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Old 09-08-08, 05:52 AM   #376
DrBeast
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Quote:
Originally Posted by kriller2
welcome back Dr. Beast.
I need you onboard again , when you have time to take a look at the special effects for Trigger Maru. After alot of testing it seem "something" is making SH4 go nuts when using PE, so to ensure compatibility with TM I have excluded the zonefile untill we found out what's causing the error.

The RFB team has made a zonefile for RFB and will write about how to use PE4 with RFB.

The above change allso means that you can now run TM + Om without any problems.
Glad to be back, my man
Hm...I had made a TM-compatible zone file for TM a while back. Did you use that one? Also, what do you mean by going nuts? CTD, slow-downs, wonky sinking behavior? I'll redownload TM to check, so feel free to PM me the link to the PE4 beta

ETA: Yeah, rain-check on downloading TMaru...I have a notoriously slow connection today, I doubt I'll have downloaded its 350MB before I leave for home. Argh!
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Old 09-08-08, 05:58 AM   #377
kriller2
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SH4 runs okay with the TM-zone file you made, but then when I go to the menu screen and press "quit" my computer restarted without warning, so I tested the submarine mod with and without and the zonefile. It seems Ducimus have made some changes in the TM 1.5.2 :hmm: your location problems have first priority ,so only look at this if you have time

Will send you the newest, check your PM soon.

Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by kriller2
welcome back Dr. Beast.
I need you onboard again , when you have time to take a look at the special effects for Trigger Maru. After alot of testing it seem "something" is making SH4 go nuts when using PE, so to ensure compatibility with TM I have excluded the zonefile untill we found out what's causing the error.

The RFB team has made a zonefile for RFB and will write about how to use PE4 with RFB.

The above change allso means that you can now run TM + Om without any problems.
Glad to be back, my man
Hm...I had made a TM-compatible zone file for TM a while back. Did you use that one? Also, what do you mean by going nuts? CTD, slow-downs, wonky sinking behavior? I'll redownload TM to check, so feel free to PM me the link to the PE4 beta
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Old 09-08-08, 06:07 AM   #378
DrBeast
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Quote:
Originally Posted by kriller2
SH4 runs okay with the TM-zone file you made, but then when I go to the menu screen and press "quit" my computer restarted without warning, so I tested the submarine mod with and without and the zonefile. It seems Ducimus have made some changes in the TM 1.5.2 :hmm: your location problems have first priority ,so only look at this if you have time
Ah yeah, I saw you mentioning that in a post, didn't notice it was zones.cfg-related. One can only skim through 6 pages of posts this thoroughly
I hope the connection problems will be gone tomorrow, so I can try and download both TMaru and RFB...hm no wait, I'll wait until the new release of RFB is out, with the new sinking model. Something tells me I'll "borrow" that part of the mod for my home-made brew (for personal use, of course!). Something tells me however, that these connection problems will persist, as long as they're installing the optical fiber network. You can't postpone releasing the mod a couple or three months, can you? :rotfl:
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Old 09-08-08, 07:02 AM   #379
Nisgeis
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Quote:
Originally Posted by kriller2
is the ocean better with the less reflective water ? that was the only thing I changed in the scene.dat, that's why im a bit confused how that can affect the submarines behavour in high seas anyway will go back to use the settings from the first alpha which most of you liked
I think I may have seen the high sub in the version before the last one you sent out just before the weekend. It may not be related to your most recent changes.
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Old 09-08-08, 08:43 AM   #380
GlobalExplorer
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Quote:
Originally Posted by DrBeast
Having read all the previous posts though, with regards to the PE4 WIP, I wonder if it's no longer 1.4-compatible. Does any of the beta testers use 1.4? If not, and if there's still time before the release, I'd gladly test it out to see how it performs on 1.4.
I used 1.4, because I dont have anything else .. No problems afaik.
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Old 09-08-08, 10:16 AM   #381
kriller2
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Quote:
Originally Posted by GlobalExplorer
Quote:
Originally Posted by DrBeast
Having read all the previous posts though, with regards to the PE4 WIP, I wonder if it's no longer 1.4-compatible. Does any of the beta testers use 1.4? If not, and if there's still time before the release, I'd gladly test it out to see how it performs on 1.4.
I used 1.4, because I dont have anything else .. No problems afaik.
Thats good news. Thank you for testing! (now I better get back to the manual and bug fixes )
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Old 09-08-08, 06:07 PM   #382
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Since yesterday I had it running some more, there were still some minor problems with slow moving waves, but as I said, 90% of the time it's excellent.
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Old 09-08-08, 07:17 PM   #383
kriller2
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Default new scene with detailed waves

(this picture is from the museum at 7 o'clock and the black sea is gone?)


New bow wake which looks like water, I have used the stock shader for the bow wake, there were to many problems with the new one, but will look into it after release..


Sunset


All the listed bugs is now corrected, so will release the mod friday as planned.
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Last edited by kriller2; 09-09-08 at 03:59 AM.
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Old 09-08-08, 08:20 PM   #384
Syxx_Killer
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That looks so awesome! I can't wait for the release!
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Old 09-09-08, 03:18 AM   #385
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Ditto!!
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Old 09-09-08, 05:27 AM   #386
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i can't waiting for it.
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Old 09-09-08, 06:14 AM   #387
W_clear
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Quote:
Originally Posted by kriller2
(this picture is from the museum at 7 o'clock and the black sea is gone?)


New bow wake which looks like water, I have used the stock shader for the bow wake, there were to many problems with the new one, but will look into it after release..


Sunset


All the listed bugs is now corrected, so will release the mod friday as planned.
WoW,--------------Ti's great work!
FoamWave too Good .
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Old 09-09-08, 06:33 AM   #388
TDK1044
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Dave would be incredibly proud to see just how far you've taken this, K2.
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Old 09-09-08, 06:49 AM   #389
DrBeast
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Quote:
Originally Posted by kriller2
All the listed bugs is now corrected, so will release the mod friday as planned.
Holy hamburgers, I have to hurry and test some stuff then!

ZOOOOOOOOOOOOOOOOOOOOOOOOOMMMMM!!!

*rushes off home to commence testing!*

Hm...forgot I have to download and bring along TMaru as well! Bleh!
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Old 09-09-08, 07:08 AM   #390
kriller2
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Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by kriller2
All the listed bugs is now corrected, so will release the mod friday as planned.
Holy hamburgers, I have to hurry and test some stuff then!

ZOOOOOOOOOOOOOOOOOOOOOOOOOMMMMM!!!

*rushes off home to commence testing!*

Hm...forgot I have to download and bring along TMaru as well! Bleh!
Hi Dr. Beast.

Yes please do that, but wait untill I send you the new files, so you wont find the bugs again

Will send the latest later today.
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