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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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I have just finished testing PE4, the whole, very good.I believe PE4 that most of people will be like.
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#212 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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#213 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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But if it looks wrong, we can change it, after all the hardest part is getting it to change and work, after that it's easy ![]() |
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#214 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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Have you enabled lightshafts and post process filtering? - this is important to see the new effects :hmm: Allso you should enable the "#3_PE4_c_Submarine_Stock_caustics_rolllpitch_deep er" to see the new underwater bubbles from the submarine. BTW: here is my inspiration for the underwater part of the PE4: Last edited by kriller2; 08-13-08 at 04:33 AM. |
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#215 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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#216 |
Lucky Jack
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Kriller, I had clouds on my last patrol. I like'em! The rough seas look great and my S class did not do the flying sub. It all looks great.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#217 |
Pooped from posting
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@Nisgeis
do you know why some objects can't be seen through the transparent water, especially torpedos and plants? :hmm: |
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#218 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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PE4 has a greatest strengths ,it is ------- compressed time does not affect the shape of the waves.
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#219 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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Ships are rendered on the refracted scene, so some objects are drawn if they are below the surface. The only difference between the ships and the rocks is that there are different controllers on them in the .dat and .sim files etc to tell the game what to do with them. As the engine renders submarines and ships, but not torpedoes, plants and rocks, there must be a controller responsible for whether the object is drawn if it is underwater. My best guess would be that it was the unit_ship and unit_submarine controllers. I'll have a look tonight, if I finish the transparency. Try adding the unit_ship controller to the torpedo and see what happens. Don't balme me if you get a blue screen of death though ![]() |
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#220 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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OK, Kriller's got the code for the increased transparency mod to try. I've been having terrible trouble with SH4 1.5 not responding to what nHancer is telling it to do. I've been getting the white outline round the submerged parts of the submarine that I have seen other people post about. I can only assume this is because SH4 is using its poor graphics choices, whilst ignoring nHancer - e.g. no anti aliassing. As I'm getting this problem in stock, I'm going to assume that the code I have given Kriller, which also gives me a problem, will be alright on his, if he doesn't get the white outline on stock, like I do.
Anyone else get the white outline on submerged parts? Anyone have a fix? As far as I rememeber, 1.4 didn't do this. |
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#221 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
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FWIW, I abandoned nHancer and just favor using the nVidia control panel. I don't know why, but I was getting some artifacts and glitchy framerates when I tweaked with nHancer. Just setting the graphics parameters using the control panel, along with whatever you guys are doing to the shaders and texture files is getting me good frame rates (around 30-32 fps, stock was 21-25 fps) on the 7600GS AGP 256M card I use.
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#222 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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#223 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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#224 | ||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Stupid Silent Hunter. Now I'm going to have to stay sober long enough to find a fix. Kriller says that it's a stock thing too. Now, whilst it probably isn't a secret that I am probably the MOST unobservant person in the SH community, which is a bit worrying, seeing as I work mainly on graphics, but does everyone have this problem with the white lines on the side closest to the camera? I could perhaps find a fix, if it's a stock problem. |
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#225 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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