Quote:
Originally Posted by Traveller
Readjusting the gamma game setting brighter can greatly unbalance the game in your favor, allowing you to see much farther at night than visual sensors allow. So be careful with that. The best advice I can give is to adjust the gamma to be able to spot a ship at night about the same time as your watch crew.
The darkness in v2.4 was added to simulate not being able to see enemy ships at night until much closer. So if you can't see well on your screen, that's intended and normal. But it also allows you to remain hidden in the cover of darkness for surface attacks and escaping. Before, you could easily see ships (and they could see you) at 10,000+ meters distance at night. But now you'll be lucky to spot them at 4,000-5,000 meters. To help accomplish this, I added a black fog 'effect' to the skyline at night.
Also, enemy coastal guns will no longer be able to spot you in the middle of the night at extremely long ranges. Plus I like Armistead's idea of making the moonlight brighter. I might try to add that to the patch.
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I figured, well gamma is up pretty high, any higher it looks goofy.I was not complaining I like it for most part, just taking some adjustment, it's hard to aim torpedoes with TBT at night and see the longer range shots mandated by radar equipped enemy escorts and heavier screens for convoys as 1944 progresses being a problem, esp when the convoys move to the china coast and night surface attack is the only "safe" way to attack in most cases, save a few spots of deep water .I use to the TBT color filter mod, which usually allows just enough visibility to make a shot.Armistead's moon idea sounds good.Either way, I really like your mod thus far, great work.