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#2266 |
Stowaway
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[QUOTE=Stiebler;1757833However, it is true that, once the convoy is detected, it needs only a sighting of a single ship of the convoy for the convoy to be 'recognised'.
Stiebler.[/QUOTE] This might be right on the other hand.. Never tried to send a report while sighting only 1 ship out of all bloody convoy, since they were too far from home base anyway to call an air strike ![]() |
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#2267 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
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If I check the bridge height of a type ViII the point of view will be around 5.2 meters above sea. Means that the horizon is 8,22 Km's (stock distance).
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#2268 | |
Stowaway
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#2269 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
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20K is a overstretched thing, 16 K is a limit. |
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#2270 |
Pacific Aces Dev Team
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@Rik: It seems that the calculations involved to have the ships be displaced downwards in the vertical axe as they go more distant were too complicated ... thus the expeditive solution taken by the devs was to curve the earth upwards (!) so that it would be the sea which would raise to hide ships instead of them sinking due to following the earth's curvature. You can give the earth in the scene.dat the correct curvature and the horizon is then beautiful, but you will see distant ships floating in the air because they did not stick to the water surface and instead kept their height in the same plane as you
![]() Some clever mods like MEP3 use a combination of horizon fog and colours to minimize this effect, and the result is very close to what we want. But never perfect, and a high magnification in the optics will reveal the trick to the player.
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One day I will return to sea ... |
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#2271 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
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I'm thinking if would be possible that for first contact report you need to see more than 2 ships to ensure it is a convoy, but once you've send it and while you are shadowing for the wolfpack you could send next reports just only seeing one ship of the convoy. Perhaps this way could be lees dangerous shadow it
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#2272 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
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Hi,
am I right that shadowing without sending messages is no problem, i.e., the player can see/shadow the convoy without being detected? Has anyone tried to lock on the ship/ships he can see (UZO on ship and pressing 'L', it might be required to increase the precise_range in the sensor file)? Usually, I can always lock on all ships I see (sometimes only for seconds, but that's enough) and then I can send a report ![]() Regards, LGN1 PS: Once I thought that at the first encounter you have to see the number of ships that are given in the contacts.cfg file for a small contact/convoy. However, I'm no longer sure about that. Actually, I could never figure out a real pattern for how much ships you have to see in which situation ![]() |
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#2273 |
Stowaway
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LGN1 is also correct. If your WO spots the very first ship out of the rest of the convoy, it is possible for the player to spot and identify (or simply lock on them ) other ships nearby that are still not reported as sighted by WO.
But in this case the report should be send very quickly just after manualy identifying nearby ships otherwise they will get "out of visual range by WO" again ![]() |
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#2274 |
Admiral
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@Stiebler: I made a test mission with a convoy, consisting of some merchants and a single leading escort, which is located 2km in front of the other ships.
As soon as the leading escort comes in visible range for the first time (I still cannot see the other ships), I can send a contact report (sh3 engine seems to know that this is not only a single ship). Could this difference between your and my results be inducted by NYGM/GWX differences? Last edited by h.sie; 09-29-11 at 05:16 PM. |
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#2275 |
Sailor man
![]() Join Date: Apr 2011
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xxx
Last edited by Depth Charger; 09-29-11 at 08:14 PM. |
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#2276 | |
Fuel Supplier
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@H.sie:
Quote:
Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#2277 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
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#2278 |
Admiral
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Wolfpack Alpha 2 available for download:
http://www.mediafire.com/?raxlajcdz1xsl Details and instructions see here: http://www.subsim.com/radioroom/show...postcount=2131 Changes compared to Alpha1:
Last edited by h.sie; 09-30-11 at 05:13 PM. |
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#2279 |
Pacific Aces Dev Team
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D/l now, will report if I can patch it
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One day I will return to sea ... |
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#2280 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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