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Old 01-29-08, 09:18 AM   #61
irish1958
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Yoriyn,
Great testing and a lot of work.
I really think the only way to control the weather is by cracking the saved game file and writing new values that make sense. The weather module in this game appears to be badly broken: storms lasting for weeks or months; wind going from 0m/s to 15m/s in an instant, and then staying that way for months; heavy fog with 15m/s winds; no fog when calm; pretty much the same weather in the arctic and in lower latitudes; no snow in the winter in the arctic; etc. etc. etc.
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Old 01-29-08, 10:34 AM   #62
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Dunno why you always got a change after 32 hours, because as I said above running RWI at 1 I typically get changes every 16-21 hours, including from a reload. This is departing from Kiel in the 7th/13th flotilla 1940.

I feel like we are a bunch of blind men groping an elephant trying to figure out exactly what the hey it is, and everyone seems to have a different perspective, whether because of some more subtle factor which has gone unnoticed, or whatever.
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Old 01-29-08, 01:41 PM   #63
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And here I thought after making the original changes I was done with the SH3 weather calamity.

I thought there was a change and the weather was not stuck on one pattern too long. But after catching up on this thread I cant possibly be right.

So keep up the good work!

Im sure eventually you guys working on this will figure it out....
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Old 01-29-08, 02:49 PM   #64
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Default Nice observations!

Yoriyn--Great information! I almost always get my first weather change after 32h out of Kiel.

Quote:
Saving during patrol do not affect to weather changes, but after save and quit the game, when you load the patrol weather timer is reset (you must wait 32h before weather change) example: last weather change have a place 2:00am 5/09/1939 so another shut be (32h) 10:00am 6/09/1939. But when you save and exit, lets say 18:00 5/09/1939, weather changes will be 2:00am 7/09/1939.
Good catch! I knew the counter reset after some kind of save operation, good to know it is only after a save AND exit that the reset occurs. I have also noted that WeatherRndInterval has no effect on the frequency of the weather change.

Quote:
WeatherRndInterval < 0 weather do not change for lots of days (stay the same), only wind changes observed. For this value weather was allways rainy and foggy.
0<WeatherRndInterval<12 weather changes are most realistic (no hard weather changes)
WeatherRndInterval>12 drastic weather change everytime (from big storm to wind 0m/s, and again big storm).
Also very interesting! Could you be more specific about the changes you observed with WeatherRndInterval > 12? Were there always dramatic shifts in the weather? What was the effect of really high numbers, like 96? Finally, what were your other settings in the campaign.mis files? Stiebler and I are very curious about the effect of the campaign.mis files on the scene.dat file (which is getting closer to release, by the way)
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Old 01-29-08, 05:44 PM   #65
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Just to throw more confusion into the mix, I have seen the weather change within an hour (game time) of loading a saved game.

In fact, I was so amazed that the weather changed after just an hour (especially after reading previously on the forum about the timer being reset) that I quit to the menu and loaded it again, and lo and behold the weather indeed changed again after an hour.

So, after reading this thread it makes me think it's one of these two things:
1) The weather was 'in the process' of changing when I saved that game, and was simply finishing it's change (because sometimes the wind can change several times in a short period of time, then no changes will happen for days),
2) Crossing some latitude or longitude possibly triggered it,
3) Or it was a freak accident and there was something odd about my save game.

It was in stock SH3 when it happened. Very strange, but backs up the reasoning that the WeatherRndInterval parameter has no effect on the frequency, but rather the amount of change that's possible each time the weather changes.

Watching this thread closely, let's hope for some more promising info
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Old 01-29-08, 09:35 PM   #66
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All I know is, using the settings that I have now, that 3 week long storms are a thing of the past, and that's all I ever really wanted. I get changes once every day or two or three. If I knew why I get a 16 hour window while everyone else gets 32 I'd tell ya.
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Old 01-29-08, 09:42 PM   #67
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And your current settings are?:
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Old 01-29-08, 11:38 PM   #68
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I posted them on page 2: here they are again:

Fog=1
FogRand=1
Clouds=1
CloudsRand=2
Precip=1
PrecipRand=1
WindHeading=0
WindSpeed=4.000000
WindRand=1
WeatherRndInterval=1
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Old 01-30-08, 09:06 AM   #69
irish1958
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difool2
Thanks,
With all the changes suggested, I just wanted to be sure what values you were using. Did you change all three files, or just the _RND?
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Old 01-30-08, 01:08 PM   #70
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I believe you need to change all three files, although this has never been totally confirmed.
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Old 01-30-08, 01:12 PM   #71
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Speaking of these files: does anyone have an unaltered GWX 1.03 version of these files? I have obviously changed mine and can't find the original values. I need the old values from GWX 1.03 for testing of our RealWeatherFix mod. Any help is really appreciated!
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Old 01-30-08, 03:03 PM   #72
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[Mission]
Title=GWXR1FULL
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=0
FogRand=2
Clouds=0
CloudsRand=0
Precip=0
PrecipRand=2
WindHeading=0
WindSpeed=5
WindRand=2
WeatherRndInterval=7
SeaType=0
Briefing=

my pleasure to help, I keep an aye on this thread and wish you and Stiebler all the best in your efforts as weather it is the major issue in SH3 for me.
greets
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Old 01-30-08, 03:31 PM   #73
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Thank you very much! I was surprised to see how different the GWX settings are from stock 1.4b and from my altered version.
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Old 01-30-08, 06:57 PM   #74
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I believe that the effects only take place once you start a new patrol, too. But comments by others who use SH Weather indicate that changes in mid patrol will take effect (as well as changes made via SHW when the game is running!). I didn't have any luck with mid-patrol changes.
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Old 02-01-08, 08:57 AM   #75
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The RealWeatherFix mod is now available. See this thread in the SH3 Mods Forum:

http://www.subsim.com/radioroom/show...98&postcount=1

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