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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 401
Uploads: 0
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Amazing work! 60 FPS all time! Greats effects! I really enjoy it! Thanks, Kriller!
![]() Q6600 + 4gb + FX9800GTX. ![]()
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#467 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#468 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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'60 fps' !? Wow, I can only dream of such power. I was happy with 24 fps ![]()
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***THE GENERAL*** |
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#469 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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By-the-way, is there anyway to move the default camera position in the control room? I like to stand near the aft
bulkhead and see all the crew at once. It helps with submersion. I don't want much do I? :rotfl:
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***THE GENERAL*** Last edited by The General; 09-13-08 at 09:10 AM. |
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#470 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#471 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Stay safe all you folks in Texas.
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***THE GENERAL*** |
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#472 |
Sailor man
![]() Join Date: May 2007
Posts: 46
Downloads: 60
Uploads: 0
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Thank you all for your hard work
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#473 |
Officer
![]() Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
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Thanks to all involved with this new Mod. I just purchased the 1.5 Add-on and will be looking forward to PE4s enhancement of my ocean cruises.
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#474 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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One word. Beautiful.
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Task Force industries "Taking control of the world, one mind at a time" |
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#475 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Although the above water shaders were changed at the last minute (about 45 mins before the release was packaged up), they haven't been changed from the shaders in use for the past 2-3 weeks in the test version. The only thing that was removed was the shallow water colour, as it wasn't working 100%. A change in reflectivity would account for the wavelets appearing differently, as after all the waves don't actually exist, they are only there because of the calculated reflections. Strange this is, Kriller only changed them for the dawn/dusk time period. :hmm:
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#476 |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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I will be taking donations for Kriller :rotfl: Just Kidding.
Great work as always Kriller! ![]() ![]() ![]() more pics at http://www.subsim.com/radioroom/show...08977&page=109
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire Last edited by Torps; 09-13-08 at 08:00 PM. |
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#477 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Is there still a 'no floaters' option for PE4? Or can you just use the same thing that worked with PE3?
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#478 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Was the blue coastline effect included in this release. My coast lines are the same as the ocean..
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Task Force industries "Taking control of the world, one mind at a time" |
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#479 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi Kylania,
No I took it out because now the floaters are allmost transparent, but you can use the one from PE3. Quote:
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#480 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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