SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 03-22-11, 01:39 PM   #196
von faust
Soundman
 
Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
hello Von faust,

you can be sure that TMT mod is NOT responsible for your CTDs.

are you sure that you are using TMT ? please, write the EXACT name of the mod as you see it in jsgme's window

bye
It's "TMT v2".
I have downloaded it from the firt post of this discussion.
It's very strange. I can undestand if the game crash during a patrol but during loading of SH3 it seems impossible
von faust is offline  
Old 03-22-11, 01:45 PM   #197
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by von faust View Post
It's "TMT v2".
I have downloaded it from the firt post of this discussion.
It's very strange. I can undestand if the game crash during a patrol but during loading of SH3 it seems impossible
disable ALL mods and load the campaign . does it crash ?

if yes....then the rest are obvious

if no...enable ONLY the TMT v2 (nothing else) . does it crash ??
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 08-25-11, 08:36 AM   #198
Lucky07
Torpedoman
 
Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
Default

I request ur permision for add ur mod to mine ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114
thx u man for make this increidible mod
Operation Ursula Campaing Megamod
Lucky07 is offline  
Old 05-01-13, 12:43 AM   #199
Luno
Ensign
 
Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
Default

Is there any way to merge this mod with Thomsen's original heavy-ship mod, which featured slower acceleration/deceleration times?

I tried this and it looks great, btw!
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood"
Porpoise class: USS Shark, SS-174
Patrols: 2
Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft
Sunk with all hands lost.

Luno is offline  
Old 05-02-13, 12:01 AM   #200
Tupolev
Hauptman
 
Tupolev's Avatar
 
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
Default

H.sie already did it.

http://www.subsim.com/radioroom//sho...d.php?t=163556

Not sure if its in the downloads here or not, but I know its in Maiks awesome archive.

T
Tupolev is offline  
Old 05-03-13, 04:26 PM   #201
Luno
Ensign
 
Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
Default

Hm, that seems to be the one I have, but ships are still running away at a high rate from stand-still.
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood"
Porpoise class: USS Shark, SS-174
Patrols: 2
Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft
Sunk with all hands lost.

Luno is offline  
Old 05-06-13, 04:26 PM   #202
Tupolev
Hauptman
 
Tupolev's Avatar
 
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
Default

Do you MFM?


Neither mod makes any changes to the ships in MFM.

You can do this yourself though, editing the ships files. It's fairly time consuming though...

T
Tupolev is offline  
Old 05-07-13, 12:42 AM   #203
Luno
Ensign
 
Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
Default

Thanks. I'm really tempted to use MFM, but I prefer consistency, and I would be very willing to make the changes! What was changed specifically? Are all the changes in Sea files, or somewhere else?



PS, In the above post, I was referring to the training mission, in which the stationary target runs away before the torpedo can arrive, but all seems well now. I must have made a mistake in the installation order before.
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood"
Porpoise class: USS Shark, SS-174
Patrols: 2
Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft
Sunk with all hands lost.

Luno is offline  
Old 05-07-13, 01:41 PM   #204
Tupolev
Hauptman
 
Tupolev's Avatar
 
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
Default

You have to use Silent 3ditor (or something similar) and make the appropriate changes to each ships xxx.sim file.

I can't remember the exact changes Thomsen (or if it was Thomsen who did it) but the center of gravity heights were lowered, drag was increased, rudder efficency changed, and engine power was cut by 30%.

I know there is more info in the readme and you can compare .sim files to figure out what exactly was changed and by how much.

As far as the TMT changes....well I got nothin'. I've no idea how to compare ship dimensions in-game vs what the rec manual says. All I can say is if some of MFM ships aren't 100% then you're no worse off than the real skippers were.

T
Tupolev is offline  
Old 05-07-13, 01:54 PM   #205
Luno
Ensign
 
Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
Default

Fair enough. It will be an interesting project. So many mods, so little time.
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood"
Porpoise class: USS Shark, SS-174
Patrols: 2
Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft
Sunk with all hands lost.

Luno is offline  
Old 06-06-13, 02:11 PM   #206
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default TMT v2 with EFS

at my mediafire page you can find a version called ''TMT v2 with EFS''

this is exactly the same mod as the ''TMT v2 (GWX3version)'' plus Enhanced Funnel Smokes to all ships

credits:
this addition to TMT v2 was totally made by RS77
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.