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Old 02-16-23, 03:45 PM   #1
jimimadrid
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Default jimimadrid HUD

Changes the HUD and top bar graphics to a more mechanical look.








9 different buttonstyles, Vanilla uses only 4
Toggle switches and toggle buttons are easy to distinguish


Since several lines in the Menu_1024_768.ini and the Ordersbar.cfg have to be changed, the SH_menumerger (included) must be used.Please use version 1.6 or upper, as the previous versions cannot change two different target files.


Please install jimimadrid HUD Mod first with the JSGME and then merge with the SH_MenuMerger. All mods can be selected individually. Please keep the order. Different choices for FotRS and TMO




Download: https://www.subsim.com/radioroom/dow...o=file&id=6297


Enjoy
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Old 02-16-23, 04:26 PM   #2
KaleunMarco
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Quote:
Originally Posted by jimimadrid View Post
Changes the HUD and top bar graphics to a more mechanical look.
question:

with all of the fine work you have out into this series of mods, have you discovered a way to display the course as opposed to the rudder position?
i would much rather see the course changes tick off than the rudder position. in fact i have never used that feature in all of the missions i have played.

no complaint here...just asking if there was a way to display course as digits rather than the rudder.

thanks!!!
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Old 02-17-23, 01:01 PM   #3
jimimadrid
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Quote:
Originally Posted by KaleunMarco View Post
question:

with all of the fine work you have out into this series of mods, have you discovered a way to display the course as opposed to the rudder position?
Sorry, no. I have only build a bulb font and renumbered it in the menu...in
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Old 02-18-23, 09:53 AM   #4
fitzcarraldo
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Downloading now...

Looks as a new game. Beautiful

Many thanks for all your job Jimmy!

Best regards.

Fitzcarraldo
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Old 02-18-23, 11:14 AM   #5
propbeanie
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You do kind of have that KM with the compass displaying the heading, but the game does not have the logic for you to order "Bring her to 342T NOW!!!" and have the helmsman say "Aye aye, sir! 32 degrees rudder to port, bringing her to 342T!" For one thing, I do better math than the game, and doing such as that would involve something higher than algebra ( ), like (shudder) that trig-oh-not-me stuff... "TILT TILT TILT"...

Excellent stuff jimimadrid! Now, if we could just get you the code for the executable for SH4, and have you tweak directly in there...
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Old 02-18-23, 01:19 PM   #6
jimimadrid
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Quote:
Originally Posted by propbeanie View Post
Now, if we could just get you the code for the executable for SH4...



Yeah, this would be fine.


Propbeany, maybe you have an idea:
I would like to add a lever in the periscope view to manually incrementally raise and lower the periscope.
Just as it goes with the German submarines in SH4.


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Old 02-18-23, 01:11 PM   #7
jimimadrid
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Quote:
Originally Posted by fitzcarraldo View Post

Looks as a new game.

Best regards.

Fitzcarraldo
That was the goal of the entire jimmadrid MOD series.
To give you the feeling of playing a new game from a graphical point of view.
Unfortunally my 3D Skills are too bad to give you, like Propbeany is doing, a really new Game.
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