SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-27-07, 04:18 PM   #1
uzihead
Swabbie
 
Join Date: Mar 2007
Posts: 6
Downloads: 18
Uploads: 0
Default [REL] Torpedo Data Tooltip

I don't know if it can be called a mod, as it only modifies the torpedoes tooltips from submarine Torpedo Room. Maximum range and speed will be displayed for those who are not familiar with them.

Here is the download link and readme:

http://files.filefront.com/7049738

Torpedo Data tooltip
Basically, it just ads Maximum Range and Speed in the torpedoes tooltip for all the 6 types of torpedoes used in SH 4

Mark 10 3,500 yards (3,200 m) at 36 knots
Mark 14 4,500 yards (4,100 m) at 46 knots OR 9,000 yards (8,200 m) at 31 knots
Mark 16 13,700 yards (12,500 m) at 46 knots
Mark 18 4,000 yards (3,650 m) at 29 knots/Electrical
Mark 23 4,500 yards (4,100 m) at 46 knots
Mark 27 5,000 yards (4,570 m) at 12 knots/Electrical


The mod is JSGME ready. If you don't use JSGME, just ovewrite the menu.txt file in Silent HUnter 4/Data/Menu

Cheers,
Uzihead
uzihead is offline   Reply With Quote
Old 03-27-07, 05:24 PM   #2
Tigrone
Commander
 
Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
Oh, it is definitely a mod, and a very good one.

Oh, it is definitely a mod, and a very good one. A very handy tool indeed.
__________________
Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them.

I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea.
Tigrone is offline   Reply With Quote
Old 03-27-07, 06:01 PM   #3
LZ_Baker
Engineer
 
Join Date: Mar 2005
Location: Boston
Posts: 213
Downloads: 51
Uploads: 0
Default

Sweet job mate! Is it possible to add weapon descriptions as well?
__________________
LZ_Baker is offline   Reply With Quote
Old 03-27-07, 08:04 PM   #4
NefariousKoel
Ace of the Deep
 
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
Default

Thanks Uzi!
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey
NefariousKoel is offline   Reply With Quote
Old 03-27-07, 08:06 PM   #5
castorp345
Sonar Guy
 
Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
Default

nice one.
thanks!
castorp345 is offline   Reply With Quote
Old 03-27-07, 08:20 PM   #6
Deep Six
Ensign
 
Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
Default

Very cool....Just what we need instant data at out disposal...


Deep Six
__________________
Deep Six is offline   Reply With Quote
Old 03-27-07, 08:58 PM   #7
Soviet_Warlord
XO
 
Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
Default

This looks very handy, good job!
__________________
Soviet_Warlord is offline   Reply With Quote
Old 03-28-07, 01:38 AM   #8
uzihead
Swabbie
 
Join Date: Mar 2007
Posts: 6
Downloads: 18
Uploads: 0
Default

I am also working on in-game documentation for guns and submarines classes. Unfortunately is not that easy as I thought...

Any suggestions are welcomed

P.S. If you know how to add ships in the recognition manual, please private me. I want to add submarines info in the museum section. I is incredible how SH4 lacks documentation completly. Hopfully in the next patch...

Last edited by uzihead; 03-28-07 at 03:49 AM.
uzihead is offline   Reply With Quote
Old 03-28-07, 06:48 AM   #9
Von Hinten
Commander
 
Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
Default

This will come in handy, thanks so much.
__________________
Regardz,

Von Hinten
UC3 Nautilus' engineer for 45 minutes!
Von Hinten is offline   Reply With Quote
Old 03-28-07, 09:13 AM   #10
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

I'd also done this but hadn't got around to releasing it yet.

There is a new line command in the menu.txt ##NEWLINE## as well, which could be used but I havent tried it in a tooltip yet, seems to work in breifings though...
Jace11 is offline   Reply With Quote
Old 03-28-07, 09:25 AM   #11
Roads88
Sparky
 
Join Date: Jun 2006
Location: Sacramento CA.
Posts: 150
Downloads: 0
Uploads: 0
Hey... I was looking for something like this.


Thanks!!!!!
__________________
It's useless for sheep to pass resolution after resolution in support of vegetarianism, while wolves maintain a separate opinion.---Unknown Author.
Roads88 is offline   Reply With Quote
Old 04-27-07, 08:41 PM   #12
ATR-42
Commodore
 
Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
Default

Another post that linked to this mod got me thinking. The descriptions are nice but i wanted to know the Explosive power in each torpedo. I added the data here.
you can paste this into your MENU.TXT file of this mod.

5370=Mark 10 3,500 yards (3,200 m) at 36 knots Explosive Charge 497 lbs
5371=Mark 14 4,500 yards (4,100 m) at 46 knots OR 9,000 yards (8,200 m) at 31 knot Explosive Charge 643 lbs
5372=Mark 16 13,700 yards (12,500 m) at 46 knots Explosive Charge 943 lbs
5373=Mark 18 4,000 yards (3,650 m) at 29 knots Electrical Explosive Charge 575 lbs
5374=Mark 23 4,500 yards (4,100 m) at 46 knots Explosive Charge 643 lbs
5375=Mark 27 5,000 yards (4,570 m) at 12 knots Electrical Explosive Charge 95 lbs

Nice Mod UZIHEAD, thanks!
__________________

ATR-42 is offline   Reply With Quote
Old 04-27-07, 09:09 PM   #13
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Apparently RFB (and maybe other mods) already alter this menu.txt file - any chance you could post exactly what lines/sections you've changed in this file so we could make the changes manually?

Thanks

[edit] - would it happen to be lines 5370-5375? If so, is it as simple as just pasting in the extra info you state in the readme into those lines after the torp names that are already there?
__________________
panthercules is offline   Reply With Quote
Old 04-27-07, 09:42 PM   #14
ATR-42
Commodore
 
Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
Default

exactly, just go to your active (modded/stock) menu.TXT file, scoll down to find the line numbers above then just paste that right over top of the lines as to replace them.
__________________


Last edited by ATR-42; 04-28-07 at 03:00 PM.
ATR-42 is offline   Reply With Quote
Old 04-28-07, 12:38 AM   #15
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by ATR-42
exactly, just go to your active (modded/stock) menu.TXT file, scoll down to find the line numbers above then just past that right over top of the lines as to replace them.
Yep - sure enough - just tested the copy/pasted .txt file in game and it worked great - thanks for pointing this out - very nice having this info handy when setting up your approach and attack solution.
__________________
panthercules is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.