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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Can't believe no one came up with this before, but here it is a playable Blue Whale for Cold Waters! Based on the Narwhal, it shoots, it scoots(slowly), and poops noisemakers! Currently for single missions only and campaigns that have the Narwhal by default as it's a Narwhal replacement.
Notes: Don't go slower than 4kts, doing so will result in a soft crash. https://www.subsim.com/radioroom/dow...o=file&id=5616
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. Last edited by ETR3(SS); 05-30-20 at 04:21 PM. |
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#2 |
XO
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see picture
Last edited by steel shark; 08-01-20 at 07:55 AM. |
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#3 |
Mate
![]() Join Date: Apr 2020
Posts: 54
Downloads: 24
Uploads: 0
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Last time I've made a playable whale it was always trying to get his nose down and go straight for the bottom)
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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![]() ![]() Same here. The trick is to order a depth and course and your crew will fight the whale on what it wants to do. Also, don't order all stop, it crashes the game.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Mate
![]() Join Date: Apr 2020
Posts: 54
Downloads: 24
Uploads: 0
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Judging by log, WhaleAI kicks in when whale model is used... That is a bit strange desision to make it like that... but I guess it was more convinient for the devs)
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#6 |
XO
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so you make a submarine to simulate a whale some times hiding in plane sight is the best idea kinda reminds me of stingray with those Mechanical Fish Subs
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