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-   -   flags underwater (https://www.subsim.com/radioroom/showthread.php?t=125598)

miner1436 11-23-07 06:05 PM

flags underwater
 
Hi, i was wondering if someone created a mod where flags don't fly underwater.

bigboywooly 11-23-07 06:52 PM

Yep they have

Will be in GWX 2.0
Not sure if anyone else has released it though

miner1436 11-23-07 06:54 PM

thanks:up:

Paco 11-24-07 02:51 PM

Quote:

Originally Posted by bigboywooly
Yep they have

Will be in GWX 2.0
Not sure if anyone else has released it though


fine :up:

Anvart 11-24-07 03:39 PM

Quote:

Originally Posted by miner1436
Hi, i was wondering if someone created a mod where flags don't fly underwater.

I think, simple way to add VisibleUnderWater controllers into flag(s).dat ...

miner1436 11-24-07 03:59 PM

How do you do that?

bigboywooly 11-24-07 04:30 PM

Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere

Jimbuna 11-24-07 05:58 PM

Will be far more realistic than anything released thus far IMO :rock: :up:

Anvart 11-26-07 01:34 PM

Quote:

Originally Posted by bigboywooly
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere

:lol:
Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...

bigboywooly 11-26-07 01:45 PM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by bigboywooly
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere

:lol:
Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...

Will have to take your word for that as not an area I ever get involved in
lol

Anvart 11-26-07 02:04 PM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by Anvart
Quote:

Originally Posted by bigboywooly
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere

:lol:
Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...

Will have to take your word for that as not an area I ever get involved in
lol

I think, you understand why I write it... SH3 and SH4 are not interesting to me and to me laziness something to do...

bookworm_020 11-26-07 05:56 PM

Another thing confirmed for GWX 2.0!:rock:

Well done!:up:

Anvart 11-26-07 06:44 PM

:down:
:rotfl:

Jimbuna 11-27-07 06:30 AM

:roll: ..........................:lol:

http://img524.imageshack.us/img524/1434/penguinsuu5.gif

TheDarkWraith 11-27-07 11:22 AM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by bigboywooly
Cant be sure how Ref did it Anvart
But the simplest way is the best

:rotfl:

I have to say I havent seen a release of stock out there anywhere

:lol:
Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...

if you use the VisibleUnderWater controller and set it to 1 then the flag will ONLY be visible underwater, not above water (vice versa for a value of 0). The WaterInteraction controller is best because you can define a depth (either above or under) that the controller will display an 'alternative' object for the object used. ;)


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