawk (I can't remember what variant it's called), is dual land-attack/anti-ship capable. If this is true, can't we model this version by changing the database and modeling that capability? And if true, that means 688(I) boats do have an anti-ship Tomahawk role IRL. |
The new version is the tactical tomahawk (TACTOM) which has all kinds of weird capabilities. It can do things like loiter in an area and attack on command, and other stuff. It's more like a kamakazee UAV than a cruise missile, because of that, the TACTOM's functionality is very different from the old TASM. I'm not sure the model adequately reflects that.
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Wait til y'all see the next generation weapon...
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Yes its about time the USN got some better ASuW weapons
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