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Old 11-23-07, 06:05 PM   #1
miner1436
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Default flags underwater

Hi, i was wondering if someone created a mod where flags don't fly underwater.
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Old 11-23-07, 06:52 PM   #2
bigboywooly
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Yep they have

Will be in GWX 2.0
Not sure if anyone else has released it though
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Old 11-23-07, 06:54 PM   #3
miner1436
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thanks

Last edited by miner1436; 11-26-07 at 08:27 PM.
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Old 11-24-07, 02:51 PM   #4
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Quote:
Originally Posted by bigboywooly
Yep they have

Will be in GWX 2.0
Not sure if anyone else has released it though

fine
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Old 11-24-07, 03:39 PM   #5
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Quote:
Originally Posted by miner1436
Hi, i was wondering if someone created a mod where flags don't fly underwater.
I think, simple way to add VisibleUnderWater controllers into flag(s).dat ...
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Old 11-24-07, 03:59 PM   #6
miner1436
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How do you do that?
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Old 11-24-07, 04:30 PM   #7
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Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere
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Old 11-24-07, 05:58 PM   #8
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Will be far more realistic than anything released thus far IMO
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Old 11-26-07, 01:34 PM   #9
Anvart
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Quote:
Originally Posted by bigboywooly
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere

Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...
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Old 11-26-07, 01:45 PM   #10
bigboywooly
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by bigboywooly
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere

Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...
Will have to take your word for that as not an area I ever get involved in
lol
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Old 11-26-07, 02:04 PM   #11
Anvart
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Anvart
Quote:
Originally Posted by bigboywooly
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere

Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...
Will have to take your word for that as not an area I ever get involved in
lol
I think, you understand why I write it... SH3 and SH4 are not interesting to me and to me laziness something to do...
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Old 11-26-07, 05:56 PM   #12
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Another thing confirmed for GWX 2.0!

Well done!
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Old 11-26-07, 06:44 PM   #13
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:rotfl:
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Old 11-27-07, 06:30 AM   #14
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..........................

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Old 11-27-07, 11:22 AM   #15
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by bigboywooly
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere

Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...
if you use the VisibleUnderWater controller and set it to 1 then the flag will ONLY be visible underwater, not above water (vice versa for a value of 0). The WaterInteraction controller is best because you can define a depth (either above or under) that the controller will display an 'alternative' object for the object used.
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