SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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05-03-19, 09:26 AM | #1 |
Watch
Join Date: Mar 2015
Posts: 28
Downloads: 91
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Tips and Tricks
I have around 20 hours in the game now and would like to go over some tips I've discovered or have picked up over time.
If anyone provides anymore I'll add them to end of this post with credit. Tips and Tricks from Subsim Members Deepseadiver:
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Last edited by zuff; 05-03-19 at 11:19 PM. Reason: Added more from GoldenRivet |
05-03-19, 10:07 AM | #2 |
Torpedoman
Join Date: Oct 2010
Location: Kingston upon Hull
Posts: 116
Downloads: 64
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Oxygen: Potassium cartridges in the ventilator.
Morale/discipline: Good selection of food in the galley(veg, fruit, meat, canned fish, cheeses, canned meat, potatoes) Morale/discipline: Select radioman to cook Morale/discipline:Play music, release from duty, if idle release also. Decoys in the rear torpedo room. Scrap metal: Get mechanic to make more spare parts at workbench Last edited by Deepseadiver; 05-03-19 at 11:22 AM. |
05-03-19, 10:08 AM | #3 |
Subsim Aviator
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Control room light switch - Right click, it will allow you to then select what light you want on rather than cycling through them one at a time. Red light at night not only improves visibility through the UZO but also visibility of the naked eye slightly (most every click spot aboard the boat has this feature)
Stuck officer work around - if you encounter an item such as the ballast valve that you are unable to operate because of the red text indicating that someone else is using the item, when clearly nobody is (bug) click the evacuate compartment icon in the bottom left of the compartment, everyone will leave the room and it will clear the que for that piece of equipment. then, un-check the evacuation box, and the item will now be usable. cant use hydrophones work around - sometimes you will find that you cannot make your radio operator switch to the hydrophones once you have gone under water. if this happens, hold TAB key and select the radio officer, on the list of available actions below his icon will be the hydrophones, select those and he will move to the hydrophone station! Torpedo solutions faster - assign the commander to the attack scope or UZO and assign him an assistant. the captain can calculate torpedo solution for one target, the assistant can calculate a solution on a second target at the same time and if you are submerged, the hydrophone operator can calculate solution on a third target giving you 3 solutions for the price of one!
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05-03-19, 02:21 PM | #4 |
Grey Wolf
Join Date: May 2005
Posts: 887
Downloads: 119
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Diesel and Electric Engine Saving - if you have officers w/ crewman at the engine stations as well as navigation station, you will increase your battery/fuel life.
Travel Mode - Conserve diesel by traveling @ 7 knots In Port - Have your torperdoman load the tubes, which gives you 4 spaces open for more torpedo's! |
05-03-19, 02:26 PM | #5 |
Chief
Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
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I didn't see the decoy launcher in the aft torpedo room. What is it near?
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05-03-19, 04:34 PM | #6 | |
Watch
Join Date: Mar 2015
Posts: 28
Downloads: 91
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Quote:
Can't confirm but try right clicking on the |
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05-03-19, 10:24 PM | #7 |
Subsim Aviator
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Faster Crash Dive - when an aircraft or warship etc is spotted and a quick crash dive is needed, it may take an agonizingly long time for your chief engineer to run from wherever he is to the ballast valves and operate them. so follow these steps instead of ordering a crash dive from the depth gauge.
(1) press the space bar to pause the game (2) select whichever officer is standing at the navigation table (3) order that officer to operate the ballast valve (4) NOW order the crash dive. (5) set engine telegraph to fastest possible speed. (6) resume normal game speed You'll be under in a more reasonable 20-25 seconds
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05-04-19, 03:14 PM | #8 |
Chief
Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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