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-   -   [REL] Torpedo Data Tooltip (https://www.subsim.com/radioroom/showthread.php?t=109480)

uzihead 03-27-07 04:18 PM

[REL] Torpedo Data Tooltip
 
I don't know if it can be called a mod, as it only modifies the torpedoes tooltips from submarine Torpedo Room. Maximum range and speed will be displayed for those who are not familiar with them.

Here is the download link and readme:

http://files.filefront.com/7049738

Torpedo Data tooltip
Basically, it just ads Maximum Range and Speed in the torpedoes tooltip for all the 6 types of torpedoes used in SH 4

Mark 10 3,500 yards (3,200 m) at 36 knots
Mark 14 4,500 yards (4,100 m) at 46 knots OR 9,000 yards (8,200 m) at 31 knots
Mark 16 13,700 yards (12,500 m) at 46 knots
Mark 18 4,000 yards (3,650 m) at 29 knots/Electrical
Mark 23 4,500 yards (4,100 m) at 46 knots
Mark 27 5,000 yards (4,570 m) at 12 knots/Electrical


The mod is JSGME ready. If you don't use JSGME, just ovewrite the menu.txt file in Silent HUnter 4/Data/Menu

Cheers,
Uzihead

Tigrone 03-27-07 05:24 PM

Oh, it is definitely a mod, and a very good one.
 
Oh, it is definitely a mod, and a very good one. A very handy tool indeed.

LZ_Baker 03-27-07 06:01 PM

Sweet job mate! Is it possible to add weapon descriptions as well?

NefariousKoel 03-27-07 08:04 PM

Thanks Uzi!

castorp345 03-27-07 08:06 PM

nice one.
thanks!

Deep Six 03-27-07 08:20 PM

Very cool....Just what we need instant data at out disposal...


Deep Six

Soviet_Warlord 03-27-07 08:58 PM

This looks very handy, good job!

uzihead 03-28-07 01:38 AM

I am also working on in-game documentation for guns and submarines classes. Unfortunately is not that easy as I thought...

Any suggestions are welcomed :)

P.S. If you know how to add ships in the recognition manual, please private me. I want to add submarines info in the museum section. I is incredible how SH4 lacks documentation completly. Hopfully in the next patch...

Von Hinten 03-28-07 06:48 AM

This will come in handy, thanks so much. :up:

Jace11 03-28-07 09:13 AM

I'd also done this but hadn't got around to releasing it yet.

There is a new line command in the menu.txt ##NEWLINE## as well, which could be used but I havent tried it in a tooltip yet, seems to work in breifings though...

Roads88 03-28-07 09:25 AM

Hey... I was looking for something like this.:up:


Thanks!!!!!

ATR-42 04-27-07 08:41 PM

Another post that linked to this mod got me thinking. The descriptions are nice but i wanted to know the Explosive power in each torpedo. I added the data here.
you can paste this into your MENU.TXT file of this mod.

5370=Mark 10 3,500 yards (3,200 m) at 36 knots Explosive Charge 497 lbs
5371=Mark 14 4,500 yards (4,100 m) at 46 knots OR 9,000 yards (8,200 m) at 31 knot Explosive Charge 643 lbs
5372=Mark 16 13,700 yards (12,500 m) at 46 knots Explosive Charge 943 lbs
5373=Mark 18 4,000 yards (3,650 m) at 29 knots Electrical Explosive Charge 575 lbs
5374=Mark 23 4,500 yards (4,100 m) at 46 knots Explosive Charge 643 lbs
5375=Mark 27 5,000 yards (4,570 m) at 12 knots Electrical Explosive Charge 95 lbs

Nice Mod UZIHEAD, thanks!

panthercules 04-27-07 09:09 PM

Apparently RFB (and maybe other mods) already alter this menu.txt file - any chance you could post exactly what lines/sections you've changed in this file so we could make the changes manually?

Thanks :up:

[edit] - would it happen to be lines 5370-5375? If so, is it as simple as just pasting in the extra info you state in the readme into those lines after the torp names that are already there?

ATR-42 04-27-07 09:42 PM

exactly, just go to your active (modded/stock) menu.TXT file, scoll down to find the line numbers above then just paste that right over top of the lines as to replace them.

panthercules 04-28-07 12:38 AM

Quote:

Originally Posted by ATR-42
exactly, just go to your active (modded/stock) menu.TXT file, scoll down to find the line numbers above then just past that right over top of the lines as to replace them.

Yep - sure enough - just tested the copy/pasted .txt file in game and it worked great - thanks for pointing this out - very nice having this info handy when setting up your approach and attack solution. :up:


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