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Old 02-06-09, 04:52 PM   #736
Wilcke
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Hey Kriller2, Congrats on those download numbers! Awesome! A must have mod for SH4!
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Old 02-08-09, 05:35 AM   #737
AGOSTINO
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Quote:
Originally Posted by kriller2
Hi Agostino, you only need the file "PE4 Special effects Zones for NSM4 Classic" and not NSM, NSM4 is a part of that file.

Second: the "#1 PE4 Install main" is the main file for PE4 which contains all the textures that control the sky colour and sunsets/sunrise so it should be used as the first mod in JSGME".
Which is, the exact sequence of the installation?

The first:



or the second:




Thanks in advance!!!!!
















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Old 02-09-09, 06:22 AM   #738
kriller2
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Quote:
Originally Posted by AGOSTINO
Quote:
Originally Posted by kriller2
Hi Agostino, you only need the file "PE4 Special effects Zones for NSM4 Classic" and not NSM, NSM4 is a part of that file.

Second: the "#1 PE4 Install main" is the main file for PE4 which contains all the textures that control the sky colour and sunsets/sunrise so it should be used as the first mod in JSGME".
Which is, the exact sequence of the installation?

The first:



or the second:




Thanks in advance!!!!!
















Hi Agostiono,
Both of these installation sequences will work , the important thing is that you install the "PE4 special effect for NSM4" after NSM4 if you decide to install it that way.

The reason for this is because PE4 uses the file "zones.cfg" to make the special efftects, which is the same file NSM4 uses.
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Old 02-09-09, 11:28 PM   #739
Overboard
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"but W_clears brother have been sick and I realy need him to take a look at something before we release the mod."


Sounds like family,...Hay man thanks for the reply, iam looking forward to this as i know we all are, But its not just that...its..its..its just the simple fact that i cant wait any more. I try to be patient but iam like a kid in a candy store with no candy!!.

Sorry"
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Old 02-15-09, 12:20 PM   #740
kriller2
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After requests I have uploaded the "ROW sound mod vers 9" so that you can use rapidshare, instead of megaupload.

See first page of this thread.
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Old 02-18-09, 06:28 AM   #741
flyingdane
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Quote:
Originally Posted by kriller2
After requests I have uploaded the "ROW sound mod vers 9" so that you can use rapidshare, instead of megaupload.

See first page of this thread.

Huh?
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
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Old 02-18-09, 05:44 PM   #742
LukeFF
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Quote:
Originally Posted by flyingdane
Huh?
What exactly do you not understand about what he wrote?
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Old 02-26-09, 02:33 PM   #743
jerryt
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Quote:
Originally Posted by swdw
Quote:
Originally Posted by kriller2
btw is it just me or is the waterline around the submarine glowing when it gets dark?
Yes . . . . . it's baaack . . . .

If it was a green glow you could blame it on an algae that glows green when disturbed and creates a faint green glow in a ships wake. (It's downright beautiful when it happens on a moonless night).
Hi all;
I am still getting this glow along with the red smoke at night. I went through a lot of these threads, and it looks like it was supposed to be fixed, but I still see it.
Is there somthing I missed during install possibly?
Thanks

BTW, am loving this mod. It looks great!

Intal Dual Core 3.0 ghz
Nvidia 8800GT
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Old 02-27-09, 01:16 PM   #744
kriller2
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Quote:
Originally Posted by jerryt
Quote:
Originally Posted by swdw
Quote:
Originally Posted by kriller2
btw is it just me or is the waterline around the submarine glowing when it gets dark?
Yes . . . . . it's baaack . . . .

If it was a green glow you could blame it on an algae that glows green when disturbed and creates a faint green glow in a ships wake. (It's downright beautiful when it happens on a moonless night).
Hi all;
I am still getting this glow along with the red smoke at night. I went through a lot of these threads, and it looks like it was supposed to be fixed, but I still see it.
Is there somthing I missed during install possibly?
Thanks

BTW, am loving this mod. It looks great!

Intal Dual Core 3.0 ghz
Nvidia 8800GT
Hi Jerryt,
thanks , you should read this thread for more info about this issue, which is a stock bug :
http://www.subsim.com/radioroom/show...40#post1056040
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Old 02-27-09, 01:40 PM   #745
neosnk35
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love this mod and cant wait for the real environment mod(hope kriller and w_clear can arrange something so it can run on stock 1.4)

but something bothers me

1. water transparency dont work on mine(or it wont really work on 1.4)

2. at nighttime it seems too dark(tried to adjust the gamma, but at high gamma`s the colors stinks or my monitor is busted)
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Old 02-27-09, 05:30 PM   #746
jerryt
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by jerryt
Quote:
Originally Posted by swdw
Quote:
Originally Posted by kriller2
btw is it just me or is the waterline around the submarine glowing when it gets dark?
Yes . . . . . it's baaack . . . .

If it was a green glow you could blame it on an algae that glows green when disturbed and creates a faint green glow in a ships wake. (It's downright beautiful when it happens on a moonless night).
Hi all;
I am still getting this glow along with the red smoke at night. I went through a lot of these threads, and it looks like it was supposed to be fixed, but I still see it.
Is there somthing I missed during install possibly?
Thanks

BTW, am loving this mod. It looks great!

Intal Dual Core 3.0 ghz
Nvidia 8800GT
Hi Jerryt,
thanks , you should read this thread for more info about this issue, which is a stock bug :
http://www.subsim.com/radioroom/show...40#post1056040
Thanks Kriller. I see this is about white lines though. Is the red glow part of the same issue?
Either way, not a killer issue for me since it really only stands out in calm seas, and the rest looks so good. Was just curious if htere was a fix. If its core game, I guess were just stuck until SH5 comes out

JerryT
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Old 02-27-09, 06:13 PM   #747
R3D
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is there a pitch/roll mod for operation monsun's Uboats coming in version 5?

much needed bit of immersion that is missing from german campaigns in my opinion, stock boats are to stiff in the water.
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Old 03-25-09, 04:09 AM   #748
GOZO
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Quote:
Originally Posted by jerryt View Post
Thanks Kriller. I see this is about white lines though. Is the red glow part of the same issue?
Either way, not a killer issue for me since it really only stands out in calm seas, and the rest looks so good. Was just curious if htere was a fix. If its core game, I guess were just stuck until SH5 comes out

JerryT

Hi! If it is the "glow" that comes from Ubisoft not making the sim compatible with the latest (by that time) 8800-series vidcards, Leovampire made a hotfix for it:

http://files.filefront.com/foam+hotf.../fileinfo.html

jsgme-compatible

Note. the white lines are still there but the strange glow is gone.

Cheers

/OB
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Old 03-29-09, 11:36 AM   #749
Kpt. Lehmann
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More than 7500 downloads for PE4 at FileFront.

Top notch stuff, Kriller and company.

I wish Leovampire was here to see it.

Keep up the good stuff, gents!
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Old 03-29-09, 02:41 PM   #750
Nisgeis
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I have been very busy of late, so haven't been reading the forums a lot, but I fixed the white lines bug and the glow around the waterline. . What's going on?
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