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Old 08-25-08, 06:20 AM   #271
kriller2
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Quote:
Originally Posted by Digital_Trucker
Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by kriller2
Sorry guys, I just have to correct some bugs, before you would PM me with it
I'm not observant enough to spot bugs. I make bugs that other people to spot .
:rotfl:Now we know where all the bugs are coming from
Yep.. from me and Nisgeis , btw is it just me or is the waterline around the submarine glowing when it gets dark?

@ Nisgeis I set the setting we pm'ed about some time ago to 0.5 from 0.2, maybe that's why? it gives the water a more natural look when it reflects the environment more, especialy when the waves are small.
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Old 08-25-08, 07:03 AM   #272
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A while back, I was making some photos of the clouds, and it makes me wonder:
there are more than one dds file making clouds in SH4, right?

which are the ones, then?

Sofar these are the ones, I suspect, right?
Data/Misc:
clouds
CloudShadow
CloudsTransition
noise0
noise1
Nori00
Nori01

I wanted to try and make something out of these photos, at least try, just as my sea floor mod was made of real photos.
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Old 08-25-08, 07:18 AM   #273
kriller2
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Quote:
Originally Posted by Carotio
A while back, I was making some photos of the clouds, and it makes me wonder:
there are more than one dds file making clouds in SH4, right?

which are the ones, then?

Sofar these are the ones, I suspect, right?
Data/Misc:
clouds
CloudShadow
CloudsTransition
noise0
noise1
Nori00
Nori01

I wanted to try and make something out of these photos, at least try, just as my sea floor mod was made of real photos.
yes the above files are responsible for how the engine renders the clouds, but it's tricky, because the engine uses two layers of clouds to make the clouds, so it's allmost impossible to f.ex. make cumulus clouds. I got it working once after alot of testing, but then you would see the same clouds hanging around all the time lately I discovered that the shaders and the scene and the env.data files alllso have a BIG influence on how the clouds look like.

But try work with the noise0.dds and the noise1.dss .
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Last edited by kriller2; 08-25-08 at 07:39 AM.
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Old 08-25-08, 08:07 AM   #274
billko
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Carotio
A while back, I was making some photos of the clouds, and it makes me wonder:
there are more than one dds file making clouds in SH4, right?

which are the ones, then?

Sofar these are the ones, I suspect, right?
Data/Misc:
clouds
CloudShadow
CloudsTransition
noise0
noise1
Nori00
Nori01

I wanted to try and make something out of these photos, at least try, just as my sea floor mod was made of real photos.
yes the above files are responsible for how the engine renders the clouds, but it's tricky, because the engine uses two layers of clouds to make the clouds, so it's allmost impossible to f.ex. make cumulus clouds. I got it working once after alot of testing, but then you would see the same clouds hanging around all the time lately I discovered that the shaders and the scene and the env.data files alllso have a BIG influence on how the clouds look like.

But try work with the noise0.dds and the noise1.dss .
At this point, I wonder if you knw even more about the engine than the devs do???

Bill
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Old 08-25-08, 11:15 AM   #275
Nisgeis
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Digital_Trucker
Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by kriller2
Sorry guys, I just have to correct some bugs, before you would PM me with it
I'm not observant enough to spot bugs. I make bugs that other people to spot .
:rotfl:Now we know where all the bugs are coming from
Yep.. from me and Nisgeis , btw is it just me or is the waterline around the submarine glowing when it gets dark?

@ Nisgeis I set the setting we pm'ed about some time ago to 0.5 from 0.2, maybe that's why? it gives the water a more natural look when it reflects the environment more, especialy when the waves are small.
New shader sent, project Top Secret appears to be succesful and a few other changes. That value you set to 0.5, I set to 0.35 in the new shader, 0.5 although looks good in general, it has a negative effect on project Top Secret up close.
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Old 08-25-08, 11:19 AM   #276
Nisgeis
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Quote:
Originally Posted by Syxx_Killer
Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by kriller2

Sub from above water high and looking down, the sub is at 120 ft on this picture:
To me, that just looks awful with the white pixels. Is that stock? I rellay don't remember ever seeing it like that, except for SH 1.5.
Yes it's a shame, I have allways had this :hmm: If you can make this bug go away alot of people would be very happy...
I forgot to mention that I get the white lines while submerged no matter what the depth of water is. If that issue could be fixed I would be the happiest person on the forums! It has always drove me crazy.
Prepare to be the happiest person on the forums. I may have fixed this, just trying to get rid of a side effect of it.
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Old 08-25-08, 12:38 PM   #277
kriller2
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Digital_Trucker
Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by kriller2
Sorry guys, I just have to correct some bugs, before you would PM me with it
I'm not observant enough to spot bugs. I make bugs that other people to spot .
:rotfl:Now we know where all the bugs are coming from
Yep.. from me and Nisgeis , btw is it just me or is the waterline around the submarine glowing when it gets dark?

@ Nisgeis I set the setting we pm'ed about some time ago to 0.5 from 0.2, maybe that's why? it gives the water a more natural look when it reflects the environment more, especialy when the waves are small.
New shader sent, project Top Secret appears to be succesful and a few other changes. That value you set to 0.5, I set to 0.35 in the new shader, 0.5 although looks good in general, it has a negative effect on project Top Secret up close.
top secret mission looks good, awaiting reponse, but all I can say right now is wow, you have made a dream come true..
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Old 08-25-08, 12:49 PM   #278
The General
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Quote:
Originally Posted by kriller2
the top secret mission looks good, awaiting reponse, but all I can say right now is wow, you have made a dream come true..
Top Secret huh? Hmm, what are you guys up to? :hmm:
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Old 08-25-08, 01:21 PM   #279
Syxx_Killer
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Quote:
Originally Posted by Nisgeis
Prepare to be the happiest person on the forums. I may have fixed this, just trying to get rid of a side effect of it.
That awesome!

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Old 08-25-08, 01:24 PM   #280
Nisgeis
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Quote:
Originally Posted by The General
Top Secret huh? Hmm, what are you guys up to? :hmm:
Nothing. . Nothing at all.

All will be revelead. .

There was an effect I've been working on that I didn't want to mention, in case I couldn't get it to work. It needs testing.
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Old 08-25-08, 04:01 PM   #281
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Quote:
Originally Posted by kriller2
btw is it just me or is the waterline around the submarine glowing when it gets dark?
Yes . . . . . it's baaack . . . .

If it was a green glow you could blame it on an algae that glows green when disturbed and creates a faint green glow in a ships wake. (It's downright beautiful when it happens on a moonless night).
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Old 08-26-08, 08:50 AM   #282
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BTW, I like the scenetest file settings.

Here's a pic in 40ft of water where you can see the bottom. You can see it if you look over the side of the bridge too. You can also see how the ability to view the bottom changes as the angle to the water changes


lookin good.

Really like the storm effects in this one too. Even my wife went "WOW" on the new wave effects under different weather.

You and Nisgeis are wunderkinds in my opinion.
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Old 08-26-08, 08:54 AM   #283
ReallyDedPoet
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Damn, I need to get home to test the new stuff Just got back from vacation, so RL has kept me busy.
Plus most of the vacation was in NYC, so it is an adjustment coming back to rural living


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Old 08-26-08, 03:48 PM   #284
Nisgeis
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Quote:
Originally Posted by swdw
BTW, I like the scenetest file settings.

Here's a pic in 40ft of water where you can see the bottom. You can see it if you look over the side of the bridge too. You can also see how the ability to view the bottom changes as the angle to the water changes

<SNIP>

lookin good.

Really like the storm effects in this one too. Even my wife went "WOW" on the new wave effects under different weather.

You and Nisgeis are wunderkinds in my opinion.
There's more to come, things have moved on already since the scene change.

I also prefer the new scene change - the waves look better, whereas before I think they were a bit too pointy in fairly calm seas.

The seeing the bottom will change as well, at the mo it's a bit buggy, so hopefully I'll be able to improve on that and make it look better. I'm also toying with adding in colour shift. Plus of course, project Top Secret!
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Old 08-26-08, 04:51 PM   #285
kriller2
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yep there sure is , thanks for testing swdw and nisgeis, then I will use the last scene for PE4 It's good to hear you like the storms now swdw.

BTW I don't know if you noticed the new bow wave when testing, but I have worked some more on it including a shader where the wave is bigger and folowing the submarine with new water streams, here is how it look now:

And now the water will spray up in the air alot more in high waves and full speed:
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Last edited by kriller2; 08-26-08 at 05:44 PM.
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