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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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Hey Boss is a beutyfull mod.....
![]() ![]() ![]() Where i can get it please? WOW................... |
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#77 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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I use the flavored to taste mod. So maybe.....
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#78 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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OK I think I have enough beta testers now; thanks Friedl9te, KrvKpt. Falke, MONOLITH, and Mueller72!
If all goes well the mod should be released very soon. ![]() This initial version is complete in that it includes everything that I personally set out to do. However since starting this thread there have been various requests which, if there is enough continued interest, I will endeavour to accomodate in the next version of the mod (which will likely be a Stock/GWX1.04 version). To summarise, this version will include:
![]() OLC
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#79 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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This mod lookls great!! I love the interface, one question though, for those of us who don't use manual targetting, other than asking for a firing solution from the WO, will there be a place for reading the range and AOB since there is no longer a "notepad" ?
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#80 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
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Looking forward to this
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#81 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
Well to be honest I had assumed that people who use auto targetting would not want to use this mod, and so I designed with manual targetting very much in mind... but I guess I was wrong! To answer your question, the only place you can "see" your firing solution range, AOB, etc is on the TDC dials. If you flip the TDC switch you should be able to read them... but I've no idea what will happen to your solution when Auto-targetting is on and the TDC Auto-update switch is off! ![]()
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#82 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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OLC, you do still have the "Show solution on Map" button under the WE, which then pops you to the Attack map. But I didn't check to see if he had actually done the job, but I assume so...
So the auto-targeting guys could still have that feature work, they just don't have the notepad. So the only difference is, they read a dial instead of a notepad, but they still don't have to manual target. It should be fine I think. Will test.
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#83 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() I'll remove that button. If people want to auto-target they can deselect "manual targetting" in the realism options and it should work. For me, I don't want the temptation of a button that could solve a difficult shot for me in one click! OLC
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#84 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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![]() Quote:
![]() Did I say I'd try manual targetting!!??!! ![]()
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#85 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#86 |
Watch
![]() Join Date: Aug 2007
Posts: 15
Downloads: 18
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I can hardly contain my self. to try this superrrrr mod out.
![]() ![]() THX |
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#87 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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Since OLC posted who the testers were, I guess it's okay to comment.
Simply to say, the layout and functions of this thing are simply brilliant. It's ideal and I much prefer this over slideouts. Everything is positioned beautifully. A click of one or two buttons conveniently bring you everything you need. And the U-Jagd tools bring manual targeting to a whole new level. Clicking on a notepad and still having calculations done for you even in 'manual mode' still had an arcadish feel to it, in terms of a true simulation game. The U-Jagd tools make manual targeting and using a uboat TDC exactly how it should be in a true sim. This brilliant combination of new streamlined GUI and U-jagd tools, with their new placement and use, is just superb. I couldn't imagine playing SH3 without this now. It's a whole new game. Been blowing stuff up now with this for 2 days, and my shots are far more accurately placed now than with the stock game tools, even though the process is more complex. Using this is a truly enjoyable experience. Brilliant stuff. ![]() Might be just personal preference, but I also recommend using JCWolf's 3D officer buttons. They just seem to go much more naturally with this GUI than pictures do.
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#88 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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And on that note... I'm releasing the mod
![]() Please see the new [REL]eased thread, and post any further comments in there so that this thread can die (and so I don't have to type in two threads ![]() Cheers, OLC ![]()
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