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Old 07-24-08, 12:44 AM   #76
Orion2012
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Originally Posted by Orion2012
I've been thinking that too....I'm not real familiar with the character models, but I may go looking around later. Will post my results here later. Also, worth pointing out, after I fixed the camera, it seems to somehow made it a "free-cam." what I mean is when i puch a directional arrow, the camera will move foward or back and won't reset back to the default view without you pressing "shift+f2" then pressing F2 for the command room.
Solved the issue of it going into a "free-cam" by editing the interior fore camera parameters that control the movement (Movespeed, moveinertia, moverun, all to 0.0) But have now discovered a bright green screen when i go the "interior aft" camera. Not sure if it's something I caused or an issue with the IXc/40 from OM. Anyone have a suggestion?

Also kriller you mentioned the ghost people , and I have seen pics of it, but have never seen it myself, what "conditions" do they appear under??
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Old 07-24-08, 12:50 AM   #77
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This mod makes the water look the closest to real thing ive ever seen.
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Old 07-24-08, 02:03 AM   #78
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Fantastic MoD!Release it ASAP or ill hack into your PC and steal all the files you have developed so far .
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Old 07-24-08, 05:32 AM   #79
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The difference between competence and excellence is attention to detail. You personify that ethic, K2.
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Old 07-26-08, 08:41 PM   #80
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I allso read this and have tried running both Wclears scene with only 2048 TC and the stock SH4 scene (I set it to max 2048 TC in the cfg), but it realy doesn't help much. I could be wrong, but I have a strong feeling that it's a stock SH4 bug. It's just that it's much more anoying now when runing more detailed waves.
Well, there's always the chance the Ubi Devs may take note of what the engine is capable of with persistence and careful tweaking and perhaps *fix* the issue... Remote chance I know, but one can hope...

BTW... stunning work K2! Those last screenies are incredible!
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Old 07-27-08, 02:32 PM   #81
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Have quietly sat on my mushroom watching the mods going by and decided it was time to pipe up and say what wonderful work Leo(rip),Kriller, Ducimus and all the rest have done to make this a wonderful simulator to enjoy. Also...for those who scream that a mod has messed up your computer......99.9% of time I found it was something I did...not the modder. If all else fails.......READ THE DIRECTIONS! Just wanted to throw in my 2 cents on loss of texture in TC. I have noticed it only happens if weather changes in TC for me. Just a little wind or wave change seems to do it. Probably been looked at already...but thought I'd throw it out.
:hmm:
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Old 07-27-08, 04:59 PM   #82
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Quote:
Originally Posted by cdpca
Have quietly sat on my mushroom watching the mods going by and decided it was time to pipe up and say what wonderful work Leo(rip),Kriller, Ducimus and all the rest have done to make this a wonderful simulator to enjoy. Also...for those who scream that a mod has messed up your computer......99.9% of time I found it was something I did...not the modder. If all else fails.......READ THE DIRECTIONS! Just wanted to throw in my 2 cents on loss of texture in TC. I have noticed it only happens if weather changes in TC for me. Just a little wind or wave change seems to do it. Probably been looked at already...but thought I'd throw it out.
:hmm:
If the whole world would follow instructions, there would be no need for things like, "tech support"
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Old 07-27-08, 06:31 PM   #83
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Default WIP for new stormy conditions

Dark and foggy with rain


Dark and foggy storm


Im trying to make the storms so that the ocean will still be in a shade of blue/grey and the soroundings allso like RL to give the storms a more dramatic look instead of the old grey storms from PE3, what do you think ?
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Old 07-27-08, 09:15 PM   #84
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The stormy weather states really needing a reworking for a more realistic portrayal. So far those shots are looking pretty darn close.

http://upload.wikimedia.org/wikipedi...t_scale_11.jpg
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Old 07-28-08, 06:17 AM   #85
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Quote:
Originally Posted by kriller2
Dark and foggy with rain


Dark and foggy storm


Im trying to make the storms so that the ocean will still be in a shade of blue/grey and the soroundings allso like RL to give the storms a more dramatic look instead of the old grey storms from PE3, what do you think ?

Looking great, K2!
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Old 07-28-08, 07:25 AM   #86
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Quote:
Originally Posted by TDK1044
Quote:
Originally Posted by kriller2
Dark and foggy with rain


Dark and foggy storm


Im trying to make the storms so that the ocean will still be in a shade of blue/grey and the soroundings allso like RL to give the storms a more dramatic look instead of the old grey storms from PE3, what do you think ?
Looking great, K2!
I concur


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Old 07-28-08, 09:24 AM   #87
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Looks great. One of my favroit mods is getting even better.
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Old 07-28-08, 10:29 AM   #88
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Quote:
Im trying to make the storms so that the ocean will still be in a shade of blue/grey and the soroundings allso like RL to give the storms a more dramatic look instead of the old grey storms from PE3, what do you think ?
K2, we're running out of adjectives to describe PE... fantastic, wonderful, awesome, colossal, stupendous...

But I'm getting worried. You keep this up, nVidia and ATi will have to create new cards and drivers just to do your tweaking justice!
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Old 07-28-08, 11:52 AM   #89
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Quote:
Originally Posted by kriller2
Dark and foggy with rain


Dark and foggy storm


Im trying to make the storms so that the ocean will still be in a shade of blue/grey and the soroundings allso like RL to give the storms a more dramatic look instead of the old grey storms from PE3, what do you think ?
That stunning .... the slate blue in those storm shots
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Old 07-28-08, 01:05 PM   #90
swdw
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Feedback:

Water is too blue in the storms. As a great deal of the color comes from reflections under low light conditions, when you have a thick dark gray overcast, you should have water that is grayish in color, not blue.

The light is not strong enough to cause the same coloration it does when the sun is out (blue wave length scattering), so color should shift in this case to a more reflective color.

If you have some light poking through and the haze becomes bluish, then the water will have a bluish cast similar to the screen shots.

Otherwise, with clouds and haze being gray, you'll only have traces of blue, usually more of a bluish green where there's foam, the bulk should have a grayish cast to it.
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