SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-26-17, 04:29 PM   #1
DrRemulak
Nub
 
Join Date: Feb 2017
Posts: 3
Downloads: 21
Uploads: 0
Default Evasion of Sonar and Depth Charges Tutorial?

Hello,
I was looking (preferably) for a video on youtube if one exists that show the tactics employed to evade sonar/depth charge attack. I have read tactics but I prefer a visual demonstration. If anyone has useful links I would be forever grateful.
DrRemulak is offline   Reply With Quote
Old 02-26-17, 10:33 PM   #2
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
Default

I haven't seen a video on this, but there's only two main points, with a bunch of finer points.

Low and Slow.

Go deep. I used to go to 200-250m. The crew starts yelling at you, but you can ignore them, for a bit. On my first patrol with a new boat, I would always test dive to 200m, then slowly dive 10m at a time more until I started taking damage. Then I knew how deep I could push my boat.

Go Slow. Manually click the rpm gauge to it's lowest setting (45 rpm comes to mind, I know I'm wrong on this). You'll only be moving about 1 kt, enough to maintain control and depth. The boats won't hear you.

If they start a charge run, you can sprint away from them until the charges stop, then return to dead slow.


Course, it's been a while since I played, but that usually worked for me.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 02-27-17, 02:32 AM   #3
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,034
Downloads: 22
Uploads: 0


Default welcome aboard!

DrRemulak!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 02-27-17, 07:21 AM   #4
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

This tactic always work s
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 02-27-17, 12:53 PM   #5
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 276
Uploads: 0
SHO

Quote:
Originally Posted by Gargamel View Post
I haven't seen a video on this, but there's only two main points, with a bunch of finer points.

Low and Slow.

Go deep. I used to go to 200-250m. The crew starts yelling at you, but you can ignore them, for a bit. On my first patrol with a new boat, I would always test dive to 200m, then slowly dive 10m at a time more until I started taking damage. Then I knew how deep I could push my boat.

Go Slow. Manually click the rpm gauge to it's lowest setting (45 rpm comes to mind, I know I'm wrong on this). You'll only be moving about 1 kt, enough to maintain control and depth. The boats won't hear you.

If they start a charge run, you can sprint away from them until the charges stop, then return to dead slow.


Course, it's been a while since I played, but that usually worked for me.
@Gargamel

This is interesting kaleun, what mods do you use? I can find no way to get below 200 mtrs. Depth gauge only shows 200 max, no way do I want to crash dive Also I cannot find a way to actually click on the rpm meters in a way that inputs a setting! Really interested to learn how you do this

Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 02-27-17, 05:13 PM   #6
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,128
Downloads: 390
Uploads: 13


Default

Pressing D gives a dive order. Press D and watch the meters. Press A to even the dive planes and stop the dive. So even if your gauge does not go past 200m you can still dive past.

The engine dial changes over to knots. Hand select the knots you want to travel at to get the RPM you want. For my type 9 i get 50rpm at 1 knot.
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 02-27-17, 06:02 PM   #7
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
Default

Quote:
Originally Posted by bstanko6 View Post
Pressing D gives a dive order. Press D and watch the meters. Press A to even the dive planes and stop the dive. So even if your gauge does not go past 200m you can still dive past.

The engine dial changes over to knots. Hand select the knots you want to travel at to get the RPM you want. For my type 9 i get 50rpm at 1 knot.
Yes! ^ This. Like I said it's been a while, and my answer would have been a little vague.

I'm thinking I may do a reinstall and start playing again. Computer changes have had me not playing for a while. I I was running a bunch of mods, but it was basically just GWX with some other enhancements, no cheat like stuff though.

EDIT: OH! I think I was using the large dials mod, that helped do controlled dives. And IRRC, you could click somewhere on the depth gauge to change readouts to a deeper gauge. Maybe that only worked for normal and shallow though...
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 02-27-17, 07:37 PM   #8
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,128
Downloads: 390
Uploads: 13


Default

I just want to add to the evasion. My tip is don't be the guy that just goes deep and waits to be depth charged. There are a few things to be done when hunted:

1)if surfaced attempt to run away. The uboat has really fast engines. You can run away from most escorts.

2) don't just dive deep! Evade! If you know you are hunted, and there is time, hit flank, dive around 100m and get out of the area you attacked from. I generally place a 5k ring around the boat, pick a direction and get out of the circle. Don't just dive deep and wait. Crash dive and get out of town. Only when they are on top of you will you want to go deeper and slow down!

Most guys send torps and want to watch the fireworks... don't do that. Send your torps and get out!
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.