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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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I have downloaded it from the firt post of this discussion. It's very strange. I can undestand if the game crash during a patrol but during loading of SH3 it seems impossible ![]() |
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#197 | |
Hellas
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if yes....then the rest are obvious if no...enable ONLY the TMT v2 (nothing else) . does it crash ??
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#198 |
Torpedoman
![]() Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
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I request ur permision for add ur mod to mine ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114 thx u man for make this increidible mod Operation Ursula Campaing Megamod |
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#199 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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Is there any way to merge this mod with Thomsen's original heavy-ship mod, which featured slower acceleration/deceleration times?
I tried this and it looks great, btw!
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
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#200 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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H.sie already did it.
http://www.subsim.com/radioroom//sho...d.php?t=163556 Not sure if its in the downloads here or not, but I know its in Maiks awesome archive. T |
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#201 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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Hm, that seems to be the one I have, but ships are still running away at a high rate from stand-still.
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
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#202 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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Do you MFM?
Neither mod makes any changes to the ships in MFM. You can do this yourself though, editing the ships files. It's fairly time consuming though... T |
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#203 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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Thanks. I'm really tempted to use MFM, but I prefer consistency, and I would be very willing to make the changes! What was changed specifically? Are all the changes in Sea files, or somewhere else?
![]() PS, In the above post, I was referring to the training mission, in which the stationary target runs away before the torpedo can arrive, but all seems well now. I must have made a mistake in the installation order before.
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
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#204 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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You have to use Silent 3ditor (or something similar) and make the appropriate changes to each ships xxx.sim file.
I can't remember the exact changes Thomsen (or if it was Thomsen who did it) but the center of gravity heights were lowered, drag was increased, rudder efficency changed, and engine power was cut by 30%. I know there is more info in the readme and you can compare .sim files to figure out what exactly was changed and by how much. As far as the TMT changes....well I got nothin'. I've no idea how to compare ship dimensions in-game vs what the rec manual says. All I can say is if some of MFM ships aren't 100% then you're no worse off than the real skippers were. T |
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#205 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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Fair enough. It will be an interesting project. So many mods, so little time.
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
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#206 |
Hellas
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at my mediafire page you can find a version called ''TMT v2 with EFS''
this is exactly the same mod as the ''TMT v2 (GWX3version)'' plus Enhanced Funnel Smokes to all ships credits: this addition to TMT v2 was totally made by RS77
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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