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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#916 |
Stowaway
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Fantastic work Guys!
![]() @Delareon It MAY solve some issues with saved Games stuff. But my research says there's a different reason for Saved corruptions. Most are from useing the early version of SH3 with StarForce. And other problems from useing the Reloaded hack. |
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#917 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Dude, your epic...like Moses!
![]() The Crash-Dive Blues was around since the Dawn of time and every mega-mod.- Kudos to both of you! ![]() ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#918 |
Admiral
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Thank you, guys!!!!
Now the bad news regarding reloading of external torpedoes: Trying to program a 5-10 minutes delay for all diving commands when reloading of external torpedoes has to be interrupted because of enemy contact, I found out that the necessary code is getting more and more complex and cluttering. I give up. So if you want to play realistic, you need to have the discipline to delay the diving by yourself. I will only be able to interrupt reloading of external torpedoes during bad weather and maybe interrupt reloading of internal torpedoes during storm and when boat is not dived deep enough. Sorry! h.sie Last edited by h.sie; 01-15-11 at 08:14 PM. |
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#919 | |
Argentinian Skipper
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Many thanks! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#920 |
Hellas
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hello ,
can someone tell what exactly is the issue with the crash dive ? i am asking becuase ,from what i have read about this issue,...i don't see it happening to 'my' sub . is it something like that sub doesn't level up and stays with the bow 'looking' down ?
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#921 |
Silent Hunter
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Hi !
Can someone me explain please, what the "Crash-Dive-Blues" exactly is ? ![]() And what is now all fixed in the forthcoming V15E ??? ![]() I follow this Thread every day, but my english is not soooo good, that I understand each post here ! ![]() Thanks in forward, Magic ![]() |
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#922 |
Admiral
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@Magic1111 & Makman:
If you interrupt a crash dive (by setting a new depth) before the sub reaches his crash dive depth (70m?), you may lose the control over the sub - the sub is hanging there aslope with an angle of about 10 degrees. This bug mainly occurs in NYGM, I assume, because of the negative bouyancy used in that supermod. Search the NYGM thread for details. The reason for this bug is, that the quick-diving-tank is not emptied correctly when you interrupt a crash-dive. The positive buoyancy in GWX seems to hide/compensate this effect, but it will be visible e.g. when compartments are flooded. The fix from Stiebler and me empties the quick-diving-tank in this situation. If V15E is done, I'll tell more details about the changes. h.sie |
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#923 |
Fuel Supplier
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Evidently Makman and Magic do not use NYGM. Allow me to recommend that you both try it.
The crash-dive blues occurs when you order a crash-dive; then, *before the crash-dive has completed*, you order a new depth. For example, if your crash-depth depth is 80m, you click on the depth gauge for 150m before the U-boat reaches about 60-70 m. This causes the U-boat to dive to 150m at an angle. We know now that this angle is caused because the quick-dive tank has not emptied. The quick-dive tank only returns to its normal level when the crash-dive is complete. It is very hard to control the U-boat at any depth at slow speed, when it floats at an angle. This is especially noticeable with NYGM, because of its anti-hover mod (no U-boat can hover underwater, it needs forward speed to maintain depth on the hydroplanes.) However, it is also noticeable with stock SH3. The situation is different with GWX, which has a deliberate buoyancy - the U-boat tries to rise at slow speeds. This is not accurate, though. Before H.sie's fix, the only way to stop the crash-dive blues was to rise to above the crash-dive depth (for example, rise from 150m to 50m), then crash-dive again, in order to empty the tank. Probably all players of NYGM (and perhaps of stock SH3, Rub, Aces, LivingSH3 etc) have learned this fact the hard way! [Edit: Ooops. I see that my post has clashed with that of H.sie, who made his post just one minute before mine.] Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! Last edited by Stiebler; 01-17-11 at 05:42 AM. |
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#924 |
Admiral
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There is a compatibility problem between the Type XXIII sub in NYGM and the periscope mod of V15D, which automatically moves down the periscopes when speed is above 7knots.
Trying to fix this incompatibility only makes sense, if someome of you uses/likes this periscopes mod. So please give some feedback. Do you use/like it? I e.g. perfer the blur effect and came to the conclusion that it's not necessary that the scopes are moved down automatically. h.sie |
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#925 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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Yes for periscope down in NYGM
[QUOTE=h.sie;1575900]
Trying to fix this incompatibility only makes sense, if someone of you uses/likes this periscopes mod. So please give some feedback. Do you use/like it? I e.g. prefer the blur effect and came to the conclusion that it's not necessary that the scopes are moved down automatically. h.sie[/QUOTE] Yes, please I play NYGM mod and I like this periscopes mod. I don't use the blur effect. With periscope tweaked to go down, the game-play is harder for old people like me, using automatic targeting. Because with automatic targeting I can take down any destroyer coming close to me IF THE PERISCOPE IS UP. Even with blur effect, the target can be fixed and the torpedo goes straight to the target. So, this mod change all the game-play for automatic targeting people, and we are oblige to dive instead of play always successful duels with destroyers. Nice change after 5 years, thanks to you h.sie ![]() ![]() |
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#926 |
Admiral
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Ok, NGT, I'll try my best to fix that bug. If I'm unable to do, I'll try the second-best solution: Disable periscopes mod only for type XXIII.
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#927 |
Admiral
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I already found the reason for the problems with my V15D4 patch and NYGM type XXIII: It has only one (active) periscope, but my mod assumes that there are always two peris. trying to lower both peris when there is only one active will cause a CTD. this will be fixed in the next version.
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#928 | ||
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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#929 | |
Fuel Supplier
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@H.sie:
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Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#930 | ||
Silent Hunter
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![]() Best regards, Magic |
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