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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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I looked at the hedgehogs in-game and it looks to me as if they are modeled correctly ![]() ![]() @TDW: This is really a great mod, TDW! I just played around with the noise setting and it seems that you can really make the escorts deaf. They can't hear your sub! As I mentioned earlier, it would be great to have two bolds, one for simulating the noise aspect and one for the ASDIC part. Then it would be perfect. Thanks again for your efforts! Cheers, LGN1 |
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#47 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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I never knew that you can add files to this game. The dsd-file is called "TDW_DC_Water_Disturbance_v1_0_SH3.dsd" so it doesnot overwrite an existing one. But how is it then picked up by the game?
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#48 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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The 'Library' folder is the game's feeding bowl - it can't resist to eat anything found therein...
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#49 |
Seaman
![]() Join Date: Dec 2009
Posts: 38
Downloads: 86
Uploads: 0
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It seems to me this causes destroyers to dc their own dcs, especially if there is more than one destroyer. Watched two destroyers take turns on nothing until they ran out of dcs yesterday. I was kilometers away. This seems to happen a lot.
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#50 |
Black Magic
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Which is the point isn't it? You escaped. You can adjust the mod and tweak it to taste.
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#51 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#52 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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This is a very nice mod TDW. It gives a more realistic chance of breaking contact with destroyers and cooperative tactics towards the end of the war will go a way towards negating the advantages this mod gives you.
Another giant leap on the road to realism. ![]()
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#53 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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conflicts? With nygm or gwx3?
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#54 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I've found no conflicts with GWX
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#55 |
Fuel Supplier
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No conflicts with NYGM.
There is no theoretical reason why there should be a conflict with any of the super-mods. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#56 |
Argentinian Skipper
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...And no conflicts in LSH3, also all OK in GWX (heavily modded).
Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#57 |
Black Magic
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There's no reason it will conflict with anything unless there are identical IDs (which would be almost impossible as I have my own ID numbering system). The way I've made it work is by hooking effects which can't interfere with anything.
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#58 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,731
Downloads: 171
Uploads: 0
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Thanks TDW, a good one for SHIII!
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Sub captains go down with their ship! |
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#59 |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
Uploads: 0
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Damn, so without this mod everytime I've waited for the depth charges to explode before going to flank speed and hard rudder it has been completely pointless!? Oh well, downloading now, thanks for making this DarkWraith!
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#60 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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Me also. I read about this tactic here on the forum, maybe two years ago and did it ever since, never realising it weren't actually modelled.
![]() Have also been doing it in SH4. Stupid! Great mod, now there's actually a reason to do it. ![]()
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Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
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